annotate warfare.pl @ 252:d75f26fc1c69

fixed saving ally
author "Rex Tsai <chihchun@kalug.linux.org.tw>"
date Mon, 17 Nov 2008 12:44:42 +0800
parents 5527133b7c7e
children 689c4c9fa56b
rev   line source
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1 #!/usr/bin/perl
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2 use strict;
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3 use Ikariam;
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4 use Data::Dumper;
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5 use Decision::ParseTree q{ParseTree};
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6 use YAML qw/LoadFile Dump DumpFile/;
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7
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8 package Ikariam::Warfare::Rules;
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9 use strict;
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10 use Data::Dumper;
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11
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12 Ikariam::User->has_many(cities => 'Ikariam::Cities');
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13 Ikariam::Cities->has_a(user => 'Ikariam::User');
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14 Ikariam::Cities->has_a(island => 'Ikariam::Island');
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15 Ikariam::Cities->set_sql(sheeps => qq {
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16 SELECT cities.cityId
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17 FROM user, cities
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18 WHERE user.id = cities.user
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19 AND user.army_score_main = 0
101
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20 AND cities.island IN (SELECT island.id FROM island WHERE island.x <= ? AND island.x >= ? AND island.y <= ? AND island.y >= ? )
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21 ORDER BY cities.citylevel * (cities.citylevel - 1) * user.trader_score_secondary / 10000 DESC
101
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22 }
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23 );
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24
108
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25 Ikariam::Report->set_sql(victim => qq {
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26 SELECT report.id
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27 FROM report
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28 WHERE report.city = ?
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29 AND report.date >= ?
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30 }
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31 );
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32
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33 sub new {
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34 my ( $class, $i ) = @_;
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35 my $self = {
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36 ikariam => $i,
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37 };
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38 return bless $self, $class;
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39 }
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40
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41 sub is_attacked {
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42 my ($self, $city) = @_;
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43 return ($self->{'ikariam'}->{'military'}->{attacks} > 0 ) ? 1 : 0;
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44 }
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45
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46 sub is_actionPoint_enough {
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47 my ($self, $city) = @_;
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48 return ($city->{actionPoints} > ($city->{maxActionPoints}/2) ) ? 1 : 0;
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49 }
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50
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51 sub is_transporters_available {
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52 my ($self, $city) = @_;
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53 # we keep 10 transporters for prize
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54 return ($city->{transporters}->{avail} > 10) ? 1 : 0;
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55 }
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56
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57 sub is_port_available {
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58 my ($self, $city) = @_;
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59 foreach(1..2) {
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60 return 1 if($city->{locations}[$_] eq 'port');
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61 }
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62 return 0;
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63 }
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64
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65 sub is_army_available {
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66 my ($self, $city) = @_;
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67 return ($city->{army}->{Swordsman} >= 2 ) ? 1 : 0;
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68 }
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69
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70 sub locateVictim {
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71 my ($self, $city, $x, $y, $tradegood) = @_;
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72
157
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73 my $user = Ikariam::User->retrieve('name' => $::user);
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74
128
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75 my @cities = Ikariam::Cities->search_sheeps(($x + 6), ($x - 6), ($y + 6), ($y - 6));
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76 CITY: foreach my $city (@cities) {
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77 my $sheep = $city->user;
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78 my $island = $city->island;
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79
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80 # TODO update sheep and island information.
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81
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82 # we don't fight friends.
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83 # FIXME: This is very dirty for accessing to $::i directly.
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84 foreach (keys(%{$::i->{friends}})) {
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85 next CITY if ($sheep->id == $_);
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86 }
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87
153
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88 # we don't fight with members in same ally.
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89 next if($sheep->allyId == $user->allyId);
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90
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91 # we fight for island which ownes differnet trade goods.
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92 next if($island->tradegood == $tradegood);
124
f8c97e5d77ab translated comments.
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93 # Ignore the user in vacation which we can not attack.
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94 next if($city->status eq 'v');
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95 unless ($city->status eq 'i') {
122
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96 unless (!defined($sheep->allyId) || $sheep->allyId == 0) {
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97 my $ally = Ikariam::Ally->retrieve($user->allyId);
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98 my $targetAlly = Ikariam::Ally->retrieve($sheep->allyId);
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99 # We don't want to piss off the big team.
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100 next if($targetAlly->score > $ally->score);
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101 # next if(defined($ally) && $ally->members > 10);
101
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102 }
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103 }
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104
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105 # check if we over-attacked
108
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106 my $c = Ikariam::Report->search_victim($city->cityId, time - 24*60*60 - 7*60*60)->count();
101
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107 # check the current plunders
108
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108 foreach (@{$self->{ikariam}->{'military'}->{'homeland'}}) {
251
5527133b7c7e we don't attack same city twice at same time.
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109 # we don't attack same city twice at same time.
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110 next if($_->{to} == $city->cityId);
122
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111 # counting for both leaving and coming back.
108
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112 $c++ if($_->{to} == $city->cityId || $_->{from} == $city->cityId);
101
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113 }
122
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114 # we attack one city maximum 4 times a day.
101
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115 next if($c >= 4);
107
554bdd49c703 we should also count the force which is coming back
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116
209
31fca1e55ed5 we don't fight with sheep has only a little money
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117 my $capture = $city->citylevel * ($city->citylevel - 1) * $sheep->trader_score_secondary / 10000;
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118 next if($capture < 1500);
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119
101
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120 # {
122
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121 my $line = sprintf("%d %s [%d,%d] %s (%d) %s Attacked %d",
101
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122 $capture, $city->status,
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123 $island->x, $island->y,
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124 $city->cityname, $city->cityId,
122
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125 $sheep->name, $c);
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126
101
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127 printf("%s\n", $line);
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128 # }
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129 return $city->cityId;
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130 }
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131 return undef;
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132 }
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133
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134 sub engagement {
125
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135 my ($self, $cityId, $x, $y, $tradegood) = @_;
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136 my $victim = $self->locateVictim($cityId, $x, $y, $tradegood);
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137 if(defined($victim)) {
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138 $self->{ikariam}->changeCity($cityId);
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139 $self->{ikariam}->plunderCity($victim);
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140 }
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141 }
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142
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143 1;
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144
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145 package main;
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146
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147 our $i = new Ikariam($::server, $::user, $::pass);
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148 our $rules = Ikariam::Warfare::Rules->new($i);
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149
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150 $i->login;
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151 my $cities = $i->check;
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152 $i->checkMilitaryAdvisorCombatReports();
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153 $i->checkFriends();
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154
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155 foreach my $cityId (keys(%$cities)) {
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156 print Dump($i->{'military'});
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157 # build and upgrade for cities
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158 my $tree = LoadFile('warfare.yaml');
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159 $cities->{$cityId}->{parse_path} = [];
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160 $cities->{$cityId}->{parse_answer} = undef;
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161 if(ParseTree($tree, $rules, $cities->{$cityId}) eq 'engagement') {
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162 my $island = Ikariam::Island->retrieve($cities->{$cityId}->{island}->{id});
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163 $rules->engagement($cityId, $island->{x}, $island->{y}, $island->tradegood);
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164 sleep(30);
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165 $i->checkMilitaryAdvisorMilitaryMovements();
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166 }
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167 print Dump($cities->{$cityId}->{parse_path});
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168 }
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169 DumpFile("warfare-dump.yaml", $cities);
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170
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171 $i->logout;