changeset 551:668dd6675b7f

Renamed a bunch of FILENAME to FILENAME.txt
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 09 Sep 2008 16:26:24 -0400
parents fd3f109c5caf
children 2e8907ff98e9
files CHANGELOG CHANGELOG.txt COPYING CREDITS CREDITS.txt INSTALL INSTALL.txt LICENSE.txt README README.txt TODO TODO.txt
diffstat 12 files changed, 1172 insertions(+), 1172 deletions(-) [+]
line wrap: on
line diff
--- a/CHANGELOG	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,385 +0,0 @@
-/*
- * CHANGELOG.
- */
-
-04182008 - Include <math.h> in shn.c.
-04172008 - Look for Speex includes in new directory. Converted all text
-           encoding from ISO-8859-1 to UTF-8. Fixed "make dist" script for
-           dealing with Subversion instead of CVS. Added Speex to the README.
-04112008 - Check if Speex header has bogus data (CVE-2008-1686).
-08062007 - Updated my email address. Added -fvisibility=hidden support.
-07152007 - Minor correction in Timidity resampling code (Thanks, Sam!).
-07062007 - Fixed uninitialized buffer in mpglib. (Thanks, Phil!).
-10292006 - Fixed bogus memory dereference when SMPEG fails init (thanks, Chris!)
-10272006 - FLAC 1.1.3 breaks their API _again_, so we try to do the right
-           thing at build time. (Thanks, Josh!).
-07282006 - Ogg Vorbis decoding defaults to system byte order now.
-05122006 - Patched to get mpglib compiling again (thanks, Sam!).
-03312006 - Wedged in a temporary hack for Speex rewinding.
-12172005 - Fixed gcc4 whining in playsound_simple.c.
-12062005 - Trimmed a bunch of junk out of the build system, and now it works
-           on Mac OS X again.
-10122005 - Check for libmodplug headers in two possible places (thanks, Tyler!)
-10012005 - Added playsound_simple.c.
-09142005 - Happy September. Patched smpeg.c and some other things to compile.
-01062005 - Fixed Project Builder project files (Thanks, Martin!)
-11122004 - Fixed automake nonsense. Fixed logic bug in voc decoder.
-07032004 - Removed altcvt from the source tree. Started pounding out initial
-           mixer implementation.
-05152004 - Added Sound_NewSampleFromMem(), and implementation of RWops pooling.
-05112004 - Added Sound_GetDuration() and moved total_time out of Sound_Sample
-           struct and into it's opaque data...this fixes binary compatibility
-           with apps written for SDL_sound 1.0.
-05082004 - Started 1.1.0 development branch with code to determine the total
-           length of a sample (thanks to Wesley, Eric, Wang, and Ahilan!)...
-           this patch was originally committed to CVS on 10252003, but it is
-           getting re-merged in the svn repository. Fixed "bootstrap" to
-           work with MacOSX.
-05072004 - Backed out some commits, converted repository to Subversion, and
-           branched off to a 1.1.0 development tree. Changed MikMod URL...old
-           one is now a porn site.  :(
-10252003 - VOC decoder was broken. Now it isn't.
-10142003 - Build system fix: acinclude.m4 had some word wrapping badness.
-10122003 - Fixed "make dist" behaviour to not packaged generated docs, and
-           made sure other files are always packaged, regardless of config.
-           Upped version to 1.0.1.
-10102003 - Changed some SDL_Error()s to __Sound_SetError() in new DLS code
-           to fix linking issues.
-10052003 - Fixed memory corruption when freeing DLS instruments,
-           and bug when timidity is initialized multiple times (Thanks, Sam!).
-09252003 - Sam Lantinga added support for DLS instruments to the MIDI decoder.
-09132003 - Happy September. Added Speex (.spx) decoder.
-08052003 - Fixed MIDI decoder on bigendian systems.
-03102003 - Never actually created samplelist_mutex (Thanks, Glenn Maynard!).
-01302003 - Patches to make SDL_sound more Visual C happy (Thanks, Eric!).
-01122003 - Fix to smpeg.c's rewinding code (Thanks, Eric). Put Visual C 6
-           project files in CVS, without external binaries (Thanks, Eric).
-12212002 - Fixed ogg.c to decode a full buffer at a time instead of one ogg
-           packet per call, and mikmod has a check during initialization to
-           prevent a clash with SDL_mixer (Thanks, Eric).
-12092002 - Changed Sound_Init()'s call to SDL_Init() to SDL_InitSubSystem(),
-           to prevent unwanted use of the SDL parachute (thanks, Glenn).
-10092002 - Fixed a "make dist" issue and upped version to 1.0.0! Woohoo!
-09302002 - libFLAC broke their API (again!) for version 1.0.4. That was the
-           last straw. I ripped the version detection and obsolete FLAC
-           support out, so you need libFLAC 1.0.4 for that decoder now (and
-           they'll probably break the API again for 1.0.5. Argh).
-09262002 - Happy September. Fixed SDLCALL issues in SDL_sound.h, so it should
-           work with Win32/WinCE builds again. I hope. Merged latest altcvt
-           from Frank into CVS.
-08222002 - Borland project files in CVS, thanks to Dominique Louis. There are
-           project files for C++ Builder 6 (Windows), C++ Builder for Linux
-           (aka Kylix 3) and Borland's C++ Command line compiler.
-08172002 - Timidity memory leak cleanup by Torbjörn.
-07292002 - Valgrind cleanups; memory leak patches, etc.
-07212002 - done_flag was not being reset between files in playsound, so the
-           first file would playback, and then any following tracks in a given
-           run would "finish" immediately. Fixed.
-07132002 - More altcvt fixes from Frank Ranostaj.
-07122002 - Changed inline keyword to compile universally.
-07102002 - Fixed a bug in command line handling in playsound.c. Fixes from
-           Torbjörn and myself to get flac.c friendly between versions of
-           libFLAC. Mutex'd a potential race condition in decoders/modplug.c.
-           FIXME cleanups here and there.
-07092002 - Fixed typo in documentation (SDL_sound.h).
-07052002 - Cleaned up some stuff in playsound.c, removing some FIXMEs.
-           Commandline validation is improved, too. FIXME removal in
-           voc.c; should report i/o errors correctly now. Changed DECLSPEC
-           to SNDDECLSPEC to prevent SDL conflict, and added SDLCALL support.
-           Removed all instances of Sound_SetError()...now they are either
-           __Sound_SetError or BAIL*_MACRO.
-07022002 - Added WinCE support pack to website, updated INSTALL with CE info.
-           More altcvt fixes from Frank Ranostaj.
-07012002 - Fixed configure.in to work around bug in older autoconfs. Started
-           merging Tyler's WinCE (PocketPC) port. Added checks for assert.h
-           and signal.h to configure.in/config.h.in, and #if HAVE_*_H checks
-           where appropriate in the code. Moved #include <assert.h> (along
-           with the HAVE_ASSERT_H check) to SDL_sound_internal.h, and removed
-           unnecessary #includes from the individual source files. Added
-           "md_reverb = 1;" to MIKMOD_init(). Modplug got some WinCE-specific
-           setting tweaks, and some settings maintanance code. configure.in
-           checks if setbuf() is available.
-06292002 - More altcvt fixes from Frank Ranostaj...mostly working now?
-06252002 - More altcvt fixes from Frank Ranostaj.
-06132002 - Patch from Torbjörn to fix stereo AIFF files.
-06212002 - More altcvt fixes from Frank Ranostaj.
-06132002 - Patch from Torbjörn to make the WAV decoder more tolerant.
-06122002 - Committed some altcvt enhancements from Frank Ranostaj.
-06112002 - Fixed some debug messages in smpeg.c and mpglib.c.
-06072002 - Manpages! Finally installed Doxygen and scratched together a
-           Doxyfile. After some revision to physfs.h, we've got a rather
-           nice API reference.
-06062002 - Added URLs for official and unofficial versions of ModPlug in
-           decoders/modplug.c. Cleaned up some FIXMEs.
-05222002 - Torbjörn sent in some more fixes for altcvt: mono to stereo
-           conversion works, now.
