annotate tests/core_tests/test_gui.cpp @ 515:520bd1621644

Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game. Updated the shooter demo to display one valid screen resolution in its settings dialog.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 15:02:16 +0000
parents 64738befdf3b
children ecaa4d98f05f
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // Platform specific includes
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25 #include "fife_unittest.h"
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27 // 3rd party library includes
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28 #include <boost/scoped_ptr.hpp>
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29 #include <boost/shared_ptr.hpp>
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30 #include <SDL.h>
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31 #include <guichan.hpp>
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32
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33 #include "vfs/vfs.h"
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34 #include "util/structures/rect.h"
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35 #include "util/time/timemanager.h"
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36 #include "vfs/vfs.h"
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37 #include "vfs/vfsdirectory.h"
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38 #include "vfs/raw/rawdata.h"
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39 #include "video/image_location.h"
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40 #include "video/image.h"
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41 #include "video/imagepool.h"
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42 #include "video/sdl/renderbackendsdl.h"
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43 #include "video/opengl/renderbackendopengl.h"
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44 #include "loaders/native/video_loaders/image_loader.h"
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45 #include "loaders/native/video_loaders/subimage_loader.h"
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46 #include "util/base/exception.h"
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47 #include "gui/base/opengl/opengl_gui_graphics.h"
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48 #include "gui/base/sdl/sdl_gui_graphics.h"
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49 #include "gui/base/gui_image.h"
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50 #include "gui/base/gui_imageloader.h"
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51
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52 using namespace FIFE;
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53
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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54 static const std::string IMAGE_FILE = "tests/data/beach_e1.png";
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55 static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png";
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56 struct environment {
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57 boost::shared_ptr<TimeManager> timemanager;
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58
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59 environment()
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60 : timemanager(new TimeManager()) {
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61 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
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62 throw SDLException(SDL_GetError());
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63 }
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64 }
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65 };
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66
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67 void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) {
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68 boost::scoped_ptr<VFS> vfs(new VFS());
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69 vfs->addSource(new VFSDirectory(vfs.get()));
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70
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71 pool.addResourceLoader(new SubImageLoader());
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72 pool.addResourceLoader(new ImageLoader(vfs.get()));
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73
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74 GuiImageLoader imageloader(pool);
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75 gcn::Image::setImageLoader(&imageloader);
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76
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77
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78 gcn::Container* top = new gcn::Container();
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79 top->setDimension(gcn::Rectangle(0, 0, 200, 300));
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80 gcn::Gui* gui = new gcn::Gui();
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81 gui->setGraphics(&graphics);
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82 gui->setTop(top);
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83 gcn::Label* label = new gcn::Label("Label");
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84
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85 gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE);
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86 gcn::Icon* icon = new gcn::Icon(guiimage);
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87
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88 top->add(label, 10, 10);
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89 top->add(icon, 10, 30);
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90
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91 ImageLoader provider(vfs.get());
38
38232a42ff8d Updated tests (loadResource instead of load). Added static fife-project to Unittest-Solution for VS9.
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92 boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE))));
0
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93
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94 int h = img->getHeight();
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95 int w = img->getWidth();
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96 for (int i = 0; i < 100; i+=2) {
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97 renderbackend.startFrame();
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98 img->render(Rect(i, i, w, h));
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99 gui->logic();
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100 gui->draw();
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101 renderbackend.endFrame();
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102 }
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103 delete label;
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104 delete icon;
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105 delete guiimage;
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106 }
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107
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108
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109 TEST(test_sdl_gui_image)
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110 {
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111 environment env;
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112 RenderBackendSDL renderbackend;
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113 renderbackend.init();
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114 ImagePool pool;
85
35f6cfea565e Fixed the unit tests so they will now compile and link with msvc2005. There are still a couple more changes needed to run them correctly.
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115 Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
0
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116 SdlGuiGraphics graphics(pool);
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117 graphics.setTarget(screen->getSurface());
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118 test_gui_image(renderbackend, graphics, pool);
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119 }
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120
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121 TEST(test_ogl_gui_image)
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122 {
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123 environment env;
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124 RenderBackendOpenGL renderbackend;
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125 renderbackend.init();
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126 ImagePool pool;
85
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127 renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
0
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128 OpenGLGuiGraphics graphics(pool);
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129 test_gui_image(renderbackend, graphics, pool);
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130 }
42
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jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
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131
85
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132 // need this here because SDL redefines
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133 // main to SDL_main in SDL_main.h
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134 #ifdef main
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135 #undef main
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136 #endif
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137
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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138 int main()
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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139 {
42
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jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
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140 return UnitTest::RunAllTests();
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jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
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141 }