Mercurial > fife-parpg
annotate engine/core/video/opengl/glimage.cpp @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | ad1f09d954f9 |
children | 47b49b9b0c0a |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <cassert> |
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24 |
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25 // 3rd party library includes |
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26 |
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27 // FIFE includes |
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28 // These includes are split up in two parts, separated by one empty line |
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29 // First block: files included from the FIFE root src directory |
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30 // Second block: files included from the same folder |
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31 #include "util/structures/rect.h" |
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32 #include "video/sdl/sdlimage.h" |
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33 #include "video/renderbackend.h" |
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34 |
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35 #include "glimage.h" |
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36 |
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37 namespace FIFE { |
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38 GLImage::GLImage(SDL_Surface* surface): |
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39 Image(surface) { |
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40 m_sdlimage = new SDLImage(surface); |
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41 resetGlimage(); |
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42 } |
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43 |
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44 GLImage::GLImage(const uint8_t* data, unsigned int width, unsigned int height): |
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45 Image(data, width, height) { |
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46 resetGlimage(); |
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47 } |
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48 |
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49 GLImage::~GLImage() { |
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50 // remove surface so that deletion happens correctly (by base class destructor) |
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51 m_sdlimage->detachSurface(); |
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52 delete m_sdlimage; |
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53 cleanup(); |
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54 } |
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55 |
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56 void GLImage::resetGlimage() { |
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57 m_last_col_fill_ratio = 0; |
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58 m_last_row_fill_ratio = 0; |
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59 m_textureids = NULL; |
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60 m_rows = 0; |
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61 m_cols = 0; |
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62 m_last_col_width = 0; |
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63 m_last_row_height = 0; |
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64 m_chunk_size = RenderBackend::instance()->getChunkingSize(); |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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65 m_colorkey = RenderBackend::instance()->getColorKey(); |
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66 } |
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67 |
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68 void GLImage::cleanup() { |
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69 for (unsigned int i = 0; i < m_rows*m_cols; ++i) { |
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70 glDeleteTextures(1, &m_textureids[i]); |
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71 } |
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72 delete[] m_textureids; |
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73 m_textureids = NULL; |
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74 resetGlimage(); |
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75 } |
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76 |
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77 void GLImage::render(const Rect& rect, SDL_Surface* screen, unsigned char alpha) { |
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78 if (!m_textureids) { |
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79 generateTextureChunks(); |
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80 } |
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81 |
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82 if (rect.right() < 0 || rect.x > static_cast<int>(screen->w) || rect.bottom() < 0 || rect.y > static_cast<int>(screen->h)) { |
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83 return; |
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84 } |
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85 |
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86 if (0 == alpha) { |
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87 return; |
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88 } |
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89 |
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90 // used to calculate the fill ratio for given chunk |
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91 float col_fill_ratio; |
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92 float row_fill_ratio; |
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93 |
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94 // the amount of "zooming" for the image |
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95 float scale_x = static_cast<float>(rect.w) / static_cast<float>(m_surface->w); |
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96 float scale_y = static_cast<float>(rect.h) / static_cast<float>(m_surface->h); |
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ad1f09d954f9
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97 |
0
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98 // rectangle used for drawing |
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99 Rect target; |
430
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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100 // zooming causes scaling sometimes to round pixels incorrectly. Instead of |
0
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101 // recalculating it all, store the values from previous round and calculate |
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102 // new x & y |
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103 Rect prev; |
430
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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104 |
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105 /// setting transparency for the whole primitive: |
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106 glColor4ub( 255, 255, 255, alpha ); |
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107 |
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108 glEnable(GL_TEXTURE_2D); |
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109 for (unsigned int i = 0; i < m_cols; ++i) { |
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110 if (i == m_cols-1) { |
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111 col_fill_ratio = m_last_col_fill_ratio; |
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112 target.w = static_cast<int>(round(scale_y*m_last_col_width*m_last_col_fill_ratio)); |
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113 } else { |
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114 col_fill_ratio = 1.0; |
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115 target.w = static_cast<int>(round(scale_y*m_chunk_size)); |
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116 } |
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117 if (i > 0) { |
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118 target.x = prev.x + prev.w; |
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119 } else { |
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120 target.x = rect.x; |
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121 } |
430
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122 |
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123 for (unsigned int j = 0; j < m_rows; ++j) { |
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124 if (j == m_rows-1) { |
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125 row_fill_ratio = m_last_row_fill_ratio; |
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126 target.h = static_cast<int>(round(scale_y*m_last_row_height*m_last_row_fill_ratio)); |
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127 } else { |
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128 row_fill_ratio = 1.0; |
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129 target.h = static_cast<int>(round(scale_y*m_chunk_size)); |
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130 } |
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131 if (j > 0) { |
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132 target.y = prev.y + prev.h; |
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133 } else { |
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134 target.y = rect.y; |
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135 } |
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136 prev = target; |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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137 |
0
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138 glBindTexture(GL_TEXTURE_2D, m_textureids[j*m_cols + i]); |
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139 glBegin(GL_QUADS); |
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140 glTexCoord2f(0.0f, 0.0f); |
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141 glVertex2i(target.x, target.y); |
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142 |
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143 glTexCoord2f(0.0f, row_fill_ratio); |
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144 glVertex2i(target.x, target.y + target.h); |
