Mercurial > fife-parpg
annotate engine/python/fife/extensions/fife_settings.py @ 533:082e919cc348
Setting Extension:
Added possibility to set a custom style for the options gui
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 29 May 2010 17:52:07 +0000 |
parents | 4da56756a617 |
children | 00aa20dc8b7f |
rev | line source |
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497
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 """ |
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25 Settings |
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26 ================================== |
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27 |
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28 This module provides a nice framework for loading and saving game settings. |
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29 It is by no means complete but it does provide a good starting point. |
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30 |
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31 @note: Please note that you MUST provide a default settings-dist.xml file |
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32 in the root directory of your project for this module to function correctly. |
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33 """ |
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34 |
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35 import shutil |
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36 import os |
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37 from StringIO import StringIO |
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38 |
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39 from fife.extensions import pychan |
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40 from fife.extensions.fife_utils import getUserDataDirectory |
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41 try: |
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42 import xml.etree.cElementTree as ET |
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43 except: |
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44 import xml.etree.ElementTree as ET |
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45 |
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46 |
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47 SETTINGS_GUI_XML="""\ |
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48 <Window name="Settings" title="Settings"> |
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49 <Label text="Settings menu!" /> |
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50 <HBox> |
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51 <VBox> |
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52 <Label text="Resolution:" /> |
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53 <Label text="Renderer:" /> |
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54 </VBox> |
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55 <VBox min_size="120,60"> |
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56 <DropDown name="screen_resolution" min_size="120,0" /> |
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57 <DropDown name="render_backend" min_size="120,0" /> |
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58 </VBox> |
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59 </HBox> |
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60 <CheckBox name="enable_fullscreen" text="Use the full screen mode" /> |
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61 <CheckBox name="enable_sound" text="Enable sound" /> |
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62 <HBox> |
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63 <Spacer /> |
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64 <Button name="cancelButton" text="Cancel" /> |
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65 <Button name="okButton" text="Ok" /> |
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66 <Button name="defaultButton" text="Defaults" /> |
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67 </HBox> |
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68 </Window> |
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69 """ |
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70 |
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71 CHANGES_REQUIRE_RESTART="""\ |
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72 <Window title="Changes require restart"> |
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73 <Label text="Some of your changes require you to restart." /> |
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74 <HBox> |
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75 <Spacer /> |
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76 <Button name="closeButton" text="Ok" /> |
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77 </HBox> |
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78 </Window> |
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79 """ |
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80 |
505
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81 EMPTY_SETTINGS="""\ |
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82 <?xml version='1.0' encoding='UTF-8'?> |
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83 <Settings> |
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84 <Module name="FIFE"> |
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85 |
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86 </Module> |
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87 |
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88 </Settings> |
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89 """ |
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90 |
497
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91 class Setting(object): |
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92 """ |
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93 This class manages loading and saving of game settings. |
514
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94 |
497
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95 Usage:: |
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96 from fife.extensions.fife_settings import Setting |
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97 settings = Setting(app_name="myapp") |
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98 screen_width = settings.get("FIFE", "ScreenWidth", 1024) |
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99 screen_height = settings.get("FIFE", "ScreenHeight", 768) |
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100 """ |
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101 |
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102 def __init__(self, app_name="", settings_file="", settings_gui_xml="", changes_gui_xml=""): |
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103 """ |
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104 Initializes the Setting object. |
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105 |
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106 @param app_name: The applications name. If this parameter is provided |
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107 alone it will try to read the settings file from the users home directory. |
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108 In windows this will be something like: C:\Documents and Settings\user\Application Data\fife |
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109 @type app_name: C{string} |
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110 @param settings_file: The name of the settings file. If this parameter is |
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111 provided it will look for the setting file as you specify it, first looking |
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112 in the working directory. It will NOT look in the users home directory. |
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113 @type settings_file: C{string} |
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114 @param settings_gui_xml: If you specify this parameter you can customize the look |
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115 of the settings dialog box. |
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116 @note: As of now you MUST have all the elements of the default settings dialog box. |
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117 At some point we may make it customizable. |
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118 |
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119 """ |
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120 self._app_name = app_name |
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121 self._settings_file = settings_file |
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122 self._settings_gui_xml = settings_gui_xml |
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123 self._changes_gui_xml = changes_gui_xml |
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124 |
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125 if self._settings_file == "": |
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126 self._settings_file = "settings.xml" |
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127 self._appdata = getUserDataDirectory("fife", self._app_name) |
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128 else: |
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129 self._appdata = os.path.dirname(self._settings_file) |
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130 self._settings_file = os.path.basename(self._settings_file) |
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131 |
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132 |
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133 if self._settings_gui_xml == "": |
