log

age author description
Sun, 07 Dec 2008 22:25:52 +0800 Rex Tsai refined the output of spy information
Sun, 07 Dec 2008 22:25:30 +0800 Rex Tsai option for wave attack
Sun, 07 Dec 2008 21:13:21 +0800 Rex Tsai merged.
Sun, 07 Dec 2008 21:12:29 +0800 Rex Tsai added risk column
Sun, 07 Dec 2008 16:40:04 +0800 Rex Tsai new cache mechanism
Sun, 07 Dec 2008 15:12:33 +0800 Rex Tsai merged
Sun, 07 Dec 2008 15:10:51 +0800 Rex Tsai merged
Sun, 07 Dec 2008 15:10:14 +0800 Rex Tsai checking spy risks
Sun, 07 Dec 2008 14:18:50 +0800 Rex Tsai chnaged the file permission
Sun, 07 Dec 2008 14:18:21 +0800 Rex Tsai we leave navy for only 2 round of fights
Sun, 07 Dec 2008 14:17:11 +0800 Rex Tsai added one more colmn risk for cities
Fri, 05 Dec 2008 22:49:36 +0800 Rex Tsai fixed for check checking
Fri, 05 Dec 2008 20:22:20 +0800 Rex Tsai merged.
Fri, 05 Dec 2008 20:22:01 +0800 Rex Tsai new function for checking shipyard
Fri, 05 Dec 2008 20:20:19 +0800 Rex Tsai fixed the missed metadata
Fri, 05 Dec 2008 20:20:03 +0800 Rex Tsai reduced default number of army for plunderCity
Thu, 04 Dec 2008 21:54:00 +0800 Rex Tsai list spydata when check enemies
Thu, 04 Dec 2008 03:22:24 +0800 Rex Tsai refined output format
Thu, 04 Dec 2008 03:22:11 +0800 Rex Tsai added new dump spy info function
Fri, 05 Dec 2008 15:39:49 +0800 billy3321 add some explan in README
Tue, 02 Dec 2008 18:12:25 +0800 billy3321 加入多波攻擊解說進readme
Tue, 02 Dec 2008 17:21:21 +0800 Rex Tsai work merged
Tue, 02 Dec 2008 17:20:56 +0800 Rex Tsai work merged
Tue, 02 Dec 2008 17:13:36 +0800 Rex Tsai refined coding style
Tue, 02 Dec 2008 17:11:39 +0800 Rex Tsai fixed warehouse level
Tue, 02 Dec 2008 16:40:53 +0800 Rex Tsai script for morning scores
Tue, 02 Dec 2008 03:38:28 +0800 Rex Tsai refined output data
Tue, 02 Dec 2008 02:08:50 +0800 Rex Tsai fixed a typo
Mon, 01 Dec 2008 20:54:23 +0800 Rex Tsai added time information in output
Mon, 01 Dec 2008 14:23:08 +0800 Rex Tsai make the travel time is sort by distance
Mon, 01 Dec 2008 14:15:01 +0800 Rex Tsai show travel time from my cities to enemy's cities
Mon, 01 Dec 2008 01:02:36 +0800 Rex Tsai new campaign planner
Sun, 30 Nov 2008 03:39:52 +0800 Rex Tsai updated plunderCity and blockadeCity
Sat, 29 Nov 2008 02:16:35 +0800 Rex Tsai added maxium level of buildings
Tue, 25 Nov 2008 23:46:42 +0800 Rex Tsai we hused 3 Phalanx for plunder
Tue, 25 Nov 2008 23:08:00 +0800 Rex Tsai fixed a typo
Tue, 25 Nov 2008 23:06:47 +0800 Rex Tsai we attack same city 6 times, if the owner is inactive.
Tue, 25 Nov 2008 20:15:26 +0800 Rex Tsai try to handle db_error
Mon, 24 Nov 2008 17:44:43 +0800 Rex Tsai added _croak message to track the database locking issue
Sat, 22 Nov 2008 03:33:38 +0800 Rex Tsai refined army scheme
Thu, 20 Nov 2008 00:30:21 +0800 Rex Tsai change the factor of happiness
Wed, 19 Nov 2008 12:24:14 +0800 Rex Tsai next to CITY tag.
Wed, 19 Nov 2008 12:23:30 +0800 Rex Tsai fixed the wrong syntax.
Wed, 19 Nov 2008 01:35:47 +0800 Rex Tsai fixed a typo in is_attacked. fixed actionPoint number.
Tue, 18 Nov 2008 02:28:45 +0800 Rex Tsai fixed loop
Mon, 17 Nov 2008 19:15:51 +0800 Rex Tsai we build safehouse first, then wall.
Mon, 17 Nov 2008 13:06:46 +0800 Rex Tsai fixed a typo
Mon, 17 Nov 2008 13:05:03 +0800 Rex Tsai fixed cache time
Mon, 17 Nov 2008 13:01:10 +0800 Rex Tsai fixed for saving island data.
Mon, 17 Nov 2008 13:00:40 +0800 Rex Tsai fixed a typo
Mon, 17 Nov 2008 12:44:42 +0800 Rex Tsai fixed saving ally
Mon, 17 Nov 2008 01:10:50 +0800 Rex Tsai we don't attack same city twice at same time.
Mon, 17 Nov 2008 00:26:44 +0800 Rex Tsai implement multi-thread Ikariam::Scanner
Mon, 17 Nov 2008 00:25:56 +0800 Rex Tsai fixed the sheep.pl for ignore user without ally
Mon, 01 Dec 2008 15:32:44 +0800 hychen merege work
Mon, 01 Dec 2008 00:27:22 +0800 Hisn Yi, Chen start to develope Information Exchange Center of Ikariam Game. (prototpye)
Mon, 01 Dec 2008 00:25:07 +0800 Hisn Yi, Chen code clean
Thu, 23 Oct 2008 00:47:56 +0800 hychen merge work
Fri, 14 Nov 2008 02:05:48 +0800 Rex Tsai change the datatype of score in ally
Wed, 12 Nov 2008 15:52:06 +0800 Rex Tsai we build both museum and tavern at same time.