Mercurial > eagle-eye
annotate warfare.pl @ 238:1a7b2d42fcbf
fixed the stupid timeout and cache timing
author | "Rex Tsai <chihchun@kalug.linux.org.tw>" |
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date | Fri, 07 Nov 2008 11:30:11 +0800 |
parents | 978a949602e5 |
children | 64549ddddf4a |
rev | line source |
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1 #!/usr/bin/perl |
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2 use strict; |
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3 use Ikariam; |
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4 use Data::Dumper; |
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5 use Decision::ParseTree q{ParseTree}; |
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6 use YAML qw/LoadFile Dump DumpFile/; |
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7 |
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8 package Ikariam::Warfare::Rules; |
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9 use strict; |
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10 use Data::Dumper; |
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11 |
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12 Ikariam::User->has_many(cities => 'Ikariam::Cities'); |
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13 Ikariam::Cities->has_a(user => 'Ikariam::User'); |
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14 Ikariam::Cities->has_a(island => 'Ikariam::Island'); |
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15 Ikariam::Cities->set_sql(sheeps => qq { |
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16 SELECT cities.cityId |
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17 FROM user, cities |
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collect hometown island information.
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18 WHERE user.id = cities.user |
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19 AND user.army_score_main = 0 |
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20 AND cities.island IN (SELECT island.id FROM island WHERE island.x <= ? AND island.x >= ? AND island.y <= ? AND island.y >= ? ) |
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21 ORDER BY cities.citylevel * (cities.citylevel - 1) * user.trader_score_secondary / 10000 DESC |
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22 } |
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23 ); |
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24 |
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25 Ikariam::Report->set_sql(victim => qq { |
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26 SELECT report.id |
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27 FROM report |
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28 WHERE report.city = ? |
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29 AND report.date >= ? |
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30 } |
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31 ); |
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32 |
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33 sub new { |
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34 my ( $class, $i ) = @_; |
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35 my $self = { |
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36 ikariam => $i, |
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37 }; |
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38 return bless $self, $class; |
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39 } |
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40 |
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41 sub is_attacked { |
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42 my ($self, $city) = @_; |
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43 return ($self->{'ikariam'}->{'military'}->{attacks} > 0 ) ? 1 : 0; |
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44 } |
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45 |
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46 sub is_actionPoint_enough { |
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47 my ($self, $city) = @_; |
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48 return ($city->{actionPoints} > ($city->{maxActionPoints}/2) ) ? 1 : 0; |
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49 } |
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50 |
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51 sub is_transporters_available { |
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52 my ($self, $city) = @_; |
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53 # we keep 10 transporters for prize |
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54 return ($city->{transporters}->{avail} > 10) ? 1 : 0; |
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55 } |
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56 |
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57 sub is_port_available { |
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58 my ($self, $city) = @_; |
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59 foreach(1..2) { |
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60 return 1 if($city->{locations}[$_] eq 'port'); |
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61 } |
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62 return 0; |
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63 } |
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64 |
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65 sub is_army_available { |
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66 my ($self, $city) = @_; |
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67 return ($city->{army}->{Swordsman} >= 2 ) ? 1 : 0; |
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68 } |
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69 |
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70 sub locateVictim { |
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71 my ($self, $city, $x, $y, $tradegood) = @_; |
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72 |
157 | 73 my $user = Ikariam::User->retrieve('name' => $::user); |
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74 |
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75 my @cities = Ikariam::Cities->search_sheeps(($x + 6), ($x - 6), ($y + 6), ($y - 6)); |
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76 CITY: foreach my $city (@cities) { |
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77 my $sheep = $city->user; |
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78 my $island = $city->island; |
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79 |
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80 # TODO update sheep and island information. |
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81 |
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82 # we don't fight friends. |
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83 # FIXME: This is very dirty for accessing to $::i directly. |
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84 foreach (keys(%{$::i->{friends}})) { |
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85 next CITY if ($sheep->id == $_); |
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86 } |
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87 |
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88 # we don't fight with members in same ally. |
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89 next if($sheep->allyId == $user->allyId); |
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90 |
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91 # we fight for island which ownes differnet trade goods. |
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92 next if($island->tradegood == $tradegood); |
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93 # Ignore the user in vacation which we can not attack. |
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94 next if($city->status eq 'v'); |
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95 unless ($city->status eq 'i') { |
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96 unless (!defined($sheep->allyId) || $sheep->allyId == 0) { |
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97 my $ally = Ikariam::Ally->retrieve($sheep->allyId); |
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98 # Ignore the ally which have more then 10 members. |
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99 # We don't want to piss off the big team. |
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100 next if(defined($ally) && $ally->members > 10); |
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101 } |
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102 } |
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103 |
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104 # check if we over-attacked |
108
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105 my $c = Ikariam::Report->search_victim($city->cityId, time - 24*60*60 - 7*60*60)->count(); |
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106 # check the current plunders |
108
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107 foreach (@{$self->{ikariam}->{'military'}->{'homeland'}}) { |
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108 # counting for both leaving and coming back. |
108
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109 $c++ if($_->{to} == $city->cityId || $_->{from} == $city->cityId); |
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110 } |
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111 # we attack one city maximum 4 times a day. |
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112 next if($c >= 4); |
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113 |
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114 my $capture = $city->citylevel * ($city->citylevel - 1) * $sheep->trader_score_secondary / 10000; |
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115 next if($capture < 1500); |
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116 |
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117 # { |
122
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118 my $line = sprintf("%d %s [%d,%d] %s (%d) %s Attacked %d", |
101
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119 $capture, $city->status, |
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120 $island->x, $island->y, |
104
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121 $city->cityname, $city->cityId, |
122
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122 $sheep->name, $c); |
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123 |
101
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124 printf("%s\n", $line); |
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125 # } |
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126 return $city->cityId; |
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127 } |
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128 return undef; |
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129 } |
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130 |
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131 sub engagement { |
125
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132 my ($self, $cityId, $x, $y, $tradegood) = @_; |
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133 my $victim = $self->locateVictim($cityId, $x, $y, $tradegood); |
101
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134 if(defined($victim)) { |
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135 $self->{ikariam}->changeCity($cityId); |
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136 $self->{ikariam}->plunderCity($victim); |
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137 } |
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138 } |
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139 |
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140 1; |
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141 |
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142 package main; |
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143 |
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144 our $i = new Ikariam($::server, $::user, $::pass); |
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145 our $rules = Ikariam::Warfare::Rules->new($i); |
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146 |
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147 $i->login; |
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148 my $cities = $i->check; |
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149 $i->checkMilitaryAdvisorCombatReports(); |
197
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150 $i->checkFriends(); |
101
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151 |
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152 foreach my $cityId (keys(%$cities)) { |
105 | 153 print Dump($i->{'military'}); |
101
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154 # build and upgrade for cities |
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155 my $tree = LoadFile('warfare.yaml'); |
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156 $cities->{$cityId}->{parse_path} = []; |
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157 $cities->{$cityId}->{parse_answer} = undef; |
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158 if(ParseTree($tree, $rules, $cities->{$cityId}) eq 'engagement') { |
128
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159 my $island = Ikariam::Island->retrieve($cities->{$cityId}->{island}->{id}); |
125
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160 $rules->engagement($cityId, $island->{x}, $island->{y}, $island->tradegood); |
101
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161 sleep(30); |
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162 $i->checkMilitaryAdvisorMilitaryMovements(); |
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163 } |
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164 print Dump($cities->{$cityId}->{parse_path}); |
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165 } |
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166 DumpFile("warfare-dump.yaml", $cities); |
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167 |
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168 $i->logout; |