Mercurial > SDL_sound_CoreAudio
changeset 141:907e3776d2f4
Initial add.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 15 Oct 2001 20:24:28 +0000 |
parents | c28566f219e2 |
children | 56f6acdc4ea0 |
files | audio_convert.c |
diffstat | 1 files changed, 731 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audio_convert.c Mon Oct 15 20:24:28 2001 +0000 @@ -0,0 +1,731 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +/* + * This file was derived from SDL's SDL_audiocvt.c and is an attempt to + * address the shortcomings of it. + * + * Perhaps we can adapt some good filters from SoX? + */ + +#if HAVE_CONFIG_H +# include <config.h> +#endif + +#include "SDL.h" +#include "SDL_sound.h" + +#define __SDL_SOUND_INTERNAL__ +#include "SDL_sound_internal.h" + +/* Functions for audio drivers to perform runtime conversion of audio format */ + + +/* + * Toggle endianness. This filter is, of course, only applied to 16-bit + * audio data. + */ + +void Sound_ConvertEndian(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *data, tmp; + + /* SNDDBG(("Converting audio endianness\n")); */ + + data = cvt->buf; + + for (i = cvt->len_cvt / 2; i; --i) + { + tmp = data[0]; + data[0] = data[1]; + data[1] = tmp; + data += 2; + } /* for */ + + *format = (*format ^ 0x1000); +} /* Sound_ConvertEndian */ + + +/* + * Toggle signed/unsigned. Apparently this is done by toggling the most + * significant bit of each sample. + */ + +void Sound_ConvertSign(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *data; + + /* SNDDBG(("Converting audio signedness\n")); */ + + data = cvt->buf; + + /* 16-bit sound? */ + if ((*format & 0xFF) == 16) + { + /* Little-endian? */ + if ((*format & 0x1000) != 0x1000) + ++data; + + for (i = cvt->len_cvt / 2; i; --i) + { + *data ^= 0x80; + data += 2; + } /* for */ + } /* if */ + else + { + for (i = cvt->len_cvt; i; --i) + *data++ ^= 0x80; + } /* else */ + + *format = (*format ^ 0x8000); +} /* Sound_ConvertSign */ + + +/* + * Convert 16-bit to 8-bit. This is done by taking the most significant byte + * of each 16-bit sample. + */ + +void Sound_Convert8(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *src, *dst; + + /* SNDDBG(("Converting to 8-bit\n")); */ + + src = cvt->buf; + dst = cvt->buf; + + /* Little-endian? */ + if ((*format & 0x1000) != 0x1000) + ++src; + + for (i = cvt->len_cvt / 2; i; --i) + { + *dst = *src; + src += 2; + dst += 1; + } /* for */ + + *format = ((*format & ~0x9010) | AUDIO_U8); + cvt->len_cvt /= 2; +} /* Sound_Convert8 */ + + +/* Convert 8-bit to 16-bit - LSB */ + +void Sound_Convert16LSB(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *src, *dst; + + /* SNDDBG(("Converting to 16-bit LSB\n")); */ + + src = cvt->buf + cvt->len_cvt; + dst = cvt->buf + cvt->len_cvt * 2; + + for (i = cvt->len_cvt; i; --i) + { + src -= 1; + dst -= 2; + dst[1] = *src; + dst[0] = 0; + } /* for */ + + *format = ((*format & ~0x0008) | AUDIO_U16LSB); + cvt->len_cvt *= 2; +} /* Sound_Convert16LSB */ + + +/* Convert 8-bit to 16-bit - MSB */ + +void Sound_Convert16MSB(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *src, *dst; + + /* SNDDBG(("Converting to 16-bit MSB\n")); */ + + src = cvt->buf + cvt->len_cvt; + dst = cvt->buf + cvt->len_cvt * 2; + + for (i = cvt->len_cvt; i; --i) + { + src -= 1; + dst -= 2; + dst[0] = *src; + dst[1] = 0; + } /* for */ + + *format = ((*format & ~0x0008) | AUDIO_U16MSB); + cvt->len_cvt *= 2; +} /* Sound_Convert16MSB */ + + +/* Duplicate a mono channel to both stereo channels */ + +void Sound_ConvertStereo(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + + /* SNDDBG(("Converting to stereo\n")); */ + + /* 