Mercurial > SDL_sound_CoreAudio
changeset 34:938ef560c7bf
Initial add. Thanks, Torbj�rn!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 20 Sep 2001 07:51:42 +0000 |
parents | 662bacccfd2c |
children | 36f27ef8bebe |
files | decoders/aiff.c |
diffstat | 1 files changed, 368 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/decoders/aiff.c Thu Sep 20 07:51:42 2001 +0000 @@ -0,0 +1,368 @@ +/* + * SDL_sound -- An abstract sound format decoding API. + * Copyright (C) 2001 Ryan C. Gordon. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * AIFF decoder for SDL_sound + * + * [Insert something profound about the AIFF file format here.] + * + * This code was ripped from a decoder I had written for SDL_mixer, which was + * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately + * completely broken, but it was still useful because all the pieces were + * still there, so to speak.) + * + * When rewriting it for SDL_sound, I changed its structure to be more like + * the WAV loader Ryan wrote. Had they not both been part of the same project + * it would have been embarrassing how similar they are. + * + * It is not the most feature-complete AIFF loader the world has ever seen. + * For instance, it only makes a token attempt at implementing the AIFF-C + * standard; basically the parts of it that I can easily understand and test. + * It's a start, though. + * + * Please see the file LICENSE in the source's root directory. + * + * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE) + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "SDL.h" +#include "SDL_endian.h" +#include "SDL_sound.h" + +#define __SDL_SOUND_INTERNAL__ +#include "SDL_sound_internal.h" + +#if (!defined SOUND_SUPPORTS_AIFF) +#error SOUND_SUPPORTS_AIFF must be defined. +#endif + + +static int AIFF_open(Sound_Sample *sample, const char *ext); +static void AIFF_close(Sound_Sample *sample); +static Uint32 AIFF_read(Sound_Sample *sample); + +const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF = +{ + { + "AIFF", + "Audio Interchange File Format", + "Torbjörn Andersson <d91tan@Update.UU.SE>", + "http://www.icculus.org/SDL_sound/" + }, + + AIFF_open, /* open() method */ + AIFF_close, /* close() method */ + AIFF_read /* read() method */ +}; + + + /* this is what we store in our internal->decoder_private field... */ +typedef struct { + Sint32 bytesLeft; +} aiff_t; + + + /* Chunk management code... */ + +#define formID 0x4d524f46 /* "FORM", in ascii. */ +#define aiffID 0x46464941 /* "AIFF", in ascii. */ +#define aifcID 0x43464941 /* "AIFC", in ascii. */ +#define ssndID 0x444e5353 /* "SSND", in ascii. */ +#define commID 0x4d4d4f43 /* "COMM", in ascii. */ + +#define noneID 0x454e4f4e /* "NONE", in ascii. */ + +typedef struct +{ + Uint32 ckID; + Uint32 ckDataSize; + Uint16 numChannels; + Uint32 numSampleFrames; + Uint16 sampleSize; + Uint32 sampleRate; + /* + * We don't handle AIFF-C compressed audio yet, but for those + * interested the allowed compression types are supposed to be + * + * compressionType compressionName meaning + * --------------------------------------------------------------- + * 'NONE' "not compressed" uncompressed, that is, + * straight digitized samples + * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio + * Compression / Expansion) + * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio + * Compression / Expansion) + * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio + * Compression / Expansion + * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio + * Compression / Expansion + * + * A pstring is a "Pascal-style string", that is, "one byte followed + * by test bytes followed when needed by one pad byte. The total + * number of bytes in a pstring must be even. The pad byte is + * included when the number of text bytes is even, so the total of + * text bytes + one count byte + one pad byte will be even. This pad + * byte is not reflected in the count." + * + * As for how these compression algorithms work, your guess is as + * good as mine. + */ + Uint32 compressionType; +#if 0 + pstring compressionName; +#endif +} comm_t; + + +/* + * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point + * number (Standard Apple Numeric Environment [SANE] data type Extended)". + * Whose bright idea was that? + * + * This function was adapted from libsndfile, and while I do know a little + * bit about the IEEE floating point standard I don't pretend to fully + * understand this. + */ + +static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) +{ + /* Is the frequency outside of what we can represent with Uint32? */ + if ( (sanebuf[0] & 0x80) + || (sanebuf[0] <= 0x3F) + || (sanebuf[0] > 0x40) + || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) ) + return 0; + + return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) + | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); +} /* SANE_to_Uint32 */ + + +/* + * Read in a comm_t from disk. This makes this process safe regardless of + * the processor's byte order or how the comm_t structure is packed. + */ + +static int read_comm_chunk(SDL_RWops *rw, comm_t *comm) +{ + Uint8 sampleRate[10]; + + /* skip reading the chunk ID, since it was already read at this point... */ + comm->ckID = commID; + + if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1) + return(0); + comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize); + + if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1) + return(0); + comm->numChannels = SDL_SwapBE16(comm->numChannels); + + if (SDL_RWread(rw, &comm->numSampleFrames, sizeof (comm->numSampleFrames), 1) != 1) + return(0); + comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames); + + if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1) + return(0); + comm->sampleSize = SDL_SwapBE16(comm->sampleSize); + + if (SDL_RWread(rw, sampleRate, sizeof(sampleRate), 1) != 1) + return(0); + comm->sampleRate = SANE_to_Uint32(sampleRate); + + if (comm->ckDataSize > sizeof(comm->numChannels) + + sizeof(comm->numSampleFrames) + + sizeof(comm->sampleSize) + + sizeof(sampleRate)) + { + if (SDL_RWread(rw, &comm->compressionType, sizeof (comm->compressionType), 1) != 1) + return(0); + comm->compressionType = SDL_SwapBE32(comm->compressionType); + } /* if */ + else + comm->compressionType = noneID; + + return(1); +} /* read_comm_chunk */ + +typedef struct +{ + Uint32 ckID; + Uint32 ckDataSize; + Uint32 offset; + Uint32 blockSize; + /* + * Then, comm->numSampleFrames sample frames. (It's better to get the + * length from numSampleFrames than from ckDataSize.) + */ +} ssnd_t; + + +static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd) +{ + /* skip reading the chunk ID, since it was already read at this point... */ + ssnd->ckID = ssndID; + + if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1) + return(0); + ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize); + + if (SDL_RWread(rw, &ssnd->offset, sizeof(ssnd->offset), 1) != 1) + return(0); + ssnd->offset = SDL_SwapBE32(ssnd->offset); + + if (SDL_RWread(rw, &ssnd->blockSize, sizeof(ssnd->blockSize), 1) != 1) + return(0); + ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize); + + /* Leave the SDL_RWops position indicator at the start of the samples */ + if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1) /* !!! FIXME: Int? Really? */ + return(0); + + return(1); +} /* read_ssnd_chunk */ + + +static int find_chunk(SDL_RWops *rw, Uint32 id) +{ + Sint32 siz = 0; + Uint32 _id = 0; + + while (1) + { + BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); + if (SDL_SwapLE32(_id) == id) + return(1); + + BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); + siz = SDL_SwapBE32(siz); + assert(siz > 0); + BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0); + } /* while */ + + return(0); /* shouldn't hit this, but just in case... */ +} /* find_chunk */ + + +static int AIFF_open(Sound_Sample *sample, const char *ext) +{ + Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; + SDL_RWops *rw = internal->rw; + Uint32 chunk_id; + int bytes_per_sample; + long pos; + comm_t c; + ssnd_t s; + aiff_t *a; + + BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0); + SDL_ReadBE32(rw); /* throw the length away; we don't need it. */ + + chunk_id = SDL_ReadLE32(rw); + BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID, + "AIFF: Not an AIFF or AIFC file.", 0); + + /* Chunks may appear in any order, so we establish base camp here. */ + pos = SDL_RWtell(rw); + + BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0); + BAIL_IF_MACRO(!read_comm_chunk(rw, &c), "AIFF: Can't read common chunk.", 0); + + /* !!! FIXME: This will have to change for compression types... */ + BAIL_IF_MACRO(c.compressionType != noneID, "AIFF: Unsupported encoding.", 0); + + BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0); + + sample->actual.channels = (Uint8) c.numChannels; + sample->actual.rate = c.sampleRate; + + if (c.sampleSize <= 8) + { + sample->actual.format = AUDIO_S8; + bytes_per_sample = 1; + } /* if */ + else if (c.sampleSize <= 16) + { + sample->actual.format = AUDIO_S16MSB; + bytes_per_sample = 2; + } /* if */ + else + BAIL_MACRO("AIFF: Unsupported sample size.", 0); + + SDL_RWseek(rw, pos, SEEK_SET); + + BAIL_IF_MACRO(!find_chunk(rw, ssndID), "AIFF: No sound data chunk.", 0); + BAIL_IF_MACRO(!read_ssnd_chunk(rw, &s), "AIFF: Can't read sound data chunk.", 0); + + a = (aiff_t *) malloc(sizeof(aiff_t)); + BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0); + a->bytesLeft = bytes_per_sample * c.numSampleFrames; + internal->decoder_private = (void *) a; + + _D(("AIFF: Accepting data stream.\n")); + return(1); /* we'll handle this data. */ +} /* AIFF_open */ + + +static void AIFF_close(Sound_Sample *sample) +{ + Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; + free(internal->decoder_private); +} /* WAV_close */ + + +static Uint32 AIFF_read(Sound_Sample *sample) +{ + Uint32 retval; + Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; + aiff_t *a = (aiff_t *) internal->decoder_private; + Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ? + internal->buffer_size : (Uint32) a->bytesLeft; + + assert(max > 0); + + /* + * We don't actually do any decoding, so we read the AIFF data + * directly into the internal buffer... + */ + retval = SDL_RWread(internal->rw, internal->buffer, 1, max); + + a->bytesLeft -= retval; + + /* Make sure the read went smoothly... */ + if ((retval == 0) || (a->bytesLeft == 0)) + sample->flags |= SOUND_SAMPLEFLAG_EOF; + + else if (retval == -1) + sample->flags |= SOUND_SAMPLEFLAG_ERROR; + + /* (next call this EAGAIN may turn into an EOF or error.) */ + else if (retval < internal->buffer_size) + sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; + + return(retval); +} /* AIFF_read */ + + +/* end of aiff.c ... */