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145 |
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146 glTexCoord2f(col_fill_ratio, row_fill_ratio); |
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147 glVertex2i(target.x + target.w, target.y + target.h); |
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148 |
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149 glTexCoord2f(col_fill_ratio, 0.0f); |
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150 glVertex2i(target.x + target.w, target.y); |
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151 glEnd(); |
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152 } |
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153 } |
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154 glDisable(GL_TEXTURE_2D); |
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155 } |
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156 |
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157 void GLImage::generateTextureChunks() { |
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158 const unsigned int width = m_surface->w; |
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159 const unsigned int height = m_surface->h; |
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160 uint8_t* data = static_cast<uint8_t*>(m_surface->pixels); |
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161 int pitch = m_surface->pitch; |
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162 |
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163 m_last_col_width = 1; |
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164 m_cols = static_cast<int>(width/m_chunk_size); |
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165 if (width%m_chunk_size) { |
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166 ++m_cols; |
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167 while(m_last_col_width < width%m_chunk_size) { |
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168 m_last_col_width <<= 1; |
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169 } |
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170 } else { |
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171 m_last_col_width = m_chunk_size; |
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172 } |
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173 |
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174 m_last_row_height = 1; |
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175 m_rows = static_cast<int>(height/m_chunk_size); |
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176 if (height%m_chunk_size) { |
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177 ++m_rows; |
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178 while(m_last_row_height < height%m_chunk_size) { |
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179 m_last_row_height <<= 1; |
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180 } |
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181 } else { |
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182 m_last_row_height = m_chunk_size; |
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183 } |
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184 |
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185 m_textureids = new GLuint[m_rows*m_cols]; |
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186 memset(m_textureids, 0x00, m_rows*m_cols*sizeof(GLuint)); |
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187 |
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188 if(width%m_chunk_size) { |
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189 m_last_col_fill_ratio = static_cast<float>(width%m_chunk_size) / static_cast<float>(m_last_col_width); |
263
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
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46
diff
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190 } else { // (width%m_chunk_size) / m_last_col_width == 0 == m_chunk_size (mod m_chunk_size) |
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
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46
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191 m_last_col_fill_ratio = 1.0f; |
0
4a0efb7baf70
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192 } |
263
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
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46
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193 |
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
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46
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194 if (height%m_chunk_size) { |
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
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46
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195 m_last_row_fill_ratio = static_cast<float>(height%m_chunk_size) / static_cast<float>(m_last_row_height); |
10e0687a4cec
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
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46
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196 } else { |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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197 m_last_row_fill_ratio = 1.0f; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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198 } |
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* Datasets becomes the new trunk and retires after that :-)
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199 |
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* Datasets becomes the new trunk and retires after that :-)
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200 unsigned int chunk_width; |
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* Datasets becomes the new trunk and retires after that :-)
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201 unsigned int chunk_height; |
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* Datasets becomes the new trunk and retires after that :-)
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202 unsigned int data_chunk_height; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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203 unsigned int data_chunk_width; |
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204 |
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* Datasets becomes the new trunk and retires after that :-)
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205 for (unsigned int i = 0; i < m_cols; ++i) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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206 for (unsigned int j = 0; j < m_rows; ++j) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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207 if (i==m_cols-1) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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208 chunk_width = m_last_col_width; |
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209 data_chunk_width = width%m_chunk_size; |
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* Datasets becomes the new trunk and retires after that :-)
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210 if(data_chunk_width == 0) { // 0 == m_chunk_size (mod m_chunk_size) |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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211 data_chunk_width = m_chunk_size; |
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* Datasets becomes the new trunk and retires after that :-)
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212 } |
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* Datasets becomes the new trunk and retires after that :-)
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213 } else { |
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214 chunk_width = m_chunk_size; |
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* Datasets becomes the new trunk and retires after that :-)
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215 data_chunk_width = m_chunk_size; |
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* Datasets becomes the new trunk and retires after that :-)
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216 } |
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* Datasets becomes the new trunk and retires after that :-)
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217 if (j==m_rows-1) { |
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* Datasets becomes the new trunk and retires after that :-)
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218 chunk_height = m_last_row_height; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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219 data_chunk_height = height%m_chunk_size; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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220 if(data_chunk_height == 0) { // 0 = m_chunk_size (mod m_chunk_size) |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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221 data_chunk_height = m_chunk_size; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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222 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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223 } else { |
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* Datasets becomes the new trunk and retires after that :-)
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224 chunk_height = m_chunk_size; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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225 data_chunk_height = m_chunk_size; |
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* Datasets becomes the new trunk and retires after that :-)
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226 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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227 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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228 uint32_t* oglbuffer = new uint32_t[chunk_width * chunk_height]; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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229 memset(oglbuffer, 0x00, chunk_width*chunk_height*4); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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230 |
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* Datasets becomes the new trunk and retires after that :-)
