annotate engine/core/view/renderers/instancerenderer.cpp @ 357:2cdce58c1109

Fixes the scroll areas in the pychan demo. fixes[t:363]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 25 Sep 2009 19:48:07 +0000
parents ab41334e8a57
children 16c2b3ee59ce
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 // These includes are split up in two parts, separated by one empty line
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28 // First block: files included from the FIFE root src directory
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29 // Second block: files included from the same folder
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30 #include "video/renderbackend.h"
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31 #include "video/image.h"
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32 #include "video/sdl/sdlimage.h"
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33 #include "video/imagepool.h"
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34 #include "video/animation.h"
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35 #include "video/animationpool.h"
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36 #include "util/math/fife_math.h"
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37 #include "util/log/logger.h"
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38 #include "model/metamodel/grids/cellgrid.h"
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39 #include "model/metamodel/action.h"
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40 #include "model/structures/instance.h"
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41 #include "model/structures/layer.h"
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42 #include "model/structures/location.h"
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43
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44 #include "view/camera.h"
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45 #include "view/visual.h"
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46 #include "instancerenderer.h"
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48 namespace {
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49 unsigned int scale(unsigned int val, double factor) {
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50 return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor));
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51 }
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52 }
0
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53
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54 namespace FIFE {
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55 static Logger _log(LM_VIEWVIEW);
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56
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57 InstanceRenderer::OutlineInfo::OutlineInfo():
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58 r(0),
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59 g(0),
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60 b(0),
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61 width(1),
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62 outline(NULL),
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63 curimg(NULL) {
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64 }
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65 InstanceRenderer::ColoringInfo::ColoringInfo():
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66 r(0),
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67 g(0),
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68 b(0),
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69 overlay(NULL),
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70 curimg(NULL) {
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71 }
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73 InstanceRenderer::OutlineInfo::~OutlineInfo() {
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74 delete outline;
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75 }
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76
0
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77 InstanceRenderer::ColoringInfo::~ColoringInfo() {
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78 delete overlay;
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79 }
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80
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81 InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) {
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82 return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer"));
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83 }
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84
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85 InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
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86 RendererBase(renderbackend, position),
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87 m_imagepool(imagepool),
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88 m_animationpool(animpool) {
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89 setEnabled(true);
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90 }
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91
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92 InstanceRenderer::InstanceRenderer(const InstanceRenderer& old):
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93 RendererBase(old),
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94 m_imagepool(old.m_imagepool),
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95 m_animationpool(old.m_animationpool) {
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96 setEnabled(true);
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97 }
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98
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99 RendererBase* InstanceRenderer::clone() {
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100 return new InstanceRenderer(*this);
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101 }
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102
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103 InstanceRenderer::~InstanceRenderer() {
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104 }
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105
0
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106 void InstanceRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
135
52d4a149389d - applied layer visibility patch from abeyer (ticket #335)
chewie@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 95
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107 // patch #335 by abeyer
52d4a149389d - applied layer visibility patch from abeyer (ticket #335)
chewie@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 95
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108 if (!layer->areInstancesVisible()) {
52d4a149389d - applied layer visibility patch from abeyer (ticket #335)
chewie@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 95
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109 FL_DBG(_log, "Layer instances hidden");
52d4a149389d - applied layer visibility patch from abeyer (ticket #335)
chewie@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 95
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110 return;
52d4a149389d - applied layer visibility patch from abeyer (ticket #335)
chewie@33b003aa-7bff-0310-803a-e67f0ece8222
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111 }
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112
0
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113 FL_DBG(_log, "Iterating layer...");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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114 CellGrid* cg = layer->getCellGrid();
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115 if (!cg) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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116 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances");
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117 return;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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118 }
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119
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120 const bool any_effects = !(m_instance_outlines.empty() && m_instance_colorings.empty());
0
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121
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122 std::vector<Instance*>::const_iterator instance_it = instances.begin();
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123 for (;instance_it != instances.end(); ++instance_it) {
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124 FL_DBG(_log, "Iterating instances...");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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125 Instance* instance = (*instance_it);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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126 InstanceVisual* visual = instance->getVisual<InstanceVisual>();
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127
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128 unsigned char trans = visual->getTransparency();
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129
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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130 /**
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131 * the instance transparency value take precedence. If it's 0 use the layer trans
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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132 *
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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133 * \todo Instances cannot be completely opaque when their layer's transparency is non zero.
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134 */
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135 if (trans == 0) {
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136 unsigned char layer_trans = layer->getLayerTransparency();
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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137 trans = layer_trans;
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138 }
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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139
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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140 InstanceVisualCacheItem& vc = visual->getCacheItem(cam);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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141 FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates());
356
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142
95
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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143 if (any_effects) {
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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144 InstanceToOutlines_t::iterator outline_it = m_instance_outlines.find(instance);
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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145 if (outline_it != m_instance_outlines.end()) {
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146 bindOutline(outline_it->second, vc, cam)->render(vc.dimensions, 255-trans);
0
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147 }
356
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148
95
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149 InstanceToColoring_t::iterator coloring_it = m_instance_colorings.find(instance);
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150 if (coloring_it != m_instance_colorings.end()) {
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151 bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions, 255-trans);
95
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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152 continue; // Skip normal rendering after drawing overlay
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153 }
0
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154 }
356
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155
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156 vc.image->render(vc.dimensions, 255-trans);
0
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157 }
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158 }
356
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159
0
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160 Image* InstanceRenderer::bindOutline(OutlineInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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161 if (info.curimg == vc.image) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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162 return info.outline;
95
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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163 } else {
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164 info.curimg = vc.image;
0
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165 }
356
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166
0
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167 if (info.outline) {
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168 delete info.outline; // delete old mask
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169 info.outline = NULL;
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170 }
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171 SDL_Surface* surface = vc.image->getSurface();
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172 SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
356
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173
0
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174 // needs to use SDLImage here, since GlImage does not support drawing primitives atm
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175 SDLImage* img = new SDLImage(outline_surface);
356
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176
0
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177 // TODO: optimize...
