Mercurial > fife-parpg
annotate engine/python/fife/extensions/fife_math.py @ 569:466d76db9701
Some small code cleanups in the extensions.
The SimpleXMLSerializer now makes use of exceptions.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 28 Jun 2010 19:28:53 +0000 |
parents | ae9f5383f5b1 |
children | c0c3f64bfc2d |
rev | line source |
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492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 """ |
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25 Math Library |
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26 ================================== |
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27 |
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28 This is a collection of useful 2D math functions/classes. |
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29 """ |
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30 |
495
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31 from fife import fife |
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32 import math |
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33 |
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34 def normalize(vector): |
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35 """ |
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36 Helper function to normalize a 2D vector |
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37 |
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38 @param vector: a L{fife.DoublePoint} to be normalized |
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39 @type vector: L{fife.DoublePoint} |
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40 |
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41 @return: A normalized L{fife.DoublePoint} |
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42 """ |
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43 norm = fife.DoublePoint(0,0) |
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44 |
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45 invLength = 1.0/vector.length() |
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46 if invLength > 1e-06: |
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47 norm.x = vector.x * invLength; |
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48 norm.y = vector.y * invLength; |
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49 else: |
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50 norm.x = 0 |
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51 norm.y = 0 |
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52 |
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53 return norm |
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54 |
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55 class Rect(object): |
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56 """ |
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57 A simple rectangle class that allows floating point values. |
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58 |
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59 A class used to specify the bounding box of objects. For use |
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60 with collision detection. This was written in python because |
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61 FIFE does not provide a Rect class that can use floating point |
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62 values. |
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63 """ |
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64 def __init__(self, x = 0, y = 0, w = 0, h = 0): |
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65 """ |
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66 @param x: The x coordinate |
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67 @type x: C{int} or C{float} |
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68 @param y: The y coordinate |
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69 @type y: C{int} or C{float} |
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70 @param w: The width |
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71 @type w: C{int} or C{float} |
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72 @param h: The height |
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73 @type h: C{int} or C{float} |
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74 """ |
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75 self._x = x |
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76 self._y = y |
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77 self._w = w |
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78 self._h = h |
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79 |
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80 def intersects(self, rect): |
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81 """ |
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82 Tests for intersection of rect. |
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83 |
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84 @param rect: the L{Rect} to perform the test against. |
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85 @type rect: L{Rect} |
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86 |
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87 @return: True if the rectancles intersect, False if not. |
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88 @rtype: C{boolean} |
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89 """ |
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90 _x = self._x - rect.x; |
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91 _y = self._y - rect.y; |
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92 _w = self._w; |
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93 _h = self._h; |
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94 |
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95 if _x < 0: |
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96 _w += _x |
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97 _x = 0 |
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98 |
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99 if _y < 0: |
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100 _h += _y |
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101 _y = 0 |
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102 |
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103 if _x + _w > rect.w: |
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104 _w = rect.w - _x |
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105 |
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106 if _y + _h > rect.h: |
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107 _h = rect.h - _y |
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108 |
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109 if _w <= 0 or _h <= 0: |
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110 return False |
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111 |
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112 return True |
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113 |
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114 def _setX(self, x): |
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115 self._x = x |
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116 |
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117 def _getX(self): |
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118 return self._x |
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119 |
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120 def _setY(self, y): |
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121 self._y = y |
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122 |
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123 def _getY(self): |
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124 return self._y |
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125 |
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126 def _setW(self, w): |
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127 self._w = w |
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128 |
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129 def _getW(self): |
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130 return self._w |
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131 |
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132 def _setH(self, h): |
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133 self._h = h |
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134 |
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135 def _getH(self): |
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136 return self._h |
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137 |
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138 x = property(_getX, _setX) |
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139 y = property(_getY, _setY) |
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140 w = property(_getW, _setW) |
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141 h = property(_getH, _setH) |
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142 |
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143 def rotatePoint(origin, point, angle): |
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144 """ |
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145 Rotates a point around the specified origin. |
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146 |
495
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494
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147 @param origin: A point specifying the origin. |
494
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492
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148 @type origin: L{fife.DoublePoint} |
495
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494
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149 @param point: The point to be rotated. |
494
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150 @type point: L{fife.DoublePoint} |
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492
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151 @param angle: The angle in which to rotate the point. |
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492
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152 @type angle: C{int} or C{float} |
492
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153 |
495
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154 @return: The rotated point. |
494
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155 @rtype: L{fife.DoublePoint} |
492
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156 """ |
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157 newp = fife.DoublePoint(0,0) |
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158 |
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159 theta = (angle * math.pi)/180 |
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160 |
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161 costheta = math.cos(theta) |
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162 sintheta = math.sin(theta) |
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163 |
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164 x = point.x - origin.x |
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165 y = point.y - origin.y |
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166 |
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167 newp.x = costheta * x - sintheta * y |
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168 newp.y = sintheta * x + costheta * y |
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169 |
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170 return newp |
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171 |
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172 __all__ = ['normalize','Rect','rotatePoint'] |