Mercurial > SDL_sound_CoreAudio
changeset 257:7c4f6ee02cd0
Changed magic number to be bigendian.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 11 Feb 2002 08:30:23 +0000 |
parents | c6b7f7999a0e |
children | 8fa2a9b2642e |
files | decoders/au.c |
diffstat | 1 files changed, 2 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/decoders/au.c Mon Feb 11 08:11:09 2002 +0000 +++ b/decoders/au.c Mon Feb 11 08:30:23 2002 +0000 @@ -124,7 +124,7 @@ }; -#define AU_MAGIC 0x646E732E /* ".snd", in ASCII */ +#define AU_MAGIC 0x2E736E64 /* ".snd", in ASCII (bigendian number) */ static int AU_open(Sound_Sample *sample, const char *ext) { @@ -145,11 +145,7 @@ return(0); } /* if */ - /* - * !!! FIXME: For correctness, we should calculate this as a bigendian - * !!! FIXME: number, which means swapping AU_MAGIC around. - */ - if (SDL_SwapLE32(hdr.magic) == AU_MAGIC) + if (SDL_SwapBE32(hdr.magic) == AU_MAGIC) { /* valid magic */ dec->encoding = SDL_SwapBE32(hdr.encoding);