annotate utils/frminfo/frm_raw_loader.cpp @ 14:3a7f83ccbc28

* Modified map layers so the player character should be able to walk diagonally now as well * However he does not! looks like a pather issue
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 06 Jul 2008 22:03:52 +0000
parents 4a0efb7baf70
children 90005975cdbb
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2006 by the FIFE Team *
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3 * fife-public@lists.sourceforge.net *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or modify *
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7 * it under the terms of the GNU General Public License as published by *
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8 * the Free Software Foundation; either version 2 of the License, or *
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9 * (at your option) any later version. *
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10 * *
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11 * This program is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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14 * GNU General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU General Public License *
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17 * along with this program; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 #include "map/loaders/fallout/frm.h"
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28 #include "map/loaders/fallout/pal.h"
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29 #include "map/loaders/fallout/animatedpal.h"
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30 #include "vfs/raw/rawdata.h"
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31
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32 #include "frm_raw_loader.h"
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33
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34 namespace FIFE {
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35 RawFRM::RawFRM(const std::string & fname, map::loaders::fallout::AnimatedPalette* palette) : map::loaders::fallout::FRM(fname, palette) {
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36 }
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37
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38 std::pair<uint16_t, uint16_t> RawFRM::getFrameDimension(uint16_t dir, uint16_t frame) {
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39 FrameInfo & fi = m_frame_info[dir][frame];
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40 return std::make_pair(fi.width, fi.height);
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41 }
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42
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43 uint8_t* RawFRM::getFrameRaw(uint16_t dir, uint16_t frame) {
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44 FrameInfo & fi = m_frame_info[dir][frame];
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45 uint32_t size = fi.width * fi.height;
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46 m_data->setIndex(fi.fpos);
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47 uint8_t* raw_data = new uint8_t[size];
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48 uint8_t* buff = raw_data;
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49 m_data->readInto(raw_data, size);
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50 return buff;
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51 }
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52
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53 uint8_t* RawFRM::getFrameRGBA(uint16_t dir, uint16_t frame) {
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54 uint8_t* _data = getFrameRaw(dir, frame);
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55 map::loaders::fallout::PAL palette("color.pal");
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56 int id = 0;
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57 uint8_t* dataCopy = _data;
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58
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59 FrameInfo &fi = m_frame_info[dir][frame];
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60
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61 uint32_t size = fi.width * fi.height * 4;
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62 uint8_t* rgba_data = new uint8_t[size];
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63 uint32_t* pixeldata = reinterpret_cast<uint32_t*>(rgba_data);
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64 for (uint32_t y = 0; y < fi.height; ++y) {
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65 for (uint32_t x = 0; x < fi.width; ++x) {
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66 uint8_t index = *(_data++);
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67 if (index == 0) {
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68 *pixeldata = 0x00000000;
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69 } else {
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70 //id |= palutil->checkPixel(index);
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71
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72 uint8_t alpha = 0xff;
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73 if( index == 108 ) { // 108 is the transparent window pixel index
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74 alpha = 0x80;
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75 }
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76 /** @todo: find solution: 13 should be yellow/red and transparent only for specific objects.
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77 else
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78 if( 13 == index ) { ///< 13 is transparent force-field
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79 alpha = 0x80;
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80 }
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81 */
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82
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83 /*
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84 uint8_t red = std::min(palette.getRed(index) * m_custom_gamma, 0xff) & 0xff;
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85 uint8_t green = std::min(palette.getGreen(index) * m_custom_gamma, 0xff) & 0xff;
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86 uint8_t blue = std::min(palette.getBlue(index) * m_custom_gamma, 0xff) & 0xff;
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87
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88 *pixeldata = (red << 24) | (green << 16) | (blue << 8) | alpha;
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89 */
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90 *pixeldata = (palette.getRed(index) << 24) | (palette.getGreen(index) << 16) | (palette.getBlue(index) << 8) | alpha;
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91 }
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92 ++pixeldata;
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93 }
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94 }
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95 delete [] dataCopy;
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96 return rgba_data;
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97 }
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98
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99 }