-05222002 - Torbjörn sent in some initial cleanups and fixes for altcvt, and
-           fixed a bug in playsound when not all three of --rate, --channels
-           and --format are specified.
-05202002 - Some .cvsignores from Max and me. Added a seek implementations for
-           the SMPEG, ogg, aiff, wav-adpcm, voc, and au decoders. Added a seek
-           stub to quicktime.c. playsound now takes milliseconds in the seek
-           lists: --seek "00:00:400" or whatnot. Corrected playsound's usage
-           text. Other au.c cleanups for extra robustness. Added an
-           experimental audio converter that Frank Ranostaj sent to the SDL
-           mailing list about a month ago: enable it with --enable-altcvt at
-           configure time, but be warned that it doesn't work very well right
-           now.
-04292002 - Darrell Walisser updated the Mac Classic and OS X project
-           files, fixed some portability issues, and added an
-           experimental decoder that uses Apple's QuickTime libraries
-           (see decoders/quicktime.c). I've included the Mac project files
-           in CVS, now. Removed all use of alloca() from playsound.
-04242002 - Added --seek option and bugfixes to playsound.c. Torbjörn comes
-           through with seek support for the FLAC, MIDI, and ModPlug
-           decoders (and some stub code for MikMod), and a bugfix for sample
-           flag manipulation in the base library (and his own --seek code for
-           playsound, which unfortunately we're not using).
-04232002 - Cleaned up the playsound command line handling. Most command line
-           options (--rate, --format, --predecode, etc) are specified per-file
-           and reset to their defaults after each sample is played back.
-           --loop now takes a numeric argument: --loop 2 will playback the
-           sample three times (one playback and two loops). Added Darrell
-           to the playsound credits.
-04212002 - Initial work to add a Sound_Seek() API. Removed the NEEDSEEK
-           sample flag (replaced it with CANSEEK). Hack to change the internal
-           Sound_SetError() function to __Sound_SetError(). Added internal
-           function __Sound_convertMsToBytePos().
-04082002 - Cleaned up the archive support in playsound a little bit, and
-           fixed a PhysicsFS bug in the process.
-03252002 - Win32 patches and fixes from Tyler Montbriand: handled "inline"
-           keyword, fixed SNDDBG macros in mpglib, and renamed a conflicting
-           file (decoders/mpglib/common.c to decoders/mpglib/mpglib_common.c).
-03172002 - Removed an unneeded #include in mpglib that broke build on BeOS.
-           mpglib seems to work find on BeOS. Reworked some of mpglib.c so we
-           can determine the audio format when accepting the data stream. Some
-           other minor cleanups here and there.
-03162002 - Tied the PhysicsFS code into the build system (code disabled if
-           physfs not found or --disable-physfs passed to ./configure.)
-03152002 - Added PhysicsFS support to playsound, so you can play sound files
-           that are in ZIP files without unzipping them. Needs to be merged
-           into build system (I was just testing my PhysFS->RWops glue code).
-03142002 - Changed configure script's --enable-vorbis to --enable-ogg. Removed
-           global state variable from mpglib, so it should be reentrant now
-           (patches sent to mpglib's actual maintainer). playsound can now
-           read from stdin.
-03102002 - Added a FIXME note to decoders/mpglib.c. playsound now reports
-           errors in the thread where they occured, which also fixes a double
-           report of errors during predecoding. Removed all calls to exit() in
-           mpglib. These calls now report errors correctly to SDL_sound, which
-           passes them on to the application (patch also sent to mpglib's
-           actual maintainer). Replaced all stderr chatter in mpglib with
-           Sound_SetError() calls.
-03072002 - decoders/mpglib.c now disregards ID3 tags instead of passing them
-           on as valid MP3 data to mpglib. Added some (buggy) example code for
-           adjusting an audio stream's volume (via the new --volume command
-           line in playsound).
-03032002 - Fixed mpglib's build configuration to include general build flags
-           so that things like --enable-debug work as expected.
-02212002 - Changed SMPEG's URL to point to the icculus.org site. Added an
-           mpglib decoder (internal to SDL_sound; relies on no external libs)
-           and changes mp3.c to smpeg.c (and other associated things).
-02112002 - Committed a patch from Torbjörn to fix incorrect memory accesses
-           in the Timidity code. Changed the magic number in the AU decoder
-           to be bigendian (seems appropriate). Updated README for
-           completeness, and TODO for accuracy. Darrell sent in updated
-           MacOS X Project Builder files (on the website).
-02072002 - Committed a patch Torbjörn sent in awhile ago for preventing
-           confusion with Timidity++-specific stuff in the timidity.cfg file.
-           Tyler Montbriand sent in an updated Visual C package.
-           Updated SDL_sound.h's comments a little. Upped version to 0.1.5.
-02052002 - Fixed a cleanup I broke last night. Added CWProject.sit to the
-           EXTRA_DIST section of Makefile.am, and updated the README with
-           MacOS (9/X) install instructions.
-02042002 - Darrell Walisser submitted some cleanups and CodeWarrior project
-           files for MacOS 9. Sweet!
-01232002 - Max fixed decoders/Makefile.am to work with seperate build
-           directories, and corrected some dates in this file.
-01192002 - Torbjörn sent in patches implementing the rewind method for the
-           rest of the decoders except shn.c, for which I added a kludged
-           implementation. Added more info to the README. Hunted down the
-           reason why SMPEG can't decode before calling SDL_OpenAudio(), and
-           it can't be fixed without a change to SMPEG (not MY fault! :) ).
-           Made ModPlug take priority over MikMod when selecting a decoder.
-           Mutex-protected the internal samples list, and fixed some bugs in
-           the management of that list. Changed some stuff to use uniform
-           coding conventions.
-01182002 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion
-           bug I introduced yesterday.
-01172002 - Implemented Sound_Rewind(), and added a --loop command line to
-           playsound for testing. Rewrote the audio callback to handle looping
-           with both predecoded and streamed samples. Most of the decoders
-           just have an assert(0) in their internal rewinding method at this
-           point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now.
-           (...and skeleton.c, for what that's worth.) A few tweaks in the
-           core API implementation to fix unlikely but possible leaks.
-01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked
-           playsound to try and wait until SDL has completed playing a given
-           sound before closing the audio device. Changed a macro in
-           decoders/shn.c to be more uniform with the other decoders.
-           SDL_sound error messages are now maintained on a per-thread basis,
-           and do not interfere with SDL_[GS]etError() anymore.
-01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file
-           extension handling.
-01092002 - Torbjörn comes through with a ModPlug-based decoder, which should
-           work nicely for decoding multiple .MODs at once. Now we need to
-           figure out what to do with two decoders that can decode the same
-           file. For now, if you explicitly want either MikMod or ModPlug, you
-           should explicitly enable one decoder and disable the other on the
-           configure command line ("--enable-modplug --disable-mikmod", for
-           example), otherwise configure will try to sort out the best one for
-           your system. Choice is a wonderful thing.  :)
-01042002 - Forgot to bump playsound's version to match SDL_sound's. Fixed.
-           Added some notes to the top of COPYING about other libraries, etc.
-           A real MIDI decoder (using a hacked version of the hacked version
-           of Timidity from SDL_mixer) is now in place and working well,
-           thanks to Torbjörn.
-01012002 - Happy New Year. Added some debug output to wav.c for future
-           codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point
-           to Loki's webpage.
-12302001 - Upped version to 0.1.4.
-12272001 - Added --audiobuf and --decodebuf options to playsound to make
-           tracking down a bug in the ADPCM decoder easier (plus, it could
-           help for benchmarking, etc later on...). Found a printf() bug in
-           playsound (extra comma in there...). ADPCM decoder appears to be
-           functional now. Tried to add ElectricFence support to
-           configure.in, and failed. All this libtool/autoconf stuff makes my
-           head hurt.
-12262001 - Changed remaining references to the "LICENSE" file into "COPYING".
-           Work progresses on the ADPCM-compressed .wav decoder. Updates to
-           the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was
-           badly broken. Fixed.
-12162001 - FLAC decoder now checks for the magic number unless the file
-           extension is recognized. This was changed back because searching
-           for metadata, while probably more effective, is VERY expensive (and
-           useless) on non-FLAC streams.
