Mon, 23 Feb 2009 16:24:22 +0800 |
Rex Tsai |
default unit number is now 0, for avoid stupid thing
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Sun, 15 Feb 2009 15:00:09 +0800 |
Rex Tsai |
capture scores names nothing, fixed the risk of spy
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Sun, 15 Feb 2009 14:21:27 +0800 |
Rex Tsai |
merged
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Sun, 15 Feb 2009 14:21:15 +0800 |
Rex Tsai |
ignore ally
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Sun, 15 Feb 2009 14:21:07 +0800 |
Rex Tsai |
watting two nay fights
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Sun, 15 Feb 2009 14:20:25 +0800 |
Rex Tsai |
fixed counting travel time
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Sun, 15 Feb 2009 14:19:47 +0800 |
Rex Tsai |
scripts for counting travel time
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Sun, 15 Feb 2009 02:10:11 +0800 |
Rex Tsai |
merged
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Sun, 15 Feb 2009 02:09:47 +0800 |
Rex Tsai |
refined the sheep rules
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Sat, 14 Feb 2009 23:09:27 +0800 |
Rex Tsai |
counting for travl time between towns
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Sat, 14 Feb 2009 04:44:13 +0800 |
Rex Tsai |
ignore low level and high risk cities
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Sat, 14 Feb 2009 03:02:46 +0800 |
Rex Tsai |
do not build military
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Sat, 14 Feb 2009 18:15:18 +0800 |
billy3321 |
add some perl libraries in need
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Thu, 12 Feb 2009 21:15:52 +0800 |
Rex Tsai |
disabled debug messages
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Thu, 12 Feb 2009 21:15:16 +0800 |
Rex Tsai |
academy for level 12 is enough
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Thu, 12 Feb 2009 21:14:47 +0800 |
Rex Tsai |
fixed travel time for 0.3.0
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Thu, 12 Feb 2009 21:13:46 +0800 |
Rex Tsai |
merged
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Thu, 12 Feb 2009 21:13:39 +0800 |
Rex Tsai |
get more army we can fight
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Thu, 12 Feb 2009 21:12:16 +0800 |
Rex Tsai |
changed town and warehouse level for 0.3.0
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Thu, 12 Feb 2009 10:51:30 +0800 |
Rex Tsai |
try to fixed build_academy
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Thu, 12 Feb 2009 03:59:24 +0800 |
Rex Tsai |
we attack zero army victim every 3 days
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Thu, 12 Feb 2009 03:25:32 +0800 |
Rex Tsai |
fixed timing
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Thu, 12 Feb 2009 03:25:20 +0800 |
Rex Tsai |
fixed timing issue
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Thu, 12 Feb 2009 03:24:41 +0800 |
Rex Tsai |
fixed timing
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Thu, 12 Feb 2009 02:48:45 +0800 |
Rex Tsai |
fixed travel time
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Thu, 12 Feb 2009 02:47:58 +0800 |
Rex Tsai |
fixed travel time
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Thu, 12 Feb 2009 03:23:06 +0800 |
Rex Tsai |
random fight
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Thu, 12 Feb 2009 01:53:59 +0800 |
Rex Tsai |
removed debug message
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