Sat, 19 Jan 2002 23:31:19 +0000 |
Ryan C. Gordon |
Increased ModPlug decoder's priority to be above MikMod. Fixed some coding
|
Sat, 19 Jan 2002 23:27:42 +0000 |
Ryan C. Gordon |
Fixed some tabs.
|
Sat, 19 Jan 2002 20:13:42 +0000 |
Ryan C. Gordon |
Took out some whitespace.
|
Sat, 19 Jan 2002 20:03:09 +0000 |
Ryan C. Gordon |
Updated.
|
Sat, 19 Jan 2002 20:02:55 +0000 |
Ryan C. Gordon |
Kludged implementation of the rewind method.
|
Sat, 19 Jan 2002 19:04:55 +0000 |
Ryan C. Gordon |
Updated.
|
Sat, 19 Jan 2002 16:58:34 +0000 |
Ryan C. Gordon |
Rewind method implemented by Torbj�rn.
|
Sat, 19 Jan 2002 03:11:26 +0000 |
Ryan C. Gordon |
Updated.
|
Sat, 19 Jan 2002 02:45:08 +0000 |
Ryan C. Gordon |
Changed test dir to playsound, and make playsound part of standard build and
|
Sat, 19 Jan 2002 02:44:25 +0000 |
Ryan C. Gordon |
Updated.
|
Sat, 19 Jan 2002 02:41:53 +0000 |
Ryan C. Gordon |
Updated/Fixed. I think.
|
Sat, 19 Jan 2002 01:53:30 +0000 |
Ryan C. Gordon |
Fixed an incorrect assertion.
|
Sat, 19 Jan 2002 01:53:15 +0000 |
Ryan C. Gordon |
Updated.
|
Fri, 18 Jan 2002 02:12:03 +0000 |
Ryan C. Gordon |
Implemented rewind method.
|
Thu, 17 Jan 2002 20:55:46 +0000 |
Ryan C. Gordon |
Sound_Rewind() support code.
|
Thu, 17 Jan 2002 20:54:46 +0000 |
Ryan C. Gordon |
Support for looping sounds via a new --loop command line. Rewritten (again!)
|
Thu, 17 Jan 2002 20:53:53 +0000 |
Ryan C. Gordon |
Initial implementation or stubs for rewind method. Other cleanups.
|
Thu, 17 Jan 2002 20:53:03 +0000 |
Ryan C. Gordon |
Updated.
|
Sun, 13 Jan 2002 21:51:57 +0000 |
Ryan C. Gordon |
Error message management now keeps state per-thread, and does not use
|
Sun, 13 Jan 2002 21:51:04 +0000 |
Ryan C. Gordon |
Updated.
|
Sun, 13 Jan 2002 21:34:46 +0000 |
Ryan C. Gordon |
Fixed memory leak I introduced, mangled coding style some more. :)
|
Sun, 13 Jan 2002 19:51:14 +0000 |
Ryan C. Gordon |
Support for .AU files added.
|
Sun, 13 Jan 2002 19:50:55 +0000 |
Ryan C. Gordon |
Updated.
|
Sun, 13 Jan 2002 19:50:02 +0000 |
Ryan C. Gordon |
Now attempts to wait for SDL to finish playing the end of the buffered
|