Mercurial > eagle-eye
view warfare.pl @ 330:484aaddeef66
fixed the order of armies
author | "Rex Tsai <chihchun@kalug.linux.org.tw>" |
---|---|
date | Thu, 12 Feb 2009 01:50:52 +0800 |
parents | d194ff3edb2f |
children | 118605b58d09 |
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#!/usr/bin/perl use strict; use Ikariam; use Data::Dumper; use Decision::ParseTree q{ParseTree}; use YAML qw/LoadFile Dump DumpFile/; package Ikariam::Warfare::Rules; use strict; use Data::Dumper; Ikariam::User->has_many(cities => 'Ikariam::Cities'); Ikariam::Cities->has_a(user => 'Ikariam::User'); Ikariam::Cities->has_a(island => 'Ikariam::Island'); Ikariam::Cities->set_sql(sheeps => qq { SELECT cities.cityId FROM user, cities WHERE user.id = cities.user AND user.army_score_main = 0 AND cities.island IN (SELECT island.id FROM island WHERE island.x <= ? AND island.x >= ? AND island.y <= ? AND island.y >= ? ) ORDER BY cities.citylevel * (cities.citylevel - 1) * user.trader_score_secondary / 10000 DESC } ); Ikariam::Report->set_sql(victim => qq { SELECT report.id FROM report WHERE report.city = ? AND report.date >= ? } ); sub new { my ( $class, $i ) = @_; my $self = { ikariam => $i, }; return bless $self, $class; } sub is_attacked { my ($self, $city) = @_; return ($self->{'ikariam'}->{'military'}->{attack} > 0 ) ? 1 : 0; } sub is_actionPoint_enough { my ($self, $city) = @_; return ($city->{actionPoints} > ($city->{maxActionPoints}/3) ) ? 1 : 0; } sub is_transporters_available { my ($self, $city) = @_; # we keep 10 transporters for prize return ($city->{transporters}->{avail} > 10) ? 1 : 0; } sub is_port_available { my ($self, $city) = @_; foreach(1..2) { return 1 if($city->{locations}[$_] eq 'port'); } return 0; } sub is_army_available { my ($self, $city) = @_; # 方陣撞不死 # return ($city->{army}->{Swordsman} >= 2 && $city->{army}->{Phalanx} >= 1) ? 1 : 0; return ($city->{army}->{Phalanx} >= 3) ? 1 : 0; } sub locateVictim { my ($self, $city, $x, $y, $tradegood) = @_; my $user = Ikariam::User->retrieve('name' => $::user); my @cities = Ikariam::Cities->search_sheeps(($x + 6), ($x - 6), ($y + 6), ($y - 6)); CITY: foreach my $city (@cities) { my $sheep = $city->user; my $island = $city->island; # TODO update sheep and island information. # we don't fight friends. # FIXME: This is very dirty for accessing to $::i directly. foreach (keys(%{$::i->{friends}})) { next CITY if ($sheep->id == $_); } # we don't fight with members in same ally. next if($sheep->allyId == $user->allyId); # Ignore the user in vacation which we can not attack. next if($city->status eq 'v'); unless ($city->status eq 'i') { # we fight for island which ownes differnet trade goods. next CITY if($island->tradegood == $tradegood); unless (!defined($sheep->allyId) || $sheep->allyId == 0) { my $ally = Ikariam::Ally->retrieve($user->allyId); my $targetAlly = Ikariam::Ally->retrieve($sheep->allyId); # We don't want to piss off the big team. next CITY if(!defined($ally)); next CITY if($ally->score == 0); next CITY if($targetAlly->score > $ally->score); next CITY if(defined($ally) && $ally->members > 12); } } # check if we over-attacked my $c = Ikariam::Report->search_victim($city->cityId, time - 24*60*60 - 7*60*60)->count(); # check the current plunders foreach (@{$self->{ikariam}->{'military'}->{'homeland'}}) { # counting for both leaving and coming back. $c++ if($_->{to} == $city->cityId || $_->{from} == $city->cityId); # we don't attack same city twice at same time. next CITY if($_->{to} == $city->cityId); } # we attack one city maximum 4 times a day. if ($city->status eq 'i') { next CITY if($c >= 6); } else { next CITY if($c >= 4); } my $capture = $city->citylevel * ($city->citylevel - 1) * $sheep->trader_score_secondary / 10000; next if($capture < 1500); # { my $line = sprintf("%d %s [%d,%d] %s (%d) %s Attacked %d", $capture, $city->status, $island->x, $island->y, $city->cityname, $city->cityId, $sheep->name, $c); printf("%s\n", $line); # } return $city->cityId; } return undef; } sub engagement { my ($self, $cityId, $x, $y, $tradegood) = @_; my $victim = $self->locateVictim($cityId, $x, $y, $tradegood); if(defined($victim)) { $self->{ikariam}->changeCity($cityId); $self->{ikariam}->plunderCity($victim, { # cargo_army_302 => '2', # 劍士 cargo_army_303 => '2', # 方陣 } ); } } 1; package main; our $i = new Ikariam($::server, $::user, $::pass); our $rules = Ikariam::Warfare::Rules->new($i); $i->login; my $cities = $i->check; $i->checkMilitaryAdvisorCombatReports(); $i->checkFriends(); foreach my $cityId (keys(%$cities)) { # next if($cityId == 12345); print Dump($i->{'military'}); # build and upgrade for cities my $tree = LoadFile('warfare.yaml'); $cities->{$cityId}->{parse_path} = []; $cities->{$cityId}->{parse_answer} = undef; if(ParseTree($tree, $rules, $cities->{$cityId}) eq 'engagement') { my $island = Ikariam::Island->retrieve($cities->{$cityId}->{island}->{id}); $rules->engagement($cityId, $island->{x}, $island->{y}, $island->tradegood); sleep(30); $i->checkMilitaryAdvisorMilitaryMovements(); } print Dump($cities->{$cityId}->{parse_path}); } DumpFile("warfare-dump.yaml", $cities); $i->logout;