-12052001 - Put our names in a "--credits" option in playsound, and put the
-           standard GNU disclaimers in there too, for good measure. Renamed
-           LICENSE to COPYING to match GNU standards more closely (and to
-           end Max's torment.  :)  ) Tweaks to wav.c, and work on aiff.c to
-           make it easier to support multiple audio formats (for compression
-           handling later down the road).
-11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for
-           previous decoding failures and sets an appropriate error, handles
-           decoders that change their buffers on the fly (such as the FLAC
-           decoder), and deals with out-of-memory conditions more gracefully.
-11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some
-           problems with Sound_DecodeAll(). For local testing of this bug,
-           added a --predecode command line to playsound. Minor fixes to
-           theoretical bugs in Sound_FreeSample(). playsound no longer
-           buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in
-           SDL_sound.h ...
-11192001 - FLAC decoder cleanups from Torbjörn.
-11092001 - Torbjörn fixes playsound's audio callback after I broke it, again.
-           A bug in configure.in was preventing SMPEG from being used unless
-           --enable-debug was set; fixed. Changed this file to list latest
-           changes first. Torbjörn submitted a FLAC decoder that utilizes
-           libFLAC (http://flac.sf.net/). Cool.
-11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file
-           extensions each. Playsound has been updated to handle this.
-           Playsound now registers a SIGINT handler, so you can skip tracks
-           and/or abort the way that mpg123 does.
-10232001 - Rewrote playsound.c's audio_callback() to no longer need the
-           overflow buffer hack, which streamlines it a little and trims the
-           memory requirements for playsound by about 16 kilobytes.
-10172001 - Torbjörn catches a problem with the overflow buffer in playsound's
-           audio callback.
-10152001 - Torbjörn sends in a default sample format for the MIDI decoder,
-           and the starts of the audio conversion funcitonality (ripped
-           from SDL). Officially released 0.1.3. Added LICENSE and
-           CHANGELOG to the distribution. (Again, from Torbjörn) added in
-           the start of a tweaked audio converter.
-10122001 - Torbjörn Andersson submitted command line enhancements to
-           playsound, and I cleaned up the --help output.
-10092001 - Patches to shn.c for Visual C compatibility. Visual C project files
-           available from the website. Changed Corona688 to Tyler Montbriand
-           in CREDITS. Upped version to 0.1.3.
-10082001 - Restructured decoders/wav.c to allow for multiple formats, and
-           put the start of a handler for the ADPCM format in place.
-10072001 - Changed the way decoders/mod.c handles samplerate so that it should
-           work universally. This isn't an ideal solution, but it's probably
-           the best we can do without rewriting mikmod. Made a change to ogg.c
-           for portability: changed an int64_t to ogg_int64_t.
-10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains.
-10052001 - Removed #include "SDL_endian" from aiff.c.
-10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to
-           #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with
-           the other decoders.
-10032001 - After hours of tracking down a bogus pointer, the SHN decoder works!
-           I can die happy. :)  Max placated me with an --enable-debug option
-           so I could stop my whining. Other autoconf goodies (such as
-           reenabling -Werror for debug builds, etc). Torbjörn brings in a
-           MIDI decoder, which reads from a Timidity process through a pipe.
-           Changed playsound to open the audio device to match the properties
-           of each sound file, which results in less conversion (and therefore,
-           more chance of correct playback).
-10022001 - Changed a comment in mod.c to not refer to "the mikmod
-           directory" anymore. Committed Torbjörn's patch for MP3 detection.
-           (better late than never). __Sound_strcasecmp() now handles NULL
-           strings gracefully, fixing the crash with "playsound bootstrap".
-           More work on the SHN decoder.
-10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder.
-09252001 - More autoconf work. Gave Max Horn write access to the CVS
-           repository, so I don't drive him nuts tweaking this thing.  :)
-           Fixed a const complaint and some other stuff needed for compilation
-           under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
-           in CVS, even though it isn't ready (and doesn't even compile). Do
-           NOT enable it in your build!
-09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
-           SMPEG mixes each chunk of decoded data with whatever is already
-           in the buffer you give it. I hate that. I'm going to patch SMPEG
-           to let the programmer enable and disable that behaviour in a given
-           (SMPEG *), since it's just a CPU eater in this case. The _D(())
-           macro is now SNDDBG(()), since _D is taken on MacOS X's version of
-           gcc (which was bound to happen on some platform sooner than later
-           anyhow). Renamed test_sdlsound to playsound, and made it more
-           robust in general: fixed potential overflow in audio_callback,
-           made it chatter less, made it take multiple files and some other
-           command lines. Initial autoconf support, thanks to Max Horn.
-09222001 - Torbjörn Andersson strikes again, with a collection of patches.
-           First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
-           based on MikMod. This inspired me to add two more methods to
-           Sound_DecoderFunctions: init() and quit(). Third, a fix to
-           decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
-           or not. I removed the multiple-streams-per-rwops code, after
-           discussion on the mailing list. The init() and quit() methods
-           led to the possibility that certain decoders will flag themselves
-           as unavailable at runtime, and SDL_sound now handles this.
-           Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
-           PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
-09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
-           the .WAV decoder (whoops...screwed up my own search-and-replace.
-           Hah.), made an attempt at putting multiple sound streams behind
-           one RWops (gotta think on that one first), and, most importantly,
-           added an AIFF decoder, which is very cool.
-09192001 - Added a skeleton decoder source file. Changed voc_read() to
-           voc_read_waveform(), so it wouldn't be confused with VOC_read().
-           Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
-           we were swapping byte order of data ourselves. Fixed). Added basic
-           .WAV support. Fixed Makefile so that -I. is always first;
-           otherwise, a previously installed header might get used for the
-           compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
-           since SDL.h doesn't, for some reason. Moved version defines in
-           SDL_sound.h to top of file so I can find them.  :)
-           Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
-           fix a segfault (I forgot to put a NULL terminator at the end of
-           the available_decoders array), fixing the only bug preventing the
-           test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
-           decoder. Rewrote the test program's SDL audio callback to be more
-           robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
-           in the VOC decoder.
-09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
-           wrote the Reference Counting RWops wrapper. Added other little
-           things like the _D(()) macro. Added VOC support, which went up with
-           surprisingly little struggle, which means it MUST be leaking
-           memory.  :)
-09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
-           So...tired. Everything's different.  :)
-           Also put in a RAW decoder and a simple test program.
-09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
-09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
-
---ryan. (icculus@icculus.org)
-
-/* end of CHANGELOG ... */
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CHANGELOG.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,385 @@
+/*
+ * CHANGELOG.
+ */
+
+04182008 - Include <math.h> in shn.c.
+04172008 - Look for Speex includes in new directory. Converted all text
+           encoding from ISO-8859-1 to UTF-8. Fixed "make dist" script for
+           dealing with Subversion instead of CVS. Added Speex to the README.
+04112008 - Check if Speex header has bogus data (CVE-2008-1686).
+08062007 - Updated my email address. Added -fvisibility=hidden support.
+07152007 - Minor correction in Timidity resampling code (Thanks, Sam!).
+07062007 - Fixed uninitialized buffer in mpglib. (Thanks, Phil!).
+10292006 - Fixed bogus memory dereference when SMPEG fails init (thanks, Chris!)
+10272006 - FLAC 1.1.3 breaks their API _again_, so we try to do the right
+           thing at build time. (Thanks, Josh!).
+07282006 - Ogg Vorbis decoding defaults to system byte order now.
+05122006 - Patched to get mpglib compiling again (thanks, Sam!).
+03312006 - Wedged in a temporary hack for Speex rewinding.
+12172005 - Fixed gcc4 whining in playsound_simple.c.
+12062005 - Trimmed a bunch of junk out of the build system, and now it works
+           on Mac OS X again.
+10122005 - Check for libmodplug headers in two possible places (thanks, Tyler!)
+10012005 - Added playsound_simple.c.
+09142005 - Happy September. Patched smpeg.c and some other things to compile.
+01062005 - Fixed Project Builder project files (Thanks, Martin!)
+11122004 - Fixed automake nonsense. Fixed logic bug in voc decoder.
