Mercurial > fife-parpg
annotate demos/rpg/maps/allobjects.xml @ 685:2a1e47d3dab2
Patch by barra:
* Corrected SVN revision number for the (retagged) 0.3.2r2 release
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 06 Dec 2010 19:30:17 +0000 |
parents | f85762e634c5 |
children |
rev | line source |
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524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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1 <?xml version='1.0' encoding='UTF-8'?> |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 <Settings> |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 <Module name="models"> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
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4 <Setting name="Player" type="dict"> file : objects/actors/player/warrior/object.xml ; model : goldstack </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
5 <Setting name="GoldStack" type="dict"> file : objects/items/goldstack/object.xml ; model : goldstack </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
6 <Setting name="Quiller" type="dict"> file : objects/actors/player/warrior/object.xml ; model : warrior </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
7 <Setting name="TempleEntrance" type="dict"> file : objects/ground/temple_entrance/object.xml ; model : temple_entrance </Setting> |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
8 </Module> |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
10 <Module name="objects"> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
11 <Setting name="goldstack" type="dict"> type : GOLD ; modelname : GoldStack ; value : 5000 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
12 <Setting name="templeportal" type="dict"> type : PORTAL ; modelname : TempleEntrance ; dest : town </Setting> |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
13 <Setting name="quiller" type="dict"> type : QUESTGIVER ; modelname : Quiller </Setting> |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
14 <Setting name="signenemy1" type="dict"> type : ENEMY ; modelname : Quiller </Setting> |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
15 </Module> |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
16 </Settings> |