Mercurial > fife-parpg
annotate demos/rpg/maps/level1_objects.xml @ 645:291ba2946c73
* Added the ability to normalize a 2D and 3D point.
* You can now rotate a 2D point around the origin or a specific point.
* Modified the shooter demo to use the new point functionality.
* Removed the fife_math extension.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 12 Oct 2010 18:58:47 +0000 |
parents | f85762e634c5 |
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rev | line source |
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540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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1 <?xml version='1.0' encoding='UTF-8'?> |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 <Settings> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
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3 <Module name="objects"> |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
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4 <Setting name="objectlist" type="list"> gstack2 ; townportal ; sign1 </Setting> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
5 <Setting name="gstack2" type="dict"> objectname : goldstack ; value : 5000 ; posx : -3.0 ; posy : -3.0 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
6 <Setting name="townportal" type="dict"> objectname : templeportal ; dest : town ; posx : 3.0 ; posy : 2.0 </Setting> |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
7 <Setting name="sign1" type="dict"> objectname : signenemy1 ; posx : 1.0 ; posy : 1.0 </Setting> |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
8 </Module> |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 </Settings> |