+07032004 - Removed altcvt from the source tree. Started pounding out initial
+           mixer implementation.
+05152004 - Added Sound_NewSampleFromMem(), and implementation of RWops pooling.
+05112004 - Added Sound_GetDuration() and moved total_time out of Sound_Sample
+           struct and into it's opaque data...this fixes binary compatibility
+           with apps written for SDL_sound 1.0.
+05082004 - Started 1.1.0 development branch with code to determine the total
+           length of a sample (thanks to Wesley, Eric, Wang, and Ahilan!)...
+           this patch was originally committed to CVS on 10252003, but it is
+           getting re-merged in the svn repository. Fixed "bootstrap" to
+           work with MacOSX.
+05072004 - Backed out some commits, converted repository to Subversion, and
+           branched off to a 1.1.0 development tree. Changed MikMod URL...old
+           one is now a porn site.  :(
+10252003 - VOC decoder was broken. Now it isn't.
+10142003 - Build system fix: acinclude.m4 had some word wrapping badness.
+10122003 - Fixed "make dist" behaviour to not packaged generated docs, and
+           made sure other files are always packaged, regardless of config.
+           Upped version to 1.0.1.
+10102003 - Changed some SDL_Error()s to __Sound_SetError() in new DLS code
+           to fix linking issues.
+10052003 - Fixed memory corruption when freeing DLS instruments,
+           and bug when timidity is initialized multiple times (Thanks, Sam!).
+09252003 - Sam Lantinga added support for DLS instruments to the MIDI decoder.
+09132003 - Happy September. Added Speex (.spx) decoder.
+08052003 - Fixed MIDI decoder on bigendian systems.
+03102003 - Never actually created samplelist_mutex (Thanks, Glenn Maynard!).
+01302003 - Patches to make SDL_sound more Visual C happy (Thanks, Eric!).
+01122003 - Fix to smpeg.c's rewinding code (Thanks, Eric). Put Visual C 6
+           project files in CVS, without external binaries (Thanks, Eric).
+12212002 - Fixed ogg.c to decode a full buffer at a time instead of one ogg
+           packet per call, and mikmod has a check during initialization to
+           prevent a clash with SDL_mixer (Thanks, Eric).
+12092002 - Changed Sound_Init()'s call to SDL_Init() to SDL_InitSubSystem(),
+           to prevent unwanted use of the SDL parachute (thanks, Glenn).
+10092002 - Fixed a "make dist" issue and upped version to 1.0.0! Woohoo!
+09302002 - libFLAC broke their API (again!) for version 1.0.4. That was the
+           last straw. I ripped the version detection and obsolete FLAC
+           support out, so you need libFLAC 1.0.4 for that decoder now (and
+           they'll probably break the API again for 1.0.5. Argh).
+09262002 - Happy September. Fixed SDLCALL issues in SDL_sound.h, so it should
+           work with Win32/WinCE builds again. I hope. Merged latest altcvt
+           from Frank into CVS.
+08222002 - Borland project files in CVS, thanks to Dominique Louis. There are
+           project files for C++ Builder 6 (Windows), C++ Builder for Linux
+           (aka Kylix 3) and Borland's C++ Command line compiler.
+08172002 - Timidity memory leak cleanup by Torbjörn.
+07292002 - Valgrind cleanups; memory leak patches, etc.
+07212002 - done_flag was not being reset between files in playsound, so the
+           first file would playback, and then any following tracks in a given
+           run would "finish" immediately. Fixed.
+07132002 - More altcvt fixes from Frank Ranostaj.
+07122002 - Changed inline keyword to compile universally.
+07102002 - Fixed a bug in command line handling in playsound.c. Fixes from
+           Torbjörn and myself to get flac.c friendly between versions of
+           libFLAC. Mutex'd a potential race condition in decoders/modplug.c.
+           FIXME cleanups here and there.
+07092002 - Fixed typo in documentation (SDL_sound.h).
+07052002 - Cleaned up some stuff in playsound.c, removing some FIXMEs.
+           Commandline validation is improved, too. FIXME removal in
+           voc.c; should report i/o errors correctly now. Changed DECLSPEC
+           to SNDDECLSPEC to prevent SDL conflict, and added SDLCALL support.
+           Removed all instances of Sound_SetError()...now they are either
+           __Sound_SetError or BAIL*_MACRO.
+07022002 - Added WinCE support pack to website, updated INSTALL with CE info.
+           More altcvt fixes from Frank Ranostaj.
+07012002 - Fixed configure.in to work around bug in older autoconfs. Started
+           merging Tyler's WinCE (PocketPC) port. Added checks for assert.h
+           and signal.h to configure.in/config.h.in, and #if HAVE_*_H checks
+           where appropriate in the code. Moved #include <assert.h> (along
+           with the HAVE_ASSERT_H check) to SDL_sound_internal.h, and removed
+           unnecessary #includes from the individual source files. Added
+           "md_reverb = 1;" to MIKMOD_init(). Modplug got some WinCE-specific
+           setting tweaks, and some settings maintanance code. configure.in
+           checks if setbuf() is available.
+06292002 - More altcvt fixes from Frank Ranostaj...mostly working now?
+06252002 - More altcvt fixes from Frank Ranostaj.
+06132002 - Patch from Torbjörn to fix stereo AIFF files.
+06212002 - More altcvt fixes from Frank Ranostaj.
+06132002 - Patch from Torbjörn to make the WAV decoder more tolerant.
+06122002 - Committed some altcvt enhancements from Frank Ranostaj.
+06112002 - Fixed some debug messages in smpeg.c and mpglib.c.
+06072002 - Manpages! Finally installed Doxygen and scratched together a
+           Doxyfile. After some revision to physfs.h, we've got a rather
+           nice API reference.
+06062002 - Added URLs for official and unofficial versions of ModPlug in
+           decoders/modplug.c. Cleaned up some FIXMEs.
+05222002 - Torbjörn sent in some more fixes for altcvt: mono to stereo
+           conversion works, now.
+05222002 - Torbjörn sent in some initial cleanups and fixes for altcvt, and
+           fixed a bug in playsound when not all three of --rate, --channels
+           and --format are specified.
+05202002 - Some .cvsignores from Max and me. Added a seek implementations for
+           the SMPEG, ogg, aiff, wav-adpcm, voc, and au decoders. Added a seek
+           stub to quicktime.c. playsound now takes milliseconds in the seek
+           lists: --seek "00:00:400" or whatnot. Corrected playsound's usage
+           text. Other au.c cleanups for extra robustness. Added an
+           experimental audio converter that Frank Ranostaj sent to the SDL
+           mailing list about a month ago: enable it with --enable-altcvt at
+           configure time, but be warned that it doesn't work very well right
+           now.
+04292002 - Darrell Walisser updated the Mac Classic and OS X project
+           files, fixed some portability issues, and added an
+           experimental decoder that uses Apple's QuickTime libraries
+           (see decoders/quicktime.c). I've included the Mac project files
+           in CVS, now. Removed all use of alloca() from playsound.
+04242002 - Added --seek option and bugfixes to playsound.c. Torbjörn comes
+           through with seek support for the FLAC, MIDI, and ModPlug
+           decoders (and some stub code for MikMod), and a bugfix for sample
+           flag manipulation in the base library (and his own --seek code for
+           playsound, which unfortunately we're not using).
+04232002 - Cleaned up the playsound command line handling. Most command line
+           options (--rate, --format, --predecode, etc) are specified per-file
+           and reset to their defaults after each sample is played back.
+           --loop now takes a numeric argument: --loop 2 will playback the
+           sample three times (one playback and two loops). Added Darrell
+           to the playsound credits.
+04212002 - Initial work to add a Sound_Seek() API. Removed the NEEDSEEK
+           sample flag (replaced it with CANSEEK). Hack to change the internal
+           Sound_SetError() function to __Sound_SetError(). Added internal
+           function __Sound_convertMsToBytePos().
+04082002 - Cleaned up the archive support in playsound a little bit, and
+           fixed a PhysicsFS bug in the process.
