Mercurial > SDL_sound_CoreAudio
changeset 238:d8247b97b010
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 19 Jan 2002 23:33:03 +0000 |
parents | ceadd952319a |
children | 30e21a90f3b1 |
files | CHANGELOG TODO |
diffstat | 2 files changed, 7 insertions(+), 13 deletions(-) [+] |
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--- a/CHANGELOG Sat Jan 19 23:31:19 2002 +0000 +++ b/CHANGELOG Sat Jan 19 23:33:03 2002 +0000 @@ -4,7 +4,13 @@ 01192001 - Torbjörn sent in patches implementing the rewind method for the rest of the decoders except shn.c, for which I added a kludged - implementation. Added more info to the README. + implementation. Added more info to the README. Hunted down the + reason why SMPEG can't decode before calling SDL_OpenAudio(), and + it can't be fixed without a change to SMPEG (not MY fault! :) ). + Made ModPlug take priority over MikMod when selecting a decoder. + Mutex-protected the internal samples list, and fixed some bugs in + the management of that list. Changed some stuff to use uniform + coding conventions. 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to
--- a/TODO Sat Jan 19 23:31:19 2002 +0000 +++ b/TODO Sat Jan 19 23:33:03 2002 +0000 @@ -1,11 +1,4 @@ Left todo for 0.1.5: -- SMPEG only works after calling SDL_OpenAudio(), but I don't think this - is a universal truth (i.e. - OpenAL uses it without outputting through - SDL...) Figure out if this can be fixed. -- in Sound_NewSample*, if a decoder is selected by file extension and - fails, it should not be tried again when going through the rest of the - decoders. Or should we just opt to give up if the specified decoder - fails? - Update the Visual C project files. General stuff TODO: @@ -18,13 +11,8 @@ - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). -- Rename "test" directory to "playsound". -- Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. - Run through ElectricFence, dmalloc, etc... -- Verify thread safety. SDL_sound should be fully reentrant right now, with - the exception of Sound_NewSample*()...starting two sounds at once can cause - the internal linked list of currently-decoding samples to scramble. - Fix the crappy rewind implementation in shn.c's SHN_rewind(). Decoders to implement: