Mercurial > fife-parpg
annotate engine/core/view/renderers/instancerenderer.cpp @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 52d4a149389d |
children | ab41334e8a57 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "video/image.h" |
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32 #include "video/sdl/sdlimage.h" |
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33 #include "video/imagepool.h" |
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34 #include "video/animation.h" |
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35 #include "video/animationpool.h" |
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36 #include "util/math/fife_math.h" |
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37 #include "util/log/logger.h" |
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38 #include "model/metamodel/grids/cellgrid.h" |
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39 #include "model/metamodel/action.h" |
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40 #include "model/structures/instance.h" |
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41 #include "model/structures/layer.h" |
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42 #include "model/structures/location.h" |
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43 |
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44 #include "view/camera.h" |
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45 #include "view/visual.h" |
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46 #include "instancerenderer.h" |
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47 |
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48 namespace { |
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49 unsigned int scale(unsigned int val, double factor) { |
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50 return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor)); |
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51 } |
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52 } |
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53 |
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54 namespace FIFE { |
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55 static Logger _log(LM_VIEWVIEW); |
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56 |
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57 InstanceRenderer::OutlineInfo::OutlineInfo(): |
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58 r(0), |
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59 g(0), |
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60 b(0), |
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61 width(1), |
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62 outline(NULL), |
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63 curimg(NULL) { |
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64 } |
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65 InstanceRenderer::ColoringInfo::ColoringInfo(): |
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66 r(0), |
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67 g(0), |
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68 b(0), |
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69 overlay(NULL), |
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70 curimg(NULL) { |
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71 } |
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72 |
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73 InstanceRenderer::OutlineInfo::~OutlineInfo() { |
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74 delete outline; |
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75 } |
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76 |
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77 InstanceRenderer::ColoringInfo::~ColoringInfo() { |
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78 delete overlay; |
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79 } |
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80 |
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81 InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) { |
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82 return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer")); |
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83 } |
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84 |
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85 InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool): |
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86 RendererBase(renderbackend, position), |
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87 m_imagepool(imagepool), |
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88 m_animationpool(animpool) { |
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89 setEnabled(true); |
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90 } |
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91 |
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92 InstanceRenderer::InstanceRenderer(const InstanceRenderer& old): |
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93 RendererBase(old), |
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94 m_imagepool(old.m_imagepool), |
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95 m_animationpool(old.m_animationpool) { |
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96 setEnabled(true); |
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97 } |
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98 |
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99 RendererBase* InstanceRenderer::clone() { |
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100 return new InstanceRenderer(*this); |
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101 } |
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102 |
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103 InstanceRenderer::~InstanceRenderer() { |
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104 } |
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105 |
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106 void InstanceRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { |
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107 // patch #335 by abeyer |
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108 if (!layer->areInstancesVisible()) { |
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109 FL_DBG(_log, "Layer instances hidden"); |
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110 return; |
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111 } |
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112 |
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113 FL_DBG(_log, "Iterating layer..."); |
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114 CellGrid* cg = layer->getCellGrid(); |
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115 if (!cg) { |
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116 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances"); |
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117 return; |
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118 } |
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119 |
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120 const bool any_effects = !(m_instance_outlines.empty() && m_instance_colorings.empty()); |
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121 |
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122 std::vector<Instance*>::const_iterator instance_it = instances.begin(); |
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123 for (;instance_it != instances.end(); ++instance_it) { |
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124 FL_DBG(_log, "Iterating instances..."); |
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125 Instance* instance = (*instance_it); |
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126 InstanceVisual* visual = instance->getVisual<InstanceVisual>(); |
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127 InstanceVisualCacheItem& vc = visual->getCacheItem(cam); |
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128 FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates()); |
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129 |
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130 if (any_effects) { |
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131 InstanceToOutlines_t::iterator outline_it = m_instance_outlines.find(instance); |
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132 if (outline_it != m_instance_outlines.end()) { |
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133 bindOutline(outline_it->second, vc, cam)->render(vc.dimensions); |
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134 } |
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135 |
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136 InstanceToColoring_t::iterator coloring_it = m_instance_colorings.find(instance); |
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137 if (coloring_it != m_instance_colorings.end()) { |
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138 bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions); |
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139 continue; // Skip normal rendering after drawing overlay |
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140 } |
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141 } |
95
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142 |
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143 vc.image->render(vc.dimensions); |
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144 } |
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145 } |
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146 |
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147 Image* InstanceRenderer::bindOutline(OutlineInfo& info, InstanceVisualCacheItem& vc, Camera* cam) { |
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148 if (info.curimg == vc.image) { |
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149 return info.outline; |
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150 } else { |
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151 info.curimg = vc.image; |
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152 } |
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153 |
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154 if (info.outline) { |
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155 delete info.outline; // delete old mask |
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156 info.outline = NULL; |
