Mercurial > SDL_sound_CoreAudio
changeset 225:3b4415a39466
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 19 Jan 2002 01:53:15 +0000 |
parents | 1bafef18dabf |
children | 57e16a6d244f |
files | CHANGELOG TODO |
diffstat | 2 files changed, 6 insertions(+), 5 deletions(-) [+] |
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--- a/CHANGELOG Fri Jan 18 02:12:03 2002 +0000 +++ b/CHANGELOG Sat Jan 19 01:53:15 2002 +0000 @@ -2,12 +2,15 @@ * CHANGELOG. */ +01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion + bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to playsound for testing. Rewrote the audio callback to handle looping with both predecoded and streamed samples. Most of the decoders just have an assert(0) in their internal rewinding method at this - point. I implemented the WAV, AU, AIFF, and RAW ones, for now. - (...and skeleton.c, for what that's worth.) + point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now. + (...and skeleton.c, for what that's worth.) A few tweaks in the + core API implementation to fix unlikely but possible leaks. 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked playsound to try and wait until SDL has completed playing a given sound before closing the audio device. Changed a macro in
--- a/TODO Fri Jan 18 02:12:03 2002 +0000 +++ b/TODO Sat Jan 19 01:53:15 2002 +0000 @@ -15,15 +15,12 @@ fails, it should not be tried again when going through the rest of the decoders. Or should we just opt to give up if the specified decoder fails? -- Port to BeOS. Getting BeOS up and running is probably harder than - porting SDL_sound to it, I should think. - Rename the "test" directory to "playsound". - Have the default "make" build playsound, and "make install" install it. - Update the