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134 self._settings_gui_xml = SETTINGS_GUI_XML |
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135 |
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136 if self._changes_gui_xml == "": |
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137 self._changes_gui_xml = CHANGES_REQUIRE_RESTART |
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138 |
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139 |
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140 if not os.path.exists(os.path.join(self._appdata, self._settings_file)): |
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141 if os.path.exists('settings-dist.xml'): |
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142 shutil.copyfile('settings-dist.xml', os.path.join(self._appdata, self._settings_file)) |
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143 else: |
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144 #no settings file found |
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145 tree = ET.parse(StringIO(EMPTY_SETTINGS)) |
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146 tree.write(os.path.join(self._appdata, self._settings_file), 'UTF-8') |
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147 |
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148 #default settings |
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149 self._resolutions = ['640x480', '800x600', '1024x768', '1280x800', '1440x900'] |
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150 |
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151 #Used to stylize the options gui |
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152 self._gui_style = "default" |
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153 |
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154 self.loadSettings() |
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155 |
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156 def loadSettings(self): |
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157 self._tree = ET.parse(os.path.join(self._appdata, self._settings_file)) |
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158 self._root_element = self._tree.getroot() |
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159 self.validateTree() |
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160 |
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161 def setGuiStyle(self, style): |
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162 """ Set a custom gui style used for the option dialog. |
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163 @param style: Pychan style to be used |
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164 @type style: C{string} |
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165 """ |
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166 self._gui_style = style |
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167 |
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168 def validateTree(self): |
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169 """ Iterates the settings tree and prints warning when an invalid tag is found """ |
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170 for c in self._root_element.getchildren(): |
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171 if c.tag != "Module": |
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172 print "Invalid tag in settings.xml. Expected Module, got: ", c.tag |
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173 elif c.get("name", "") == "": |
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174 print "Invalid tag in settings.xml. Module name is empty." |
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175 else: |
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176 for e in c.getchildren(): |
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177 if e.tag != "Setting": |
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178 print "Invalid tag in settings.xml in module: ",c.tag, |
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179 print ". Expected Setting, got: ", e.tag |
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180 elif c.get("name", "") == "": |
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181 print "Invalid tag in settings.xml in module: ",c.tag, |
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182 print ". Setting name is empty", e.tag |
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183 |
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184 def getModuleTree(self, module): |
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185 """ |
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186 Returns a module element from the settings tree. If no module with the specified |
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187 name exists, a new element will be created. |
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188 |
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189 @param module: The module to get from the settings tree |
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190 @type module: C{string} |
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191 """ |
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192 if not isinstance(module, str) and not isinstance(module, unicode): |
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193 raise AttributeError("Settings:getModuleTree: Invalid type for module argument.") |
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194 |
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195 for c in self._root_element.getchildren(): |
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196 if c.tag == "Module" and c.get("name", "") == module: |
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197 return c |
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198 |
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199 # Create module |
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200 return ET.SubElement(self._root_element, "Module", {"name":module}) |
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201 |
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202 def get(self, module, name, defaultValue=None): |
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203 """ Gets the value of a specified setting |
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204 |
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205 @param module: Name of the module to get the setting from |
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206 @param name: Setting name |
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207 @param defaultValue: Specifies the default value to return if the setting is not found |
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208 @type defaultValue: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} |
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209 """ |
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210 if not isinstance(name, str) and not isinstance(name, unicode): |
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211 raise AttributeError("Settings:get: Invalid type for name argument.") |
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212 |
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213 moduleTree = self.getModuleTree(module) |
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214 element = None |
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215 for e in moduleTree.getchildren(): |
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216 if e.tag == "Setting" and e.get("name", "") == name: |
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217 element = e |
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218 break |
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219 else: |
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220 return defaultValue |
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221 |
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222 e_value = element.text |
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223 e_strip = element.get("strip", "1").strip().lower() |
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224 e_type = str(element.get("type", "str")).strip() |
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225 |
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226 if e_value is None: |
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227 return defaultValue |
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228 |
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229 # Strip value |
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230 if e_strip == "" or e_strip == "false" or e_strip == "no" or e_strip == "0": |
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231 e_strip = False |
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232 else: e_strip = True |
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233 |
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234 if e_type == "str" or e_type == "unicode": |
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235 if e_strip: e_value = e_value.strip() |
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236 else: |
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237 e_value = e_value.strip() |
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238 |
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239 # Return value |
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240 if e_type == 'int': |
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241 return int(e_value) |
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242 elif e_type == 'float': |
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243 return float(e_value) |
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244 elif e_type == 'bool': |
