Mercurial > SDL_sound_CoreAudio
changeset 186:70561bf8d5fd
Updated and clarified some documentation.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 27 Dec 2001 23:05:32 +0000 |
parents | 6bb68b3bdcf1 |
children | bfe5031726e8 |
files | SDL_sound.h |
diffstat | 1 files changed, 16 insertions(+), 16 deletions(-) [+] |
line wrap: on
line diff
--- a/SDL_sound.h Thu Dec 27 23:05:05 2001 +0000 +++ b/SDL_sound.h Thu Dec 27 23:05:32 2001 +0000 @@ -223,7 +223,7 @@ * may not configure SDL to your liking by itself. * * @returns nonzero on success, zero on error. Specifics of the - * error can be gleaned from Sound_GetLastError(). + * error can be gleaned from Sound_GetError(). */ extern DECLSPEC int Sound_Init(void); @@ -242,7 +242,7 @@ * for you! * * @returns nonzero on success, zero on error. Specifics of the error - * can be gleaned from Sound_GetLastError(). If failure, state of + * can be gleaned from Sound_GetError(). If failure, state of * SDL_sound is undefined, and probably badly screwed up. */ extern DECLSPEC int Sound_Quit(void); @@ -310,7 +310,7 @@ * it can handle it, until one accepts it. In such a case your SDL_RWops will * need to be capable of rewinding to the start of the stream. * If no decoders can handle the data, a NULL value is returned, and a human - * readable error message can be fetched from Sound_GetLastError(). + * readable error message can be fetched from Sound_GetError(). * Optionally, a desired audio format can be specified. If the incoming data * is in a different format, SDL_sound will convert it to the desired format * on the fly. Note that this can be an expensive operation, so it may be @@ -330,11 +330,11 @@ * take. Note that different data formats require more or less space to * store. This buffer can be resized via Sound_SetBufferSize() ... * The buffer size specified must be a multiple of the size of a single - * sample (not to be confused with a single Sound_Sample). So, if you want - * 16-bit, stereo samples, then your sample size is (2 channels * 16 bits), - * or 32 bits per sample, which is four bytes. In such a case, you could - * specify 128 or 132 bytes for a buffer, but not 129, 130, or 131, although - * in reality, you'll want to specify a MUCH larger buffer. + * sample point. So, if you want 16-bit, stereo samples, then your sample + * point size is (2 channels * 16 bits), or 32 bits per sample, which is four + * bytes. In such a case, you could specify 128 or 132 bytes for a buffer, + * but not 129, 130, or 131 (although in reality, you'll want to specify a + * MUCH larger buffer). * When you are done with this Sound_Sample pointer, you can dispose of it * via Sound_FreeSample(). * You do not have to keep a reference to (rw) around. If this function @@ -349,7 +349,7 @@ * if you don't need conversion. * @returns Sound_Sample pointer, which is used as a handle to several other * SDL_sound APIs. NULL on error. If error, use - * Sound_GetLastError() to see what went wrong. + * Sound_GetError() to see what went wrong. */ extern DECLSPEC Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, @@ -369,7 +369,7 @@ * @param bufferSize size, in bytes, of initial read buffer. * @returns Sound_Sample pointer, which is used as a handle to several other * SDL_sound APIs. NULL on error. If error, use - * Sound_GetLastError() to see what went wrong. + * Sound_GetError() to see what went wrong. */ extern DECLSPEC Sound_Sample *Sound_NewSampleFromFile(const char *filename, Sound_AudioInfo *desired, @@ -397,11 +397,11 @@ * it yourself. * * The buffer size specified must be a multiple of the size of a single - * sample (not to be confused with a single Sound_Sample). So, if you want - * 16-bit, stereo samples, then your sample size is (2 channels * 16 bits), - * or 32 bits per sample, which is four bytes. In such a case, you could - * specify 128 or 132 bytes for a buffer, but not 129, 130, or 131, although - * in reality, you'll want to specify a MUCH larger buffer. + * sample point. So, if you want 16-bit, stereo samples, then your sample + * point size is (2 channels * 16 bits), or 32 bits per sample, which is four + * bytes. In such a case, you could specify 128 or 132 bytes for a buffer, + * but not 129, 130, or 131 (although in reality, you'll want to specify a + * MUCH larger buffer). * * @param sample The Sound_Sample whose buffer to modify. * @param new_size The desired size, in bytes, of the new buffer. @@ -418,7 +418,7 @@ * sample->flags to determine if this was an End-of-stream or error condition. * * @param sample Do more decoding to this Sound_Sample. - * @returns number of bytes decoded into sample->buffer. If it is less than + * @returns number of bytes decoded into sample->buffer. If it is less than * sample->buffer_size, then you should check sample->flags to see * what the current state of the sample is (EOF, error, read again). */