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178 uint8_t r, g, b, a = 0;
356
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179
0
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180 // vertical sweep
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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181 for (unsigned int x = 0; x < img->getWidth(); x ++) {
39
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diff changeset
182 uint8_t prev_a = 0;
0
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183 for (unsigned int y = 0; y < img->getHeight(); y ++) {
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184 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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185 if ((a == 0 || prev_a == 0) && (a != prev_a)) {
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186 if (a < prev_a) {
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187 for (unsigned int yy = y; yy < y + info.width; yy++) {
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188 img->putPixel(x, yy, info.r, info.g, info.b);
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189 }
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190 } else {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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191 for (unsigned int yy = y - info.width; yy < y; yy++) {
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192 img->putPixel(x, yy, info.r, info.g, info.b);
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193 }
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194 }
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195 }
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196 prev_a = a;
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197 }
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198 }
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199 // horizontal sweep
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200 for (unsigned int y = 0; y < img->getHeight(); y ++) {
39
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diff changeset
201 uint8_t prev_a = 0;
0
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diff changeset
202 for (unsigned int x = 0; x < img->getWidth(); x ++) {
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diff changeset
203 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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204 if ((a == 0 || prev_a == 0) && (a != prev_a)) {
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diff changeset
205 if (a < prev_a) {
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diff changeset
206 for (unsigned int xx = x; xx < x + info.width; xx++) {
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diff changeset
207 img->putPixel(xx, y, info.r, info.g, info.b);
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208 }
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209 } else {
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210 for (unsigned int xx = x - info.width; xx < x; xx++) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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diff changeset
211 img->putPixel(xx, y, info.r, info.g, info.b);
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212 }
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213 }
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214 }
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215 prev_a = a;
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216 }
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217 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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218
0
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219 // In case of OpenGL backend, SDLImage needs to be converted
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diff changeset
220 info.outline = m_renderbackend->createImage(img->detachSurface());
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diff changeset
221 delete img;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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222 return info.outline;
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223 }
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224
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225 Image* InstanceRenderer::bindColoring(ColoringInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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diff changeset
226 if (info.curimg == vc.image) {
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diff changeset
227 return info.overlay;
95
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228 } else {
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diff changeset
229 info.curimg = vc.image;
0
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230 }
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231 if (info.overlay) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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232 delete info.overlay; // delete old mask
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233 info.overlay = NULL;
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234 }
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235 SDL_Surface* surface = vc.image->getSurface();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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236 SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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237
0
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238 // needs to use SDLImage here, since GlImage does not support drawing primitives atm
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239 SDLImage* img = new SDLImage(overlay_surface);
356
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240
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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241 uint8_t r, g, b, a = 0;
356
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242
0
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243 for (unsigned int x = 0; x < img->getWidth(); x ++) {
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diff changeset
244 for (unsigned int y = 0; y < img->getHeight(); y ++) {
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diff changeset
245 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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diff changeset
246 if (a > 0) {
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diff changeset
247 img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1);
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248 }
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249 }
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250 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
251
0
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252 // In case of OpenGL backend, SDLImage needs to be converted
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diff changeset
253 info.overlay = m_renderbackend->createImage(img->detachSurface());
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254 delete img;
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255 return info.overlay;
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256 }
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257
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258 void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) {
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diff changeset
259 OutlineInfo info;
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diff changeset
260 info.r = r;
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diff changeset
261 info.g = g;
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diff changeset
262 info.b = b;
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diff changeset
263 info.width = width;
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
264
95
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
265 m_instance_outlines[instance] = info;
0
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diff changeset
266 }
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267
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diff changeset
268 void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
269 ColoringInfo info;
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diff changeset
270 info.r = r;
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diff changeset
271 info.g = g;
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diff changeset
272 info.b = b;
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
273
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
274 m_instance_colorings[instance] = info;
0
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diff changeset
275 }
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diff changeset
276
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diff changeset
277 void InstanceRenderer::removeOutlined(Instance* instance) {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
278 m_instance_outlines.erase(instance);
0
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diff changeset
279 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
280
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
281 void InstanceRenderer::removeColored(Instance* instance) {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
282 m_instance_colorings.erase(instance);
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
283 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 135
diff changeset
284
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
285 void InstanceRenderer::removeAllOutlines() {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
286 m_instance_outlines.clear();
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
287 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
288
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
289 void InstanceRenderer::removeAllColored() {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
290 m_instance_colorings.clear();
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
291 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
292
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
293 void InstanceRenderer::reset() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
294 removeAllOutlines();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
295 removeAllColored();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
296 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 135
diff changeset
297
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
298 }