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245 e_value = e_value.lower() |
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246 if e_value == "" or e_value == "false" or e_value == "no" or e_value == "0": |
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247 return False |
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248 else: |
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249 return True |
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250 elif e_type == 'str': |
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251 return str(e_value) |
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252 elif e_type == 'unicode': |
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253 return unicode(e_value) |
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254 elif e_type == 'list': |
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255 return self._deserializeList(e_value) |
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256 elif e_type == 'dict': |
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257 return self._deserializeDict(e_value) |
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258 |
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259 def set(self, module, name, value, extra_attrs={}): |
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260 """ |
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261 Sets a setting to specified value. |
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262 |
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263 @param module: Module where the setting should be set |
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264 @param name: Name of setting |
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265 @param value: Value to assign to setting |
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266 @type value: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} |
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267 @param extra_attrs: Extra attributes to be stored in the XML-file |
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268 @type extra_attrs: C{dict} |
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269 """ |
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270 if not isinstance(name, str) and not isinstance(name, unicode): |
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271 raise AttributeError("Settings:set: Invalid type for name argument.") |
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272 |
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273 moduleTree = self.getModuleTree(module) |
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274 e_type = "str" |
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275 |
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276 if isinstance(value, bool): # This must be before int |
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277 e_type = "bool" |
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278 value = str(value) |
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279 elif isinstance(value, int): |
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280 e_type = "int" |
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281 value = str(value) |
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282 elif isinstance(value, float): |
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283 e_type = "float" |
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284 value = str(value) |
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285 elif isinstance(value, unicode): |
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286 e_type = "unicode" |
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287 value = unicode(value) |
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288 elif isinstance(value, list): |
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289 e_type = "list" |
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290 value = self._serializeList(value) |
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291 elif isinstance(value, dict): |
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292 e_type = "dict" |
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293 value = self._serializeDict(value) |
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294 else: |
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295 e_type = "str" |
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296 value = str(value) |
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297 |
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298 for e in moduleTree.getchildren(): |
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299 if e.tag != "Setting": continue |
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300 if e.get("name", "") == name: |
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301 e.text = value |
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302 break |
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303 else: |
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304 attrs = {"name":name, "type":e_type} |
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305 for k in extra_attrs: |
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306 if k not in attrs: |
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307 attrs[k] = extra_args[k] |
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308 elm = ET.SubElement(moduleTree, "Setting", attrs) |
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309 elm.text = value |
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310 |
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311 def saveSettings(self): |
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312 """ Writes the settings to the settings file """ |
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313 self._indent(self._root_element) |
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314 self._tree.write(os.path.join(self._appdata, self._settings_file), 'UTF-8') |
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315 |
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316 def _indent(self, elem, level=0): |
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317 """ |
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318 Adds whitespace, so the resulting XML-file is properly indented. |
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319 Shamelessly stolen from http://effbot.org/zone/element-lib.htm |
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320 """ |
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321 i = "\n" + level*" " |
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322 if len(elem): |
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323 if not elem.text or not elem.text.strip(): |
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324 elem.text = i + " " |
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325 if not elem.tail or not elem.tail.strip(): |
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326 elem.tail = i |
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327 for elem in elem: |
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328 self._indent(elem, level+1) |
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329 if not elem.tail or not elem.tail.strip(): |
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330 elem.tail = i |
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331 else: |
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332 if level and (not elem.tail or not elem.tail.strip()): |
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333 elem.tail = i |
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334 |
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335 # FIXME: |
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336 # These serialization functions are not reliable at all |
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337 # This will only serialize the first level of a dict or list |
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338 # It will not check the types nor the content for conflicts. |
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339 # Perhaps we should add a small serialization library? |
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340 def _serializeList(self, list): |
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341 """ Serializes a list, so it can be stored in a text file """ |
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342 return " ; ".join(list) |
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343 |
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344 def _deserializeList(self, string): |
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345 """ Deserializes a list back into a list object """ |
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346 return string.split(" ; ") |
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347 |
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348 def _serializeDict(self, dict): |
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349 """ Serializes a list, so it can be stored in a text file """ |
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350 serial = "" |
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351 for key in dict: |
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352 value = dict[key] |
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353 if serial != "": serial += " ; " |
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354 serial += str(key)+" : "+str(value) |
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355 |
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356 return serial |
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357 |
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358 def _deserializeDict(self, serial): |
