Mercurial > fife-parpg
annotate demos/shooter/scripts/scene.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
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children | 64676ea55472 |
rev | line source |
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446
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Adding the shooter demo. This is still a work in progress.
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.ships.player import Player |
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27 from scripts.common.helpers import Rect |
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28 |
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29 class Scene(object): |
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30 def __init__(self, engine, objectLayer): |
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31 self._engine = engine |
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32 self._model = engine.getModel() |
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33 self._layer = objectLayer |
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34 |
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35 self._player = Player(self._model, 'player', self._layer) |
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36 self._projectiles = list() |
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37 self._lasttime = 0 |
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38 |
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39 def attachCamera(self, cam): |
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40 self._camera = cam |
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41 self._camera.setLocation(self._player.location) |
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42 |
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43 def _getPlayer(self): |
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44 return self._player |
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45 |
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46 def update(self, time, keystate): |
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47 timedelta = time - self._lasttime |
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48 self._lasttime = time |
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49 |
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50 self._player.update(timedelta, keystate, self._camera) |
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51 |
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52 #update camera location |
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53 loc = self._player.location |
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54 exactloc = self._camera.getLocation().getExactLayerCoordinates() |
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55 exactloc.x += timedelta * 0.0005 |
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56 loc.setExactLayerCoordinates(exactloc) |
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57 self._camera.setLocation(loc) |
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58 |
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59 #update the list of projectiles |
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60 todelete = list() |
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61 for p in self._projectiles: |
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62 p.update(time) |
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63 if not p.running: |
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64 todelete.append(p) |
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65 for p in todelete: |
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66 self._projectiles.remove(p) |
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67 |
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68 #fire the currently selected gun |
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69 if keystate['SPACE']: |
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70 prjct = self._player.fire(time) |
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71 if prjct: |
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72 self._projectiles.append(prjct) |
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73 |
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74 player = property(_getPlayer) |
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75 |