annotate engine/core/util/resource/resource.i @ 202:1d9154c535cf

fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Mar 2009 03:05:14 +0000
parents 376b8afc9a18
children b84dbc4665b0
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21 %module fife
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22
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23 %{
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24 #include "util/resource/resource.h"
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25 #include "util/resource/resource_ptr.h"
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26 #include "util/resource/resource_location.h"
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27 #include "util/resource/pool.h"
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28 %}
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29
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30 namespace FIFE {
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31
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32 class ResourceLocation {
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33 public:
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34 ResourceLocation(const std::string& filename);
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35 virtual ~ResourceLocation() {};
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36 const std::string& getFilename() const;
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37 virtual bool operator ==(const ResourceLocation& loc) const;
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38 virtual bool operator <(const ResourceLocation& loc) const;
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39 virtual ResourceLocation* clone() const;
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40
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41 private:
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42 ResourceLocation(const std::string& filename);
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43 };
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44
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45
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46 class IReferenceCounted {
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47 virtual ~IReferenceCounted();
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48 virtual void addRef() = 0;
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49 virtual void decRef() = 0;
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50 virtual unsigned int getRefCount() = 0;
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51 };
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52
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53 class IResource: public IReferenceCounted {
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54 public:
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55 virtual ~IResource() {};
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56 virtual const ResourceLocation& getResourceLocation() = 0;
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57 virtual const std::string& getResourceFile() = 0;
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58 virtual void setResourceLocation(const ResourceLocation& location) = 0;
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59 virtual void setResourceFile(const std::string& filename) = 0;
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60 virtual int getPoolId() = 0;
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61 virtual void setPoolId(int poolid) = 0;
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62 virtual unsigned int getRefCount() = 0;
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63 };
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64
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65 %warnfilter(473) ResourceLoader; // filter out "returning a pointer or reference in a director method is not recommended"
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66 %feature("director") ResourceLoader;
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67 class ResourceLoader {
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68 public:
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69 virtual ~ResourceLoader() { };
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70 virtual IResource* loadResource(const ResourceLocation& location) = 0;
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71 };
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72
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73 class ResourceSaver {
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74 public:
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75 virtual ~ResourceSaver() { };
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76 virtual void save(const ResourceLocation& location, IResource* resource) = 0;
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77 virtual void save(const std::string& filename, IResource* resource) { save(ResourceLocation(filename), resource); }
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78 };
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79
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80
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81 enum { RES_LOADED = 0x01, RES_NON_LOADED = 0x02};
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82
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83 class Pool {
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84 public:
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85 static const int INVALID_ID = -1;
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86 virtual ~Pool();
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87 virtual int addResourceFromFile(const std::string& filename);
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376b8afc9a18 Fixed a horrendous misconeception in the pool.
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88 virtual int addResourceFromLocation(ResourceLocation* loc);
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89 virtual int getResourceCount(int status);
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90 virtual int purgeLoadedResources();
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91 virtual void addResourceLoader(ResourceLoader* loader);
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92 virtual void release(unsigned int index, bool dec = false);
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93 virtual IResource& get(unsigned int index, bool inc = false);
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94 virtual void printStatistics();
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95
0
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96 private:
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97 Pool();
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98 };
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99
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100 class ResourcePtr {
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101 public:
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102 ResourcePtr(IResource* ptr = 0);
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103 ResourcePtr(Pool* pool,int index);
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104 ResourcePtr(const ResourcePtr& r);
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105 void release();
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106 void load();
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107 void unload();
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108 };
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109 }