annotate demos/shooter/scripts/scene.py @ 446:2046a1f2f5f2

Adding the shooter demo. This is still a work in progress.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 31 Mar 2010 15:40:00 +0000
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children 64676ea55472
rev   line source
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.ships.player import Player
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27 from scripts.common.helpers import Rect
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28
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29 class Scene(object):
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30 def __init__(self, engine, objectLayer):
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31 self._engine = engine
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32 self._model = engine.getModel()
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33 self._layer = objectLayer
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34
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35 self._player = Player(self._model, 'player', self._layer)
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36 self._projectiles = list()
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37 self._lasttime = 0
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38
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39 def attachCamera(self, cam):
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40 self._camera = cam
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41 self._camera.setLocation(self._player.location)
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42
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43 def _getPlayer(self):
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44 return self._player
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45
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46 def update(self, time, keystate):
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47 timedelta = time - self._lasttime
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48 self._lasttime = time
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49
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50 self._player.update(timedelta, keystate, self._camera)
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51
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52 #update camera location
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53 loc = self._player.location
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54 exactloc = self._camera.getLocation().getExactLayerCoordinates()
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55 exactloc.x += timedelta * 0.0005
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56 loc.setExactLayerCoordinates(exactloc)
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57 self._camera.setLocation(loc)
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58
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59 #update the list of projectiles
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60 todelete = list()
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61 for p in self._projectiles:
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62 p.update(time)
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63 if not p.running:
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64 todelete.append(p)
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65 for p in todelete:
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66 self._projectiles.remove(p)
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67
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68 #fire the currently selected gun
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69 if keystate['SPACE']:
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70 prjct = self._player.fire(time)
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71 if prjct:
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72 self._projectiles.append(prjct)
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73
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74 player = property(_getPlayer)
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75