diff city.yaml @ 193:a6a4a48d5fda

we don't bulid anything, untill we fix corruption
author "Rex Tsai <chihchun@kalug.linux.org.tw>"
date Sun, 02 Nov 2008 23:51:41 +0800
parents d6dc50b64f06
children eec013e81fb0
line wrap: on
line diff
--- a/city.yaml	Sun Nov 02 23:39:49 2008 +0800
+++ b/city.yaml	Sun Nov 02 23:51:41 2008 +0800
@@ -16,41 +16,39 @@
                   - is_warehouse_enougn_for_governorsresidence:
                      0: build_warehouse
                      1: build_governorsresidence
-            - is_space_enough:
+            - is_any_corruption:
                0: 
-                  - is_resource_enoghforHall:
-                     1: build_townHall
-            - is_wall_enough:
-               0: build_wall
-            # 倉庫庫存量
-            - is_warehouse_enough:
-               0: build_warehouse
-            - is_happiness:
-               0:
-                  - is_winepress_researched:
+                  - is_space_enough:
+                     0: 
+                        - is_resource_enoghforHall:
+                           1: build_townHall
+                  - is_wall_enough:
+                     0: build_wall
+                  # 倉庫庫存量
+                  - is_warehouse_enough:
+                     0: build_warehouse
+                  - is_happiness:
+                     0:
+                        - is_winepress_researched:
+                           1:
+                              - is_tavern_available:
+                                 0: build_tavern
+                                 1: 
+                                    - is_bacchanal:
+                                       0: set_tavern
+                                       1: build_tavern
+                  - is_navyExpenditure_available:
                      1:
-                        - is_tavern_available:
-                           0: build_tavern
-                           1: 
-                              - is_bacchanal:
-                                 0: set_tavern
-                                 1: build_tavern
-            - is_navyExpenditure_available:
-               1:
-                  - is_professionalarmy_researched:
+                        - is_professionalarmy_researched:
+                           1:
+                              - is_shipyard_level_enough:
+                                 0: build_shipyard
+                  - is_milityExpenditure_available:
                      1:
-                        - is_shipyard_level_enough:
-                           0: build_shipyard
-                           1: 
-                              - train_navy:
-            - is_milityExpenditure_available:
-               1:
-                  - is_professionalarmy_researched:
-                     1:
-                        - is_barracks_level_enough:
-                           0: build_barracks
+                        - is_professionalarmy_researched:
                            1:
-                              - train_army:
+                              - is_barracks_level_enough:
+                                 0: build_barracks
             # TODO
             # build_safehouse
             # is_espionage_researched