16-bit sound? */ + if ((*format & 0xFF) == 16) + { + Uint16 *src, *dst; + + src = (Uint16 *) (cvt->buf + cvt->len_cvt); + dst = (Uint16 *) (cvt->buf + cvt->len_cvt * 2); + + for (i = cvt->len_cvt/2; i; --i) + { + dst -= 2; + src -= 1; + dst[0] = src[0]; + dst[1] = src[0]; + } /* for */ + } /* if */ + else + { + Uint8 *src, *dst; + + src = cvt->buf + cvt->len_cvt; + dst = cvt->buf + cvt->len_cvt * 2; + + for (i = cvt->len_cvt; i; --i) + { + dst -= 2; + src -= 1; + dst[0] = src[0]; + dst[1] = src[0]; + } /* for */ + } /* else */ + + cvt->len_cvt *= 2; +} /* Sound_ConvertStereo */ + + +/* Effectively mix right and left channels into a single channel */ + +void Sound_ConvertMono(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Sint32 sample; + Uint8 *u_src, *u_dst; + Sint8 *s_src, *s_dst; + + /* SNDDBG(("Converting to mono\n")); */ + + switch (*format) + { + case AUDIO_U8: + u_src = cvt->buf; + u_dst = cvt->buf; + + for (i = cvt->len_cvt / 2; i; --i) + { + sample = u_src[0] + u_src[1]; + *u_dst = (sample > 255) ? 255 : sample; + u_src += 2; + u_dst += 1; + } /* for */ + break; + + case AUDIO_S8: + s_src = (Sint8 *) cvt->buf; + s_dst = (Sint8 *) cvt->buf; + + for (i = cvt->len_cvt / 2; i; --i) + { + sample = s_src[0] + s_src[1]; + if (sample > 127) + *s_dst = 127; + else if (sample < -128) + *s_dst = -128; + else + *s_dst = sample; + + s_src += 2; + s_dst += 1; + } /* for */ + break; + + case AUDIO_U16MSB: + u_src = cvt->buf; + u_dst = cvt->buf; + + for (i = cvt->len_cvt / 4; i; --i) + { + sample = (Uint16) ((u_src[0] << 8) | u_src[1]) + + (Uint16) ((u_src[2] << 8) | u_src[3]); + if (sample > 65535) + { + u_dst[0] = 0xFF; + u_dst[1] = 0xFF; + } /* if */ + else + { + u_dst[1] = (sample & 0xFF); + sample >>= 8; + u_dst[0] = (sample & 0xFF); + } /* else */ + u_src += 4; + u_dst += 2; + } /* for */ + break; + + case AUDIO_U16LSB: + u_src = cvt->buf; + u_dst = cvt->buf; + + for (i = cvt->len_cvt / 4; i; --i) + { + sample = (Uint16) ((u_src[1] << 8) | u_src[0]) + + (Uint16) ((u_src[3] << 8) | u_src[2]); + if (sample > 65535) + { + u_dst[0] = 0xFF; + u_dst[1] = 0xFF; + } /* if */ + else + { + u_dst[0] = (sample & 0xFF); + sample >>= 8; + u_dst[1] = (sample & 0xFF); + } /* else */ + u_src += 4; + u_dst += 2; + } /* for */ + break; + + case AUDIO_S16MSB: + u_src = cvt->buf; + u_dst = cvt->buf; + + for (i = cvt->len_cvt / 4; i; --i) + { + sample = (Sint16) ((u_src[0] << 8) | u_src[1]) + + (Sint16) ((u_src[2] << 8) | u_src[3]); + if (sample > 32767) + { + u_dst[0] = 0x7F; + u_dst[1] = 0xFF; + } /* if */ + else if (sample < -32768) + { + u_dst[0] = 0x80; + u_dst[1] = 0x00; + } /* else if */ + else + { + u_dst[1] = (sample & 0xFF); + sample >>= 8; + u_dst[0] = (sample & 0xFF); + } /* else */ + u_src += 4; + u_dst += 2; + } /* for */ + break; + + case AUDIO_S16LSB: + u_src = cvt->buf; + u_dst = cvt->buf; + + for (i = cvt->len_cvt / 4; i; --i) + { + sample = (Sint16) ((u_src[1] << 8) | u_src[0]) + + (Sint16) ((u_src[3] << 8) | u_src[2]); + if (sample > 32767) + { + u_dst[1] = 0x7F; + u_dst[0] = 0xFF; + } /* if */ + else if (sample < -32768) + { + u_dst[1] = 0x80; + u_dst[0] = 0x00; + } /* else if */ + else + { + u_dst[0] = (sample & 0xFF); + sample >>= 8; + u_dst[1] = (sample & 0xFF); + } /* else */ + u_src += 4; + u_dst += 2; + } /* for */ + break; + } /* switch */ + + cvt->len_cvt /= 2; +} /* Sound_ConvertMono */ + + +/* Convert rate up by multiple of 2 */ + +void Sound_RateMUL2(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *src, *dst; + + /* SNDDBG(("Converting audio rate * 2\n")); */ + + src = cvt->buf + cvt->len_cvt; + dst = cvt->buf + cvt->len_cvt*2; + + /* 