+03252002 - Win32 patches and fixes from Tyler Montbriand: handled "inline"
+           keyword, fixed SNDDBG macros in mpglib, and renamed a conflicting
+           file (decoders/mpglib/common.c to decoders/mpglib/mpglib_common.c).
+03172002 - Removed an unneeded #include in mpglib that broke build on BeOS.
+           mpglib seems to work find on BeOS. Reworked some of mpglib.c so we
+           can determine the audio format when accepting the data stream. Some
+           other minor cleanups here and there.
+03162002 - Tied the PhysicsFS code into the build system (code disabled if
+           physfs not found or --disable-physfs passed to ./configure.)
+03152002 - Added PhysicsFS support to playsound, so you can play sound files
+           that are in ZIP files without unzipping them. Needs to be merged
+           into build system (I was just testing my PhysFS->RWops glue code).
+03142002 - Changed configure script's --enable-vorbis to --enable-ogg. Removed
+           global state variable from mpglib, so it should be reentrant now
+           (patches sent to mpglib's actual maintainer). playsound can now
+           read from stdin.
+03102002 - Added a FIXME note to decoders/mpglib.c. playsound now reports
+           errors in the thread where they occured, which also fixes a double
+           report of errors during predecoding. Removed all calls to exit() in
+           mpglib. These calls now report errors correctly to SDL_sound, which
+           passes them on to the application (patch also sent to mpglib's
+           actual maintainer). Replaced all stderr chatter in mpglib with
+           Sound_SetError() calls.
+03072002 - decoders/mpglib.c now disregards ID3 tags instead of passing them
+           on as valid MP3 data to mpglib. Added some (buggy) example code for
+           adjusting an audio stream's volume (via the new --volume command
+           line in playsound).
+03032002 - Fixed mpglib's build configuration to include general build flags
+           so that things like --enable-debug work as expected.
+02212002 - Changed SMPEG's URL to point to the icculus.org site. Added an
+           mpglib decoder (internal to SDL_sound; relies on no external libs)
+           and changes mp3.c to smpeg.c (and other associated things).
+02112002 - Committed a patch from Torbjörn to fix incorrect memory accesses
+           in the Timidity code. Changed the magic number in the AU decoder
+           to be bigendian (seems appropriate). Updated README for
+           completeness, and TODO for accuracy. Darrell sent in updated
+           MacOS X Project Builder files (on the website).
+02072002 - Committed a patch Torbjörn sent in awhile ago for preventing
+           confusion with Timidity++-specific stuff in the timidity.cfg file.
+           Tyler Montbriand sent in an updated Visual C package.
+           Updated SDL_sound.h's comments a little. Upped version to 0.1.5.
+02052002 - Fixed a cleanup I broke last night. Added CWProject.sit to the
+           EXTRA_DIST section of Makefile.am, and updated the README with
+           MacOS (9/X) install instructions.
+02042002 - Darrell Walisser submitted some cleanups and CodeWarrior project
+           files for MacOS 9. Sweet!
+01232002 - Max fixed decoders/Makefile.am to work with seperate build
+           directories, and corrected some dates in this file.
+01192002 - Torbjörn sent in patches implementing the rewind method for the
+           rest of the decoders except shn.c, for which I added a kludged
+           implementation. Added more info to the README. Hunted down the
+           reason why SMPEG can't decode before calling SDL_OpenAudio(), and
+           it can't be fixed without a change to SMPEG (not MY fault! :) ).
+           Made ModPlug take priority over MikMod when selecting a decoder.
+           Mutex-protected the internal samples list, and fixed some bugs in
+           the management of that list. Changed some stuff to use uniform
+           coding conventions.
+01182002 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion
+           bug I introduced yesterday.
+01172002 - Implemented Sound_Rewind(), and added a --loop command line to
+           playsound for testing. Rewrote the audio callback to handle looping
+           with both predecoded and streamed samples. Most of the decoders
+           just have an assert(0) in their internal rewinding method at this
+           point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now.
+           (...and skeleton.c, for what that's worth.) A few tweaks in the
+           core API implementation to fix unlikely but possible leaks.
+01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked
+           playsound to try and wait until SDL has completed playing a given
+           sound before closing the audio device. Changed a macro in
+           decoders/shn.c to be more uniform with the other decoders.
+           SDL_sound error messages are now maintained on a per-thread basis,
+           and do not interfere with SDL_[GS]etError() anymore.
+01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file
+           extension handling.
+01092002 - Torbjörn comes through with a ModPlug-based decoder, which should
+           work nicely for decoding multiple .MODs at once. Now we need to
+           figure out what to do with two decoders that can decode the same
+           file. For now, if you explicitly want either MikMod or ModPlug, you
+           should explicitly enable one decoder and disable the other on the
+           configure command line ("--enable-modplug --disable-mikmod", for
+           example), otherwise configure will try to sort out the best one for
+           your system. Choice is a wonderful thing.  :)
+01042002 - Forgot to bump playsound's version to match SDL_sound's. Fixed.
+           Added some notes to the top of COPYING about other libraries, etc.
+           A real MIDI decoder (using a hacked version of the hacked version
+           of Timidity from SDL_mixer) is now in place and working well,
+           thanks to Torbjörn.
+01012002 - Happy New Year. Added some debug output to wav.c for future
+           codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point
+           to Loki's webpage.
+12302001 - Upped version to 0.1.4.
+12272001 - Added --audiobuf and --decodebuf options to playsound to make
+           tracking down a bug in the ADPCM decoder easier (plus, it could
+           help for benchmarking, etc later on...). Found a printf() bug in
+           playsound (extra comma in there...). ADPCM decoder appears to be
+           functional now. Tried to add ElectricFence support to
+           configure.in, and failed. All this libtool/autoconf stuff makes my
+           head hurt.
+12262001 - Changed remaining references to the "LICENSE" file into "COPYING".
+           Work progresses on the ADPCM-compressed .wav decoder. Updates to
+           the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was
+           badly broken. Fixed.
+12162001 - FLAC decoder now checks for the magic number unless the file
+           extension is recognized. This was changed back because searching
+           for metadata, while probably more effective, is VERY expensive (and
+           useless) on non-FLAC streams.
+12052001 - Put our names in a "--credits" option in playsound, and put the
+           standard GNU disclaimers in there too, for good measure. Renamed
+           LICENSE to COPYING to match GNU standards more closely (and to
+           end Max's torment.  :)  ) Tweaks to wav.c, and work on aiff.c to
+           make it easier to support multiple audio formats (for compression
+           handling later down the road).
+11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for
+           previous decoding failures and sets an appropriate error, handles
+           decoders that change their buffers on the fly (such as the FLAC
+           decoder), and deals with out-of-memory conditions more gracefully.
+11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some
+           problems with Sound_DecodeAll(). For local testing of this bug,
+           added a --predecode command line to playsound. Minor fixes to
+           theoretical bugs in Sound_FreeSample(). playsound no longer
+           buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in
+           SDL_sound.h ...
+11192001 - FLAC decoder cleanups from Torbjörn.
+11092001 - Torbjörn fixes playsound's audio callback after I broke it, again.
+           A bug in configure.in was preventing SMPEG from being used unless
+           --enable-debug was set; fixed. Changed this file to list latest
+           changes first. Torbjörn submitted a FLAC decoder that utilizes
+           libFLAC (http://flac.sf.net/). Cool.
+11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file
+           extensions each. Playsound has been updated to handle this.
+           Playsound now registers a SIGINT handler, so you can skip tracks
+           and/or abort the way that mpg123 does.
+10232001 - Rewrote playsound.c's audio_callback() to no longer need the
+           overflow buffer hack, which streamlines it a little and trims the
+           memory requirements for playsound by about 16 kilobytes.
+10172001 - Torbjörn catches a problem with the overflow buffer in playsound's
+           audio callback.
+10152001 - Torbjörn sends in a default sample format for the MIDI decoder,
+           and the starts of the audio conversion funcitonality (ripped
+           from SDL). Officially released 0.1.3. Added LICENSE and
+           CHANGELOG to the distribution. (Again, from Torbjörn) added in
+           the start of a tweaked audio converter.
+10122001 - Torbjörn Andersson submitted command line enhancements to
+           playsound, and I cleaned up the --help output.
