Mercurial > fife-parpg
annotate engine/core/view/rendererbase.h @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | 16c2b3ee59ce |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_RENDERERBASE_H |
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23 #define FIFE_RENDERERBASE_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <list> |
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27 #include <vector> |
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28 |
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29 // 3rd party library includes |
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30 |
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31 // FIFE includes |
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32 // These includes are split up in two parts, separated by one empty line |
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33 // First block: files included from the FIFE root src directory |
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34 // Second block: files included from the same folder |
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35 |
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36 #include "renderitem.h" |
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37 |
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38 namespace FIFE { |
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39 class Camera; |
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40 class Layer; |
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41 class Map; |
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42 class Instance; |
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43 class RenderBackend; |
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44 |
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45 class RendererBase; |
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46 /** RendererListener allows reaction to changes in renderer |
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47 * Having this implemented via callback mechanism should speed up the rendering a bit |
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48 * (e.g. no need to sort pipeline order per each frame) |
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49 */ |
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50 class IRendererListener { |
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51 public: |
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52 virtual ~IRendererListener() {} |
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53 |
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54 /** Renderer's pipeline position has been changed |
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55 */ |
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56 virtual void onRendererPipelinePositionChanged(RendererBase* renderer) = 0; |
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57 |
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58 /** Renderer is enabled / disabled |
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59 */ |
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60 virtual void onRendererEnabledChanged(RendererBase* renderer) = 0; |
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61 }; |
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62 |
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63 /** Interface to class owning the renderers |
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64 * Used to get correct subclass of renderer in scripting side (via renderer's static method) |
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65 */ |
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66 class IRendererContainer { |
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67 public: |
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68 virtual ~IRendererContainer() {} |
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69 |
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70 /** Returns renderer with given name |
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71 */ |
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72 virtual RendererBase* getRenderer(const std::string& renderername) = 0; |
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73 }; |
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74 |
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75 /** Base class for all view renderers |
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76 * View renderer renders one aspect of the view shown on screen |
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77 */ |
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78 class RendererBase { |
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79 public: |
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80 /** Constructor |
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81 * @param renderbackend to use |
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82 * @param position position for this renderer in rendering pipeline |
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83 */ |
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84 RendererBase(RenderBackend* renderbackend, int position); |
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85 |
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86 /** Copy Constructor |
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87 */ |
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88 RendererBase(const RendererBase& old); |
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89 |
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90 /** Makes copy of this renderer |
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91 */ |
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92 virtual RendererBase* clone() = 0; |
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93 |
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94 /** Destructor |
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95 */ |
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96 virtual ~RendererBase() {}; |
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97 |
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98 /** This method is called by the view to ask renderer to draw its rendering aspect based on |
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99 * given parameters. Renderers receive non-clipped instance stack since there is no |
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100 * way to know which information is relevant for the renderer. E.g. effect renderer |
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101 * might need to know offscreen instance locations to be able to draw radiation coming from |
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102 * some instance not visible on the screen. |
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103 * |
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104 * @param cam camera view to draw |
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105 * @param layer current layer to be rendered |
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106 * @param instances instances on the current layer |
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107 * @ see setPipelinePosition |
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108 */ |
482
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109 virtual void render(Camera* cam, Layer* layer, RenderList& instances) = 0; |
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110 |
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111 /** Name of the renderer |
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112 */ |
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113 virtual std::string getName() = 0; |
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114 |
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115 /** Gets renderer position in the rendering pipeline |
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116 */ |
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117 int getPipelinePosition() const { return m_pipeline_position; } |
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118 |
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119 /** Sets renderer position in the rendering pipeline |
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120 * Pipeline position defines in which order view calls the renderers when update occurs |
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121 * Note that renderers are called once per rendered layer, thus to update the |
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122 * whole screen, renderer might receive multiple calls |
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123 */ |
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124 void setPipelinePosition(int position); |
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125 |
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126 /** Enables renderer |
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127 */ |
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128 virtual void setEnabled(bool enabled); |
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129 |
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130 /** Resets information in the renderer |
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131 */ |
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132 virtual void reset() {} |
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133 |
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134 /** Is renderer enabled |
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135 */ |
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136 bool isEnabled() const { return m_enabled; } |
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137 |
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138 /** Sets listener for renderer |
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139 */ |
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140 void setRendererListener(IRendererListener* listener) { m_listener = listener; } |
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141 |
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142 /** Adds active layer to renderer. Only active layers are rendered |
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143 */ |
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144 void addActiveLayer(Layer* layer); |
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145 |
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146 /** Removes active layer from renderer. |
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147 */ |
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148 void removeActiveLayer(Layer* layer); |
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149 |
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150 /** Clears all active layers from renderer |
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151 */ |
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152 void clearActiveLayers(); |
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153 |
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154 /** Activates all layers from given elevation |
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155 */ |
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156 void activateAllLayers(Map* elevation); |
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157 |
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158 /** Returns if given layer is currently activated |
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159 */ |
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160 bool isActivedLayer(Layer* layer); |
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161 |
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162 /** Returns list of activated layer |
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163 */ |
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164 std::list<Layer*> getActiveLayers() const {return m_active_layers;} |
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165 |
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166 |
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167 protected: |
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168 RendererBase(); |
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169 |
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170 std::list<Layer*> m_active_layers; |
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171 RenderBackend* m_renderbackend; |
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172 |
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173 private: |
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174 bool m_enabled; |
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175 int m_pipeline_position; |
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176 IRendererListener* m_listener; |
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177 }; |
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178 } |
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179 |
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180 #endif |