Mercurial > fife-parpg
annotate demos/shooter/scripts/weapons.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
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children | 64676ea55472 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 |
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26 class Projectile(object): |
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27 def __init__(self, model, projectileName, layer, timeToLive): |
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28 self._model = model |
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29 self._name = projectileName |
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30 self._layer = layer |
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31 self._instance = None |
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32 self._velocity = None |
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33 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") |
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34 self._running = False |
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35 self._ttl = timeToLive |
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36 self._starttime = 0 |
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37 |
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38 def create(self, location): |
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39 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") |
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40 fife.InstanceVisual.create(self._instance) |
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41 |
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42 def run(self, velocity, location, time): |
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43 if not self._running: |
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44 self._velocity = velocity |
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45 |
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46 self.create(location) |
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47 self._running = True |
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48 |
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49 self._starttime = time |
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50 |
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51 def destroy(self): |
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52 if self._running and self._instance: |
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53 self._layer.deleteInstance(self._instance) |
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54 self._running = False |
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55 |
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56 def _getLocation(self): |
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57 return self._instance.getLocation() |
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58 |
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59 def _setLocation(self, loc): |
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60 self._instance.setLocation(loc) |
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61 |
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62 def _isRunning(self): |
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63 return self._running |
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64 |
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65 def _getTTL(self): |
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66 return self._ttl |
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67 |
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68 def update(self, curtime): |
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69 if self._running and (curtime - self._starttime) < self._ttl: |
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70 projloc = self.location |
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71 exactloc = projloc.getExactLayerCoordinates() |
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72 |
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73 exactloc.x += self._velocity.x |
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74 exactloc.y += self._velocity.y |
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75 |
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76 projloc.setExactLayerCoordinates(exactloc) |
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77 self.location = projloc |
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78 else: |
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79 self.destroy() |
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80 |
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81 location = property(_getLocation,_setLocation) |
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82 running = property(_isRunning) |
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83 ttl = property(_getTTL) |
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84 |
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85 class Weapon(object): |
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86 def __init__(self, model, layer, ship, firerate): |
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87 self._model = model |
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88 self._layer = layer |
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89 self._ship = ship |
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90 self._firerate = firerate |
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91 self._lastfired = 0 |
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92 |
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93 def fire(self, curtime): |
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94 if (curtime - self._lastfired) > self._firerate: |
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95 pjctl = Projectile(self._model, "bullet1", self._layer, 2000 ) |
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96 pjctl.run(fife.DoublePoint(0.075,0), self._ship.location, curtime) |
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97 self._lastfired = curtime |
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98 return pjctl |
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99 |
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100 return None |
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101 |