+10092001 - Patches to shn.c for Visual C compatibility. Visual C project files
+           available from the website. Changed Corona688 to Tyler Montbriand
+           in CREDITS. Upped version to 0.1.3.
+10082001 - Restructured decoders/wav.c to allow for multiple formats, and
+           put the start of a handler for the ADPCM format in place.
+10072001 - Changed the way decoders/mod.c handles samplerate so that it should
+           work universally. This isn't an ideal solution, but it's probably
+           the best we can do without rewriting mikmod. Made a change to ogg.c
+           for portability: changed an int64_t to ogg_int64_t.
+10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains.
+10052001 - Removed #include "SDL_endian" from aiff.c.
+10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to
+           #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with
+           the other decoders.
+10032001 - After hours of tracking down a bogus pointer, the SHN decoder works!
+           I can die happy. :)  Max placated me with an --enable-debug option
+           so I could stop my whining. Other autoconf goodies (such as
+           reenabling -Werror for debug builds, etc). Torbjörn brings in a
+           MIDI decoder, which reads from a Timidity process through a pipe.
+           Changed playsound to open the audio device to match the properties
+           of each sound file, which results in less conversion (and therefore,
+           more chance of correct playback).
+10022001 - Changed a comment in mod.c to not refer to "the mikmod
+           directory" anymore. Committed Torbjörn's patch for MP3 detection.
+           (better late than never). __Sound_strcasecmp() now handles NULL
+           strings gracefully, fixing the crash with "playsound bootstrap".
+           More work on the SHN decoder.
+10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder.
+09252001 - More autoconf work. Gave Max Horn write access to the CVS
+           repository, so I don't drive him nuts tweaking this thing.  :)
+           Fixed a const complaint and some other stuff needed for compilation
+           under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
+           in CVS, even though it isn't ready (and doesn't even compile). Do
+           NOT enable it in your build!
+09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
+           SMPEG mixes each chunk of decoded data with whatever is already
+           in the buffer you give it. I hate that. I'm going to patch SMPEG
+           to let the programmer enable and disable that behaviour in a given
+           (SMPEG *), since it's just a CPU eater in this case. The _D(())
+           macro is now SNDDBG(()), since _D is taken on MacOS X's version of
+           gcc (which was bound to happen on some platform sooner than later
+           anyhow). Renamed test_sdlsound to playsound, and made it more
+           robust in general: fixed potential overflow in audio_callback,
+           made it chatter less, made it take multiple files and some other
+           command lines. Initial autoconf support, thanks to Max Horn.
+09222001 - Torbjörn Andersson strikes again, with a collection of patches.
+           First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
+           based on MikMod. This inspired me to add two more methods to
+           Sound_DecoderFunctions: init() and quit(). Third, a fix to
+           decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
+           or not. I removed the multiple-streams-per-rwops code, after
+           discussion on the mailing list. The init() and quit() methods
+           led to the possibility that certain decoders will flag themselves
+           as unavailable at runtime, and SDL_sound now handles this.
+           Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
+           PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
+09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
+           the .WAV decoder (whoops...screwed up my own search-and-replace.
+           Hah.), made an attempt at putting multiple sound streams behind
+           one RWops (gotta think on that one first), and, most importantly,
+           added an AIFF decoder, which is very cool.
+09192001 - Added a skeleton decoder source file. Changed voc_read() to
+           voc_read_waveform(), so it wouldn't be confused with VOC_read().
+           Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
+           we were swapping byte order of data ourselves. Fixed). Added basic
+           .WAV support. Fixed Makefile so that -I. is always first;
+           otherwise, a previously installed header might get used for the
+           compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
+           since SDL.h doesn't, for some reason. Moved version defines in
+           SDL_sound.h to top of file so I can find them.  :)
+           Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
+           fix a segfault (I forgot to put a NULL terminator at the end of
+           the available_decoders array), fixing the only bug preventing the
+           test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
+           decoder. Rewrote the test program's SDL audio callback to be more
+           robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
+           in the VOC decoder.
+09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
+           wrote the Reference Counting RWops wrapper. Added other little
+           things like the _D(()) macro. Added VOC support, which went up with
+           surprisingly little struggle, which means it MUST be leaking
+           memory.  :)
+09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
+           So...tired. Everything's different.  :)
+           Also put in a RAW decoder and a simple test program.
+09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
+09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
+
+--ryan. (icculus@icculus.org)
+
+/* end of CHANGELOG ... */
+
--- a/COPYING	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,524 +0,0 @@
-Please note that the included source from Timidity, the MIDI decoder, is also
- licensed under the following terms (GNU LGPL), but can also be used
- separately under the GNU GPL, or the Perl Artistic License. Those licensing
- terms are not reprinted here, but can be found on the web easily.
-
-Other external libraries (such as Ogg Vorbis, SMPEG, etc) have their own
- licenses which you should be aware of before including the related code
- in your configuration. Most (if not all) are also under the LGPL, but are
- external projects and we've got no control over them.
-
-If you want to use SDL_sound under a closed-source license, please contact
- Ryan (icculus@icculus.org), and we can discuss an alternate license for
- money to be distributed between the contributors to this work, but I'd
- encourage you to abide by the LGPL, since the usual concern is whether you
- can use this library without releasing your own source code (you can).
-
-
--------------------
-
-
-		  GNU LESSER GENERAL PUBLIC LICENSE
-		       Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
-     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-[This is the first released version of the Lesser GPL.  It also counts
- as the successor of the GNU Library Public License, version 2, hence
- the version number 2.1.]
-
-			    Preamble
-
-  The licenses for most software are designed to take away your
-freedom to share and change it.  By contrast, the GNU General Public
-Licenses are intended to guarantee your freedom to share and change
-free software--to make sure the software is free for all its users.
-
-  This license, the Lesser General Public License, applies to some
-specially designated software packages--typically libraries--of the
-Free Software Foundation and other authors who decide to use it.  You
-can use it too, but we suggest you first think carefully about whether
-this license or the ordinary General Public License is the better
-strategy to use in any particular case, based on the explanations below.
-
-  When we speak of free software, we are referring to freedom of use,
-not price.  Our General Public Licenses are designed to make sure that
-you have the freedom to distribute copies of free software (and charge
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-it if you want it; that you can change the software and use pieces of
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-  To protect your rights, we need to make restrictions that forbid
-distributors to deny you these rights or to ask you to surrender these
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-it.  And you must show them these terms so they know their rights.
-
-  We protect your rights with a two-step method: (1) we copyright the
-library, and (2) we offer you this license, which gives you legal
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-
-  Finally, software patents pose a constant threat to the existence of
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-General Public License, applies to certain designated libraries, and
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-
-That's all there is to it!
-
-
--- a/CREDITS	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
- ----------------------
- | SDL_sound credits. |
- ----------------------
-
-Initial API interface and implementation,
-RAW driver,
-VOC driver,
-SMPEG driver,
-MPGLIB driver,
-WAV driver,
-OGG driver,
-SHN driver,
-Unix support,
-BeOS support:
-    Ryan C. Gordon
-
-Bug fixes,
-FreeBSD testing:
-    Tsuyoshi Iguchi
-
-Code cleanups,
-SMPEG fixes,
-AIFF driver,
-MikMod driver,
-MIDI driver,
-ModPlug driver,
-FLAC driver:
-    Torbjörn Andersson
-
-autoconf,
-MacOS X support:
-    Max Horn
-
-win32 support,
-PocketPC support,
-other fixes:
-    Tyler Montbriand
-
-AU driver,
-    Mattias Engdegård
-
-MacOS Classic support,
-quicktime decoder,
-OS X fixes:
-    Darrell Walisser
-
-Alternate audio conversion code:
-    Frank Ranostaj
-
-Initial Borland C++ project files:
-    Dominique Louis
-
-Bugfixes and stuff:
-    Eric Wing
-
-FLAC 1.1.3 updates:
-    Josh Coalson
-
-SMPEG fixes:
-    Chris Nelson
-
-Other stuff:
-    Your name here! Patches go to icculus@icculus.org ...