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157 } |
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158 SDL_Surface* surface = vc.image->getSurface(); |
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159 SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
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160 |
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161 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
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162 SDLImage* img = new SDLImage(outline_surface); |
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163 |
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164 // TODO: optimize... |
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165 uint8_t r, g, b, a = 0; |
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166 |
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167 // vertical sweep |
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168 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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169 uint8_t prev_a = 0; |
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170 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
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171 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
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172 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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173 if (a < prev_a) { |
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174 for (unsigned int yy = y; yy < y + info.width; yy++) { |
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175 img->putPixel(x, yy, info.r, info.g, info.b); |
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176 } |
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177 } else { |
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178 for (unsigned int yy = y - info.width; yy < y; yy++) { |
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179 img->putPixel(x, yy, info.r, info.g, info.b); |
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180 } |
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181 } |
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182 } |
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183 prev_a = a; |
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184 } |
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185 } |
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186 // horizontal sweep |
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187 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
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188 uint8_t prev_a = 0; |
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189 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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190 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
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191 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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192 if (a < prev_a) { |
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193 for (unsigned int xx = x; xx < x + info.width; xx++) { |
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194 img->putPixel(xx, y, info.r, info.g, info.b); |
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195 } |
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196 } else { |
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197 for (unsigned int xx = x - info.width; xx < x; xx++) { |
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198 img->putPixel(xx, y, info.r, info.g, info.b); |
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199 } |
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200 } |
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201 } |
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202 prev_a = a; |
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203 } |
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204 } |
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205 |
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206 // In case of OpenGL backend, SDLImage needs to be converted |
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207 info.outline = m_renderbackend->createImage(img->detachSurface()); |
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208 delete img; |
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209 return info.outline; |
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210 } |
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211 |
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212 Image* InstanceRenderer::bindColoring(ColoringInfo& info, InstanceVisualCacheItem& vc, Camera* cam) { |
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213 if (info.curimg == vc.image) { |
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214 return info.overlay; |
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215 } else { |
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216 info.curimg = vc.image; |
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217 } |
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218 if (info.overlay) { |
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219 delete info.overlay; // delete old mask |
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220 info.overlay = NULL; |
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221 } |
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222 SDL_Surface* surface = vc.image->getSurface(); |
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223 SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
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224 |
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225 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
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226 SDLImage* img = new SDLImage(overlay_surface); |
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227 |
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228 uint8_t r, g, b, a = 0; |
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229 |
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230 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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231 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
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232 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
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233 if (a > 0) { |
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234 img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1); |
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235 } |
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236 } |
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237 } |
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238 |
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239 // In case of OpenGL backend, SDLImage needs to be converted |
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240 info.overlay = m_renderbackend->createImage(img->detachSurface()); |
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241 delete img; |
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242 return info.overlay; |
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243 } |
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244 |
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245 void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) { |
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246 OutlineInfo info; |
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247 info.r = r; |
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248 info.g = g; |
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249 info.b = b; |
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250 info.width = width; |
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251 |
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252 m_instance_outlines[instance] = info; |
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253 } |
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254 |
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255 void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) { |
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256 ColoringInfo info; |
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257 info.r = r; |
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258 info.g = g; |
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259 info.b = b; |
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260 |
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261 m_instance_colorings[instance] = info; |
0
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262 } |
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263 |
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264 void InstanceRenderer::removeOutlined(Instance* instance) { |
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265 m_instance_outlines.erase(instance); |
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266 } |
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267 |
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268 void InstanceRenderer::removeColored(Instance* instance) { |
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269 m_instance_colorings.erase(instance); |
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270 } |
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271 |
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272 void InstanceRenderer::removeAllOutlines() { |
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273 m_instance_outlines.clear(); |
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274 } |
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275 |
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276 void InstanceRenderer::removeAllColored() { |
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277 m_instance_colorings.clear(); |
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278 } |
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279 |
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280 void InstanceRenderer::reset() { |
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281 removeAllOutlines(); |
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|
282 removeAllColored(); |
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283 } |
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284 |
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285 } |