8- or 16-bit sound? */ + switch (*format & 0xFF) + { + case 8: + for (i = cvt->len_cvt; i; --i) + { + src -= 1; + dst -= 2; + dst[0] = src[0]; + dst[1] = src[0]; + } /* for */ + break; + + case 16: + for (i = cvt->len_cvt / 2; i; --i) + { + src -= 2; + dst -= 4; + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[0]; + dst[3] = src[1]; + } /* for */ + break; + } /* switch */ + + cvt->len_cvt *= 2; +} /* Sound_RateMUL2 */ + + +/* Convert rate down by multiple of 2 */ + +void Sound_RateDIV2(Sound_AudioCVT *cvt, Uint16 *format) +{ + int i; + Uint8 *src, *dst; + + /* SNDDBG(("Converting audio rate / 2\n")); */ + + src = cvt->buf; + dst = cvt->buf; + + /* 8- or 16-bit sound? */ + switch (*format & 0xFF) + { + case 8: + for (i = cvt->len_cvt / 2; i; --i) + { + dst[0] = src[0]; + src += 2; + dst += 1; + } /* for */ + break; + + case 16: + for (i = cvt->len_cvt / 4; i; --i) + { + dst[0] = src[0]; + dst[1] = src[1]; + src += 4; + dst += 2; + } + break; + } /* switch */ + + cvt->len_cvt /= 2; +} /* Sound_RateDIV2 */ + + +/* Very slow rate conversion routine */ + +void Sound_RateSLOW(Sound_AudioCVT *cvt, Uint16 *format) +{ + double ipos; + int i, clen; + Uint8 *output8; + Uint16 *output16; + + /* SNDDBG(("Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr)); */ + + clen = (int) ((double) cvt->len_cvt / cvt->rate_incr); + + if (cvt->rate_incr > 1.0) + { + /* 8- or 16-bit sound? */ + switch (*format & 0xFF) + { + case 8: + output8 = cvt->buf; + + ipos = 0.0; + for (i = clen; i; --i) + { + *output8 = cvt->buf[(int) ipos]; + ipos += cvt->rate_incr; + output8 += 1; + } /* for */ + break; + + case 16: + output16 = (Uint16 *) cvt->buf; + + clen &= ~1; + ipos = 0.0; + for (i = clen / 2; i; --i) + { + *output16 = ((Uint16 *) cvt->buf)[(int) ipos]; + ipos += cvt->rate_incr; + output16 += 1; + } /* for */ + break; + } /* switch */ + } /* if */ + else + { + /* 8- or 16-bit sound */ + switch (*format & 0xFF) + { + case 8: + output8 = cvt->buf + clen; + + ipos = (double) cvt->len_cvt; + for (i = clen; i; --i) + { + ipos -= cvt->rate_incr; + output8 -= 1; + *output8 = cvt->buf[(int) ipos]; + } /* for */ + break; + + case 16: + clen &= ~1; + output16 = (Uint16 *) (cvt->buf + clen); + ipos = (double) cvt->len_cvt / 2; + for (i = clen / 2; i; --i) + { + ipos -= cvt->rate_incr; + output16 -= 1; + *output16 = ((Uint16 *) cvt->buf)[(int) ipos]; + } /* for */ + break; + } /* switch */ + } /* else */ + + cvt->len_cvt = clen; +} /* Sound_RateSLOW */ + + +int Sound_ConvertAudio(Sound_AudioCVT *cvt) +{ + Uint16 format; + + /* Make sure there's data to convert */ + if (cvt->buf == NULL) + { + Sound_SetError("No buffer allocated for conversion"); + return(-1); + } /* if */ + + /* Return okay if no conversion is necessary */ + cvt->len_cvt = cvt->len; + if (cvt->filters[0] == NULL) + return(0); + + /* Set up the conversion and go! */ + format = cvt->src_format; + for (cvt->filter_index = 0; cvt->filters[cvt->filter_index]; + cvt->filter_index++) + { + cvt->filters[cvt->filter_index](cvt, &format); + } + return(0); +} /* Sound_ConvertAudio */ + + +/* + * Creates a set of audio filters to convert from one format to another. + * Returns -1 if the format conversion is not supported, or 1 if the + * audio filter is set up. + */ + +int Sound_BuildAudioCVT(Sound_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, Uint32 src_rate, + Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate) +{ + /* Start off with no conversion necessary */ + cvt->needed = 0; + cvt->filter_index = 0; + cvt->filters[0] = NULL; + cvt->len_mult = 1; + cvt->len_ratio = 1.0; + + /* First filter: Endian conversion from