-
-/* end of CREDITS ... */
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CREDITS.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,66 @@
+ ----------------------
+ | SDL_sound credits. |
+ ----------------------
+
+Initial API interface and implementation,
+RAW driver,
+VOC driver,
+SMPEG driver,
+MPGLIB driver,
+WAV driver,
+OGG driver,
+SHN driver,
+Unix support,
+BeOS support:
+    Ryan C. Gordon
+
+Bug fixes,
+FreeBSD testing:
+    Tsuyoshi Iguchi
+
+Code cleanups,
+SMPEG fixes,
+AIFF driver,
+MikMod driver,
+MIDI driver,
+ModPlug driver,
+FLAC driver:
+    Torbjörn Andersson
+
+autoconf,
+MacOS X support:
+    Max Horn
+
+win32 support,
+PocketPC support,
+other fixes:
+    Tyler Montbriand
+
+AU driver,
+    Mattias Engdegård
+
+MacOS Classic support,
+quicktime decoder,
+OS X fixes:
+    Darrell Walisser
+
+Alternate audio conversion code:
+    Frank Ranostaj
+
+Initial Borland C++ project files:
+    Dominique Louis
+
+Bugfixes and stuff:
+    Eric Wing
+
+FLAC 1.1.3 updates:
+    Josh Coalson
+
+SMPEG fixes:
+    Chris Nelson
+
+Other stuff:
+    Your name here! Patches go to icculus@icculus.org ...
+
+/* end of CREDITS ... */
+
--- a/INSTALL	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,105 +0,0 @@
-Building is pretty easy. Please read README, too, as it duplicates and
-expands upon much of this information.
-
-
-ALL PLATFORMS:
-
-Please understand your rights and mine: read the text file COPYING in the root
-of the source tree. If you can't abide by it, delete this source tree now.
-
-The best documentation for the SDL_sound API is SDL_sound.h. It is VERY
-heavily commented, and makes an excellent, in-depth reference to all the
-functions. The official API reference is generated from this file with
-a program called "Doxygen" (http://www.doxygen.org/)
-
-
-Borland C++ Builder for Linux (Kylix 3):
- Unzip the "borland.zip" file in the root of the source tree and use the
- project files in the newly-created Borland/k3 directory. Makefiles for the
- command line compiler are in Borland/freebcc ...
-
-
-Unix:
- (If you pulled the source from CVS), run ./bootstrap
-
- run ./configure --help, and see if there's any options you need. Rerun
- configure with those options. If this is confusing to you, just run
- ./configure with no options: the defaults are generally decent, and
- configure is usually smart enough to figure out what's best..
-
- If configuration succeeded, run "make".
-
- Run "make install" as root to install the library for use on your system.
-
- This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
- MacOS X. Reports of success and failure are welcome.
-
-
-MacOS 9 users:
- Included with the source is CWProject.sit, which contains project files for
- CodeWarrior 5.0 and later.
-
-
-MacOS X command line tools:
- You can use the "UNIX" instructions above if you like the command line tools.
-
-
-MacOS X Project Builder:
- If you prefer to use Project Builder, use the project files included with
- this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound
- folder. This archive contains several external libraries you would have 
- to download/install manually if you used the command line tools (these
- libraries are for extra decoders, and are NOT required for SDL_sound to
- function...however, without them, the number of sound formats you can
- decode is reduced.)
-
-
-BeOS:
- You can use the "UNIX" instructions above, too.
-
-
-Win32 Visual C:
- For Visual C, use:
-   http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
- ...and unzip it somewhere. This zipfile has a complete copy of the
- SDL_sound sources, Visual C project files, and several external libraries,
- too. This zip is everything you should need, and you can scrap this copy of
- the source.
-
-
-Win32 Cygwin:
- Cygwin users can try their luck with the Unix build instructions in this
- tarball instead.
-
-
-Win32 Borland C++ Builder 6:
- Unzip the "borland.zip" file in the root of the source tree and use the
- project files in the newly-created Borland/bcb6 directory. Makefiles for the
- command line compiler are in Borland/freebcc ... these are unmaintained, and
- you will need to go find the external libraries you want to use (those that
- wish to maintain these project files should contact me).
-
-
-If building is successful, there will be a shared library and a binary
- called "playsound".
-
-
-Windows CE (Microsoft PocketPC):
- You'll need Microsoft's PocketPC development environment, and this zipfile:
-   http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip
-
- Unzip that into the root of this source tree. The new "wce" directory has
-  project files, and the source to some of the external decoders is included.
-  Note that not all of the decoders are supported on PocketPC (but please, do
-  send us patches if you get them working!)
-
-
-OTHER PLATFORMS:
-
-Send me patches, and instructions, and I'll list them here. Consider 
-joining the SDL_sound mailing list. Details are at:
-   http://icculus.org/SDL_sound/
-
---ryan. (icculus@icculus.org)
-
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/INSTALL.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,105 @@
+Building is pretty easy. Please read README, too, as it duplicates and
+expands upon much of this information.
+
+
+ALL PLATFORMS:
+
+Please understand your rights and mine: read the text file COPYING in the root
+of the source tree. If you can't abide by it, delete this source tree now.
+
+The best documentation for the SDL_sound API is SDL_sound.h. It is VERY
+heavily commented, and makes an excellent, in-depth reference to all the
+functions. The official API reference is generated from this file with
+a program called "Doxygen" (http://www.doxygen.org/)
+
+
+Borland C++ Builder for Linux (Kylix 3):
+ Unzip the "borland.zip" file in the root of the source tree and use the
+ project files in the newly-created Borland/k3 directory. Makefiles for the
+ command line compiler are in Borland/freebcc ...
+
+
+Unix:
+ (If you pulled the source from CVS), run ./bootstrap
+
+ run ./configure --help, and see if there's any options you need. Rerun
+ configure with those options. If this is confusing to you, just run
+ ./configure with no options: the defaults are generally decent, and
+ configure is usually smart enough to figure out what's best..
+
+ If configuration succeeded, run "make".
+
+ Run "make install" as root to install the library for use on your system.
+
+ This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
+ MacOS X. Reports of success and failure are welcome.
+
+
+MacOS 9 users:
+ Included with the source is CWProject.sit, which contains project files for
+ CodeWarrior 5.0 and later.
+
+
+MacOS X command line tools:
+ You can use the "UNIX" instructions above if you like the command line tools.
+
+
+MacOS X Project Builder:
+ If you prefer to use Project Builder, use the project files included with
+ this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound
+ folder. This archive contains several external libraries you would have 
+ to download/install manually if you used the command line tools (these
+ libraries are for extra decoders, and are NOT required for SDL_sound to
+ function...however, without them, the number of sound formats you can
+ decode is reduced.)
+
+
+BeOS:
+ You can use the "UNIX" instructions above, too.
+
+
+Win32 Visual C:
+ For Visual C, use:
+   http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
+ ...and unzip it somewhere. This zipfile has a complete copy of the
+ SDL_sound sources, Visual C project files, and several external libraries,
+ too. This zip is everything you should need, and you can scrap this copy of
+ the source.
+
+
+Win32 Cygwin:
+ Cygwin users can try their luck with the Unix build instructions in this
+ tarball instead.
+
+
+Win32 Borland C++ Builder 6:
+ Unzip the "borland.zip" file in the root of the source tree and use the
+ project files in the newly-created Borland/bcb6 directory. Makefiles for the
+ command line compiler are in Borland/freebcc ... these are unmaintained, and
+ you will need to go find the external libraries you want to use (those that
+ wish to maintain these project files should contact me).
+
+
+If building is successful, there will be a shared library and a binary
+ called "playsound".
+
+
+Windows CE (Microsoft PocketPC):
+ You'll need Microsoft's PocketPC development environment, and this zipfile:
+   http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip
+
+ Unzip that into the root of this source tree. The new "wce" directory has
+  project files, and the source to some of the external decoders is included.
+  Note that not all of the decoders are supported on PocketPC (but please, do
+  send us patches if you get them working!)
+
+
+OTHER PLATFORMS:
+
+Send me patches, and instructions, and I'll list them here. Consider 
+joining the SDL_sound mailing list. Details are at:
+   http://icculus.org/SDL_sound/
+
+--ryan. (icculus@icculus.org)
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LICENSE.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,524 @@
+Please note that the included source from Timidity, the MIDI decoder, is also
+ licensed under the following terms (GNU LGPL), but can also be used
+ separately under the GNU GPL, or the Perl Artistic License. Those licensing
+ terms are not reprinted here, but can be found on the web easily.
+
+Other external libraries (such as Ogg Vorbis, SMPEG, etc) have their own
+ licenses which you should be aware of before including the related code
+ in your configuration. Most (if not all) are also under the LGPL, but are
+ external projects and we've got no control over them.
+
+If you want to use SDL_sound under a closed-source license, please contact
+ Ryan (icculus@icculus.org), and we can discuss an alternate license for
+ money to be distributed between the contributors to this work, but I'd
+ encourage you to abide by the LGPL, since the usual concern is whether you
+ can use this library without releasing your own source code (you can).
+
+
+-------------------
+
+
+		  GNU LESSER GENERAL PUBLIC LICENSE
+		       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the library's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
+
+
--- a/README	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,58 +0,0 @@
-SDL_sound. An abstract soundfile decoder.
-
-SDL_sound is a library that handles the decoding of several popular sound file
- formats, such as .WAV and .MP3. It is meant to make the programmer's sound
- playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
- it data directly from one of many sources, and then reads the decoded
- waveform data back at her leisure. If resource constraints are a concern,
- SDL_sound can process sound data in programmer-specified blocks. Alternately,
- SDL_sound can decode a whole sound file and hand back a single pointer to the
- whole waveform. SDL_sound can also handle sample rate, audio format, and
- channel conversion on-the-fly and behind-the-scenes, if the programmer
- desires.
-
-Please check the website for the most up-to-date information about SDL_sound:
-   http://icculus.org/SDL_sound/
-
-SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot
- be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound
- has only been tried with the SDL 1.2 series, but may work on older versions.
- Reports of success or failure are welcome.
-
-Some optional external libraries that SDL_sound can use and where to find them:
- SMPEG (used to decode MP3s): http://icculus.org/smpeg/
- libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
- libSpeex (used to decode SPXs): http://speex.org/
- libFLAC (used to decode FLACs): http://flac.sourceforge.net/
- libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
- libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
-
- Experimental QuickTime support for the Mac is included, but has not been 
- integrated with the build system, and probably doesn't work with 
- QuickTime for Windows.
-
-These external libraries are OPTIONAL. SDL_sound will build and function
- without them, but various sound file formats are not supported unless these
- libraries are available. Unless explicitly disabled during initial build
- configuration, SDL_sound always supports these file formats internally:
-
- - Microsoft .WAV files (uncompressed and MS-ADPCM encoded).
- - Creative Labs .VOC files
- - Shorten (.SHN) files
- - Audio Interchange format (AIFF) files
- - Sun Audio (.AU) files
- - MIDI files
- - MP3 files (internal decoder, different than the one SMPEG uses)
- - Raw waveform data
-
-Building/Installing:
-  Please read the INSTALL document.
-
-Reporting bugs/commenting:
- There is a mailing list available. To subscribe, send a blank email to
- sdlsound-subscribe@icculus.org. This is the best way to get in touch with
- SDL_sound developers.
-
---ryan. (icculus@icculus.org)
-
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/README.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,58 @@
+SDL_sound. An abstract soundfile decoder.
+
+SDL_sound is a library that handles the decoding of several popular sound file
+ formats, such as .WAV and .MP3. It is meant to make the programmer's sound
+ playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
+ it data directly from one of many sources, and then reads the decoded
+ waveform data back at her leisure. If resource constraints are a concern,
+ SDL_sound can process sound data in programmer-specified blocks. Alternately,
+ SDL_sound can decode a whole sound file and hand back a single pointer to the
+ whole waveform. SDL_sound can also handle sample rate, audio format, and
+ channel conversion on-the-fly and behind-the-scenes, if the programmer
+ desires.
+
+Please check the website for the most up-to-date information about SDL_sound:
+   http://icculus.org/SDL_sound/
+
+SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot
+ be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound
+ has only been tried with the SDL 1.2 series, but may work on older versions.
+ Reports of success or failure are welcome.
+
+Some optional external libraries that SDL_sound can use and where to find them:
+ SMPEG (used to decode MP3s): http://icculus.org/smpeg/
+ libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
+ libSpeex (used to decode SPXs): http://speex.org/
+ libFLAC (used to decode FLACs): http://flac.sourceforge.net/
+ libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
+ libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
+
+ Experimental QuickTime support for the Mac is included, but has not been 
+ integrated with the build system, and probably doesn't work with 
+ QuickTime for Windows.
+
+These external libraries are OPTIONAL. SDL_sound will build and function
+ without them, but various sound file formats are not supported unless these
+ libraries are available. Unless explicitly disabled during initial build
+ configuration, SDL_sound always supports these file formats internally:
+
+ - Microsoft .WAV files (uncompressed and MS-ADPCM encoded).
+ - Creative Labs .VOC files
+ - Shorten (.SHN) files
+ - Audio Interchange format (AIFF) files
+ - Sun Audio (.AU) files
+ - MIDI files
+ - MP3 files (internal decoder, different than the one SMPEG uses)
+ - Raw waveform data
+
+Building/Installing:
+  Please read the INSTALL document.
+
+Reporting bugs/commenting:
+ There is a mailing list available. To subscribe, send a blank email to
+ sdlsound-subscribe@icculus.org. This is the best way to get in touch with
+ SDL_sound developers.
+
+--ryan. (icculus@icculus.org)
+
+
--- a/TODO	Mon Jun 30 01:49:20 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-More immediate:
-- Fix the crappy rewind implementation in shn.c's SHN_rewind().
-- Finish implementing seek() method in decoders, see below.
-- Add a sdlsound-config script?
-- Make sure we can build shared libs on Cygwin, BeOS, Mac OS X...
-- Move to CMake
-- Up default optimizations to -O3?
-
-Decoders still needing seek() method:
-  (If decoder can't seek, clean up the stub and report an error.)
-- mikmod.c
-- shn.c
-- mpglib.c
-- quicktime.c
-
-General stuff TODO:
-- Hack on the experimental audio conversion routines.
-- Add the altivec-optimized libvorbis to the project?
-- Handle compression and other chunks in WAV files.
-- Handle compression and other chunks in AIFF-C files.
-- Reduce malloc() pressure.
-- Maybe allow an external allocator?
-
-Quicktime stuff that'd be cool, but isn't crucial:
-- Integrate decoders/quicktime.c with build system (for OS X)?
-- Make decoders/quicktime.c more robust.
-- Make decoders/quicktime.c work on win32?
-- There's no seek() method.
-
-Ongoing:
-- look for "FIXME"s in the code.
-
-/* end of TODO ... */
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TODO.txt	Tue Sep 09 16:26:24 2008 -0400
@@ -0,0 +1,34 @@
+More immediate:
+- Fix the crappy rewind implementation in shn.c's SHN_rewind().
+- Finish implementing seek() method in decoders, see below.
+- Add a sdlsound-config script?
+- Make sure we can build shared libs on Cygwin, BeOS, Mac OS X...
+- Move to CMake
+- Up default optimizations to -O3?
+
+Decoders still needing seek() method:
+  (If decoder can't seek, clean up the stub and report an error.)
+- mikmod.c
+- shn.c
+- mpglib.c
+- quicktime.c
+
+General stuff TODO:
+- Hack on the experimental audio conversion routines.
+- Add the altivec-optimized libvorbis to the project?
+- Handle compression and other chunks in WAV files.
+- Handle compression and other chunks in AIFF-C files.
+- Reduce malloc() pressure.
+- Maybe allow an external allocator?
+
+Quicktime stuff that'd be cool, but isn't crucial:
+- Integrate decoders/quicktime.c with build system (for OS X)?
+- Make decoders/quicktime.c more robust.
+- Make decoders/quicktime.c work on win32?
+- There's no seek() method.
+
+Ongoing:
+- look for "FIXME"s in the code.
+
+/* end of TODO ... */
+