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231 for (unsigned int y = 0; y < data_chunk_height; ++y) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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232 for (unsigned int x = 0; x < data_chunk_width; ++x) { |
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* Datasets becomes the new trunk and retires after that :-)
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233 unsigned int pos = (y + j*m_chunk_size)*pitch + (x + i*m_chunk_size) * 4; |
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* Datasets becomes the new trunk and retires after that :-)
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234 |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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263
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235 uint8_t r = data[pos + 3]; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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236 uint8_t g = data[pos + 2]; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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263
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237 uint8_t b = data[pos + 1]; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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263
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238 uint8_t a = data[pos + 0]; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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239 |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
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240 if (RenderBackend::instance()->isColorKeyEnabled()) { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
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241 // only set alpha to zero if colorkey feature is enabled |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
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242 if (r == m_colorkey.r && g == m_colorkey.g && b == m_colorkey.b) { |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
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243 a = 0; |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
diff
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|
244 } |
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
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|
245 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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246 |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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263
diff
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247 oglbuffer[(y*chunk_width) + x] = r | (g << 8) | (b << 16) | (a<<24); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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248 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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249 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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250 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
251 // get texture id from opengl |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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252 glGenTextures(1, &m_textureids[j*m_cols + i]); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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253 // set focus on that texture |
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* Datasets becomes the new trunk and retires after that :-)
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254 glBindTexture(GL_TEXTURE_2D, m_textureids[j*m_cols + i]); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
255 // set filters for texture |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
258 // transfer data from sdl buffer |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, chunk_width, chunk_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, static_cast<GLvoid*>(oglbuffer)); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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260 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
261 delete[] oglbuffer; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
262 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
263 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
264 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
|
265 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
266 void GLImage::saveImage(const std::string& filename) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
267 const unsigned int swidth = getWidth(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
268 const unsigned int sheight = getHeight(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
269 Uint32 rmask, gmask, bmask, amask; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
270 SDL_Surface *surface = NULL; |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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425
diff
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|
271 uint8_t *pixels; |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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425
diff
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|
272 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
273 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
274 rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
275 #else |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
276 rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
277 #endif |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
278 |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
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279 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, swidth, |
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280 sheight, 24, |
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281 rmask, gmask, bmask, 0); |
430
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282 |
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283 if(surface == NULL) { |
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284 return; |
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285 } |
430
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286 |
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287 SDL_LockSurface(surface); |
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288 pixels = new uint8_t[swidth * sheight * 3]; |
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289 glReadPixels(0, 0, swidth, sheight, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(pixels)); |
430
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290 |
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291 uint8_t *imagepixels = reinterpret_cast<uint8_t*>(surface->pixels); |
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292 // Copy the "reversed_image" memory to the "image" memory |
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293 for (int y = (sheight - 1); y >= 0; --y) { |
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294 uint8_t *rowbegin = pixels + y * swidth * 3; |
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295 uint8_t *rowend = rowbegin + swidth * 3; |
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296 |
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297 std::copy(rowbegin, rowend, imagepixels); |
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298 |
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299 // Advance a row in the output surface. |
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300 imagepixels += surface->pitch; |
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301 } |
430
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302 |
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303 SDL_UnlockSurface(surface); |
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304 saveAsPng(filename, *surface); |
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305 SDL_FreeSurface(surface); |
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306 delete [] pixels; |
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307 |
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308 |
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309 } |
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310 |
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311 void GLImage::setClipArea(const Rect& cliparea, bool clear) { |
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312 glScissor(cliparea.x, getHeight() - cliparea.y - cliparea.h, cliparea.w, cliparea.h); |
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313 if (clear) { |
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314 glClear(GL_COLOR_BUFFER_BIT); |
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315 } |
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316 } |
430
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317 |
0
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318 bool GLImage::putPixel(int x, int y, int r, int g, int b) { |
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319 cleanup(); |
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320 return m_sdlimage->putPixel(x, y, r, g, b); |
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321 } |
430
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322 |
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323 void GLImage::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { |
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324 cleanup(); |
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325 m_sdlimage->drawLine(p1, p2, r, g, b); |
430
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326 } |
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327 |
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328 void GLImage::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { |
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329 cleanup(); |
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330 m_sdlimage->drawQuad(p1, p2, p3, p4, r, g, b); |
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331 } |
430
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332 |
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333 void GLImage::drawVertex(const Point& p, const uint8_t size, int r, int g, int b) { |
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334 cleanup(); |
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335 m_sdlimage->drawVertex(p, size, r, g, b); |
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336 } |
0
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337 } |