Mercurial > SDL_sound_CoreAudio
changeset 379:7e49f4901ceb
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 03 Jul 2002 03:29:44 +0000 |
parents | 306016252ff6 |
children | 44ed8bdeba74 |
files | CHANGELOG INSTALL |
diffstat | 2 files changed, 14 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/CHANGELOG Tue Jul 02 03:59:45 2002 +0000 +++ b/CHANGELOG Wed Jul 03 03:29:44 2002 +0000 @@ -2,6 +2,7 @@ * CHANGELOG. */ +07022002 - Added WinCE support pack to website, updated INSTALL with CE info. 07012002 - Fixed configure.in to work around bug in older autoconfs. Started merging Tyler's WinCE (PocketPC) port. Added checks for assert.h and signal.h to configure.in/config.h.in, and #if HAVE_*_H checks @@ -9,7 +10,8 @@ with the HAVE_ASSERT_H check) to SDL_sound_internal.h, and removed unnecessary #includes from the individual source files. Added "md_reverb = 1;" to MIKMOD_init(). Modplug got some WinCE-specific - setting tweaks. + setting tweaks, and some settings maintanance code. configure.in + checks if setbuf() is available. 06292002 - More altcvt fixes from Frank Ranostaj...mostly working now. 06252002 - More altcvt fixes from Frank Ranostaj. 06132002 - Patch from Torbjörn to fix stereo AIFF files.
--- a/INSTALL Tue Jul 02 03:59:45 2002 +0000 +++ b/INSTALL Wed Jul 03 03:29:44 2002 +0000 @@ -9,7 +9,8 @@ The best documentation for the SDL_sound API is SDL_sound.h. It is VERY heavily commented, and makes an excellent, in-depth reference to all the -functions. +functions. The official API reference is generated from this file with +a program called "Doxygen" (http://www.doxygen.org/) Unix: @@ -69,6 +70,15 @@ called "playsound". +Windows CE (Microsoft PocketPC): + You'll need Microsoft's PocketPC development environment, and this zipfile: + http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip + + Unzip that into the root of this source tree. The new "wce" directory has + project files, and the source to some of the external decoders is included. + Note that not all of the decoders are supported on PocketPC (but please, do + send us patches if you get them working!) + OTHER PLATFORMS: