Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
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children | 64676ea55472 |
rev | line source |
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446
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Adding the shooter demo. This is still a work in progress.
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.common.helpers import Rect |
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27 |
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28 |
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29 class Player(Ship): |
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30 def __init__(self, scene, shipName, layer): |
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31 super(Player, self).__init__(scene, shipName, layer, True) |
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32 self._bounds = Rect(-100,-100,200,200) |
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33 |
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34 def update(self, timedelta, keystate, camera): |
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35 key = False |
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36 |
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37 oldpos = self.location |
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38 |
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39 if keystate['UP']: |
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40 self.applyThrust(fife.DoublePoint(0,-0.075)) |
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41 key = True |
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42 if keystate['DOWN']: |
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43 self.applyThrust(fife.DoublePoint(0,0.075)) |
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44 key = True |
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45 if keystate['LEFT']: |
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46 self.applyThrust(fife.DoublePoint(-0.075,0)) |
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47 key = True |
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48 if keystate['RIGHT']: |
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49 self.applyThrust(fife.DoublePoint(0.075,0)) |
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50 key = True |
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51 |
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52 if not key and self._velocity.length() > 0: |
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53 self.applyBrake(0.075) |
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54 |
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55 super(Player, self).update(timedelta) |
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56 |
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57 #set up the players camera bounds |
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58 #TODO: grab screen resolution from somewhere |
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59 topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
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60 bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
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61 |
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62 #add a little padding to the left edge |
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63 topleft.x += 0.1 |
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64 |
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65 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
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66 |
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67 #player bounding box |
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68 #TODO: make this configurable |
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69 pos = self.location.getExactLayerCoordinates() |
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70 bbox = Rect() |
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71 bbox.x = pos.x - 0.005 |
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72 bbox.y = pos.y - 0.005 |
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73 bbox.w = 0.01 |
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74 bbox.h = 0.01 |
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75 |
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76 if not bbox.intersects(camrect): |
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77 if pos.x < topleft.x: |
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78 pos.x += timedelta * 0.0005 |
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79 oldpos.setExactLayerCoordinates(pos) |
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80 self._velocity.x = timedelta * 0.0005 |
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81 else: |
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82 self._velocity.x = 0 |
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83 |
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84 self._velocity.y = 0 |
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85 |
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86 self.location = oldpos |
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87 |