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359 """ Deserializes a list back into a dict object """ |
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360 dict = {} |
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361 items = serial.split(" ; ") |
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362 for i in items: |
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363 kv_pair = i.split(" : ") |
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364 dict[kv_pair[0]] = kv_pair[1] |
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365 return dict |
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366 |
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367 def onOptionsPress(self): |
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368 """ |
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369 Opens the options dialog box. Usually you would bind this to a button. |
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370 """ |
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371 self.changesRequireRestart = False |
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372 self.isSetToDefault = False |
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373 |
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374 if os.path.isfile(self._settings_gui_xml): |
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375 self.OptionsDlg = pychan.loadXML(self._settings_gui_xml) |
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376 else: |
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377 self.OptionsDlg = pychan.loadXML(StringIO(self._settings_gui_xml)) |
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378 self.OptionsDlg.stylize(self._gui_style) |
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379 self.OptionsDlg.distributeInitialData({ |
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380 'screen_resolution' : self._resolutions, |
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381 'render_backend' : ['OpenGL', 'SDL'] |
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382 }) |
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383 self.OptionsDlg.distributeData({ |
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384 'screen_resolution' : self._resolutions.index(str(self.get("FIFE", "ScreenWidth")) + 'x' + str(self.get("FIFE", "ScreenHeight"))), |
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385 'render_backend' : 0 if self.get("FIFE", "RenderBackend") == "OpenGL" else 1, |
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386 'enable_fullscreen' : self.get("FIFE", "FullScreen"), |
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387 'enable_sound' : self.get("FIFE", "PlaySounds") |
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388 }) |
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389 self.OptionsDlg.mapEvents({ |
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390 'okButton' : self.applySettings, |
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391 'cancelButton' : self.OptionsDlg.hide, |
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392 'defaultButton' : self.setDefaults |
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393 }) |
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394 self.OptionsDlg.show() |
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395 |
499
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396 def applySettings(self): |
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397 """ |
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398 Writes the settings file. If a change requires a restart of the engine |
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399 it notifies you with a small dialog box. |
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400 """ |
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401 screen_resolution, render_backend, enable_fullscreen, enable_sound = self.OptionsDlg.collectData('screen_resolution', 'render_backend', 'enable_fullscreen', 'enable_sound') |
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402 render_backend = 'OpenGL' if render_backend is 0 else 'SDL' |
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403 if render_backend != self.get("FIFE", "RenderBackend"): |
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404 self.set("FIFE", 'RenderBackend', render_backend) |
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405 self.changesRequireRestart = True |
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406 if int(enable_fullscreen) != int(self.get("FIFE", "FullScreen")): |
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407 self.set("FIFE", 'FullScreen', int(enable_fullscreen)) |
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408 self.changesRequireRestart = True |
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409 if int(enable_sound) != int(self.get("FIFE", "PlaySounds")): |
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410 self.set("FIFE", 'PlaySounds', int(enable_sound)) |
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411 self.changesRequireRestart = True |
515
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412 if screen_resolution != self._resolutions.index(str(self.get("FIFE", "ScreenWidth")) + 'x' + str(self.get("FIFE", "ScreenHeight"))): |
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413 self.set("FIFE", 'ScreenWidth', int(self._resolutions[screen_resolution].partition('x')[0])) |
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414 self.set("FIFE", 'ScreenHeight', int(self._resolutions[screen_resolution].partition('x')[2])) |
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415 self.changesRequireRestart = True |
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416 |
515
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417 self.saveSettings() |
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418 |
499
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419 self.OptionsDlg.hide() |
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420 if self.changesRequireRestart: |
515
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421 RestartDlg = pychan.loadXML(StringIO(self._changes_gui_xml)) |
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422 RestartDlg.mapEvents({ 'closeButton' : RestartDlg.hide }) |
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423 RestartDlg.show() |
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424 |
515
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425 def setAvailableScreenResolutions(self, reslist): |
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426 """ |
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427 A list of valid default screen resolutions. This should be called once |
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428 right after you instantiate Settings. |
532
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Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
515
diff
changeset
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429 |
515
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
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changeset
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430 Valid screen resolutions must be strings in the form of: WIDTHxHEIGHT |
532
4da56756a617
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
515
diff
changeset
|
431 |
515
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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432 Example: |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
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changeset
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433 settings.setAvailableScreenResolutions(["800x600", "1024x768"]) |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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434 """ |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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435 self._resolutions = reslist |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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436 |
497
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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437 def setDefaults(self): |
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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438 """ |
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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439 Overwrites the setting file with the default settings-dist.xml file. |
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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440 """ |
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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441 shutil.copyfile('settings-dist.xml', os.path.join(self._appdata, self._settings_file)) |
559a26347730
Forgot to add fife_settings.py in my last commit. Adding it now.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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442 self.changesRequireRestart = True |
515
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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443 self.loadSettings() |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
diff
changeset
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444 self.applySettings() |
532
4da56756a617
Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
515
diff
changeset
|
445 |
515
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
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changeset
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446 if self.OptionsDlg: |
520bd1621644
Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
514
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changeset
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447 self.OptionsDlg.hide() |