src to dst */ + if ((src_format & 0x1000) != (dst_format & 0x1000) && + ((src_format & 0xff) != 8)) + { + SNDDBG(("Adding filter: Sound_ConvertEndian\n")); + cvt->filters[cvt->filter_index++] = Sound_ConvertEndian; + } /* if */ + + /* Second filter: Sign conversion -- signed/unsigned */ + if ((src_format & 0x8000) != (dst_format & 0x8000)) + { + SNDDBG(("Adding filter: Sound_ConvertSign\n")); + cvt->filters[cvt->filter_index++] = Sound_ConvertSign; + } /* if */ + + /* Next filter: Convert 16 bit <--> 8 bit PCM. */ + if ((src_format & 0xFF) != (dst_format & 0xFF)) + { + switch (dst_format & 0x10FF) + { + case AUDIO_U8: + SNDDBG(("Adding filter: Sound_Convert8\n")); + cvt->filters[cvt->filter_index++] = Sound_Convert8; + cvt->len_ratio /= 2; + break; + + case AUDIO_U16LSB: + SNDDBG(("Adding filter: Sound_Convert16LSB\n")); + cvt->filters[cvt->filter_index++] = Sound_Convert16LSB; + cvt->len_mult *= 2; + cvt->len_ratio *= 2; + break; + + case AUDIO_U16MSB: + SNDDBG(("Adding filter: Sound_Convert16MSB\n")); + cvt->filters[cvt->filter_index++] = Sound_Convert16MSB; + cvt->len_mult *= 2; + cvt->len_ratio *= 2; + break; + } /* switch */ + } /* if */ + + /* Next filter: Mono/Stereo conversion */ + if (src_channels != dst_channels) + { + while ((src_channels * 2) <= dst_channels) + { + SNDDBG(("Adding filter: Sound_ConvertStereo\n")); + cvt->filters[cvt->filter_index++] = Sound_ConvertStereo; + cvt->len_mult *= 2; + src_channels *= 2; + cvt->len_ratio *= 2; + } /* while */ + + /* This assumes that 4 channel audio is in the format: + * Left {front/back} + Right {front/back} + * so converting to L/R stereo works properly. + */ + while (((src_channels % 2) == 0) && + ((src_channels / 2) >= dst_channels)) + { + SNDDBG(("Adding filter: Sound_ConvertMono\n")); + cvt->filters[cvt->filter_index++] = Sound_ConvertMono; + src_channels /= 2; + cvt->len_ratio /= 2; + } /* while */ + + if ( src_channels != dst_channels ) { + /* Uh oh.. */; + } /* if */ + } /* if */ + + /* Do rate conversion */ + cvt->rate_incr = 0.0; + if ((src_rate / 100) != (dst_rate / 100)) + { + Uint32 hi_rate, lo_rate; + int len_mult; + double len_ratio; + void (*rate_cvt)(Sound_AudioCVT *cvt, Uint16 *format); + + if (src_rate > dst_rate) + { + hi_rate = src_rate; + lo_rate = dst_rate; + SNDDBG(("Adding filter: Sound_RateDIV2\n")); + rate_cvt = Sound_RateDIV2; + len_mult = 1; + len_ratio = 0.5; + } /* if */ + else + { + hi_rate = dst_rate; + lo_rate = src_rate; + SNDDBG(("Adding filter: Sound_RateMUL2\n")); + rate_cvt = Sound_RateMUL2; + len_mult = 2; + len_ratio = 2.0; + } /* else */ + + /* If hi_rate = lo_rate*2^x then conversion is easy */ + while (((lo_rate * 2) / 100) <= (hi_rate / 100)) + { + cvt->filters[cvt->filter_index++] = rate_cvt; + cvt->len_mult *= len_mult; + lo_rate *= 2; + cvt->len_ratio *= len_ratio; + } /* while */ + + /* We may need a slow conversion here to finish up */ + if ((lo_rate / 100) != (hi_rate / 100)) + { + if (src_rate < dst_rate) + { + cvt->rate_incr = (double) lo_rate / hi_rate; + cvt->len_mult *= 2; + cvt->len_ratio /= cvt->rate_incr; + } /* if */ + else + { + cvt->rate_incr = (double) hi_rate / lo_rate; + cvt->len_ratio *= cvt->rate_incr; + } /* else */ + SNDDBG(("Adding filter: Sound_RateSLOW\n")); + cvt->filters[cvt->filter_index++] = Sound_RateSLOW; + } /* if */ + } /* if */ + + /* Set up the filter information */ + if (cvt->filter_index != 0) + { + cvt->needed = 1; + cvt->src_format = src_format; + cvt->dst_format = dst_format; + cvt->len = 0; + cvt->buf = NULL; + cvt->filters[cvt->filter_index] = NULL; + } /* if */ + + return(cvt->needed); +} /* Sound_BuildAudioCVT */