annotate demos/shooter/run.py @ 467:4d0aa75a82f1

Added damage so some enemies take more than one hit to destroy. Added the boss at the end of the level. For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:22:36 +0000
parents 4e58dab2fcdc
children 3164715a0621
rev   line source
446
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2009 by the FIFE team
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7 # http://www.fifengine.de
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 fife_path = os.path.join('..','..','engine','python')
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30 if os.path.isdir(fife_path) and fife_path not in sys.path:
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31 sys.path.insert(0,fife_path)
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32
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33 from fife import fife
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)
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35
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36 from fife.extensions import *
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37 from scripts import world
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38 from scripts.common import eventlistenerbase
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39 from fife.extensions.basicapplication import ApplicationBase
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40 from fife.extensions import pychan
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41 from fife.extensions.pychan import widgets
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42
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43 class ApplicationListener(eventlistenerbase.EventListenerBase):
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44 def __init__(self, engine, world):
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45 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
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46 self.engine = engine
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47 self.world = world
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48 engine.getEventManager().setNonConsumableKeys([
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49 fife.Key.ESCAPE,])
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50
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51 self.quit = False
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52
446
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53 def keyPressed(self, evt):
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54 keyval = evt.getKey().getValue()
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55 keystr = evt.getKey().getAsString().lower()
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56 consumed = False
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57 if keyval == fife.Key.ESCAPE:
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58 #self.quit = True
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59 self.world.showMainMenu()
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60 evt.consume()
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61
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62 def onCommand(self, command):
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63 self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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64 if self.quit:
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65 command.consume()
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66
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67 class Shooter(ApplicationBase):
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68 def __init__(self):
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69 super(Shooter,self).__init__()
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70 pychan.init(self.engine, debug=False)
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71 pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop)
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72
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73 self.world = world.World(self, self.engine)
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74 self.listener = ApplicationListener(self.engine, self.world)
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75
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76 def requestQuit(self):
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77 cmd = fife.Command()
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78 cmd.setSource(None)
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79 cmd.setCommandType(fife.CMD_QUIT_GAME)
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80 self.engine.getEventManager().dispatchCommand(cmd)
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81
446
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82 def loadSettings(self):
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83 """
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84 Load the settings from a python file and load them into the engine.
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85 Called in the ApplicationBase constructor.
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86 """
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87
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88 engineSetting = self.engine.getSettings()
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89 engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
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90 engineSetting.setDefaultFontPath("fonts/FreeSans.ttf")
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91 engineSetting.setDefaultFontSize(16)
446
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92 engineSetting.setBitsPerPixel(16)
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93 engineSetting.setScreenWidth(1024)
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94 engineSetting.setScreenHeight(768)
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95 engineSetting.setRenderBackend("OpenGL")
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96 engineSetting.setFullScreen(0)
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97
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98 try:
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99 engineSetting.setWindowTitle("FIFE - Shooter")
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100 except:
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101 pass
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102 try:
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103 engineSetting.setImageChunkingSize(256)
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104 except:
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105 pass
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106
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107 def initLogging(self):
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108 """
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109 Initialize the LogManager.
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110 """
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111 #LogModules = list()
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112 #LogModules.append("controller")
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113 LogModules = ["controller",]
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114 self.log = fifelog.LogManager(self.engine, 1, 0)
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115 if LogModules:
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116 self.log.setVisibleModules(*LogModules)
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117
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118 def createListener(self):
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119 pass # already created in constructor
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120
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121 def _pump(self):
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122 if self.listener.quit:
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123 self.breakRequested = True
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124 else:
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125 self.world.pump()
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126
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127 def main():
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128 app = Shooter()
446
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129 app.run()
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130
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131
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132 if __name__ == '__main__':
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133 main()