annotate demos/shooter/scripts/ships/player.py @ 446:2046a1f2f5f2

Adding the shooter demo. This is still a work in progress.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 31 Mar 2010 15:40:00 +0000
parents
children 64676ea55472
rev   line source
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.common.helpers import Rect
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27
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28
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29 class Player(Ship):
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30 def __init__(self, scene, shipName, layer):
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31 super(Player, self).__init__(scene, shipName, layer, True)
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32 self._bounds = Rect(-100,-100,200,200)
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33
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34 def update(self, timedelta, keystate, camera):
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35 key = False
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36
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37 oldpos = self.location
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38
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39 if keystate['UP']:
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40 self.applyThrust(fife.DoublePoint(0,-0.075))
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41 key = True
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42 if keystate['DOWN']:
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43 self.applyThrust(fife.DoublePoint(0,0.075))
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44 key = True
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45 if keystate['LEFT']:
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46 self.applyThrust(fife.DoublePoint(-0.075,0))
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47 key = True
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48 if keystate['RIGHT']:
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49 self.applyThrust(fife.DoublePoint(0.075,0))
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50 key = True
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51
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52 if not key and self._velocity.length() > 0:
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53 self.applyBrake(0.075)
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54
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55 super(Player, self).update(timedelta)
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56
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57 #set up the players camera bounds
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58 #TODO: grab screen resolution from somewhere
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59 topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0))
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60 bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768))
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61
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62 #add a little padding to the left edge
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63 topleft.x += 0.1
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64
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65 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y)
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66
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67 #player bounding box
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68 #TODO: make this configurable
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69 pos = self.location.getExactLayerCoordinates()
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70 bbox = Rect()
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71 bbox.x = pos.x - 0.005
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72 bbox.y = pos.y - 0.005
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73 bbox.w = 0.01
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74 bbox.h = 0.01
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75
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76 if not bbox.intersects(camrect):
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77 if pos.x < topleft.x:
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78 pos.x += timedelta * 0.0005
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79 oldpos.setExactLayerCoordinates(pos)
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80 self._velocity.x = timedelta * 0.0005
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81 else:
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82 self._velocity.x = 0
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83
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84 self._velocity.y = 0
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85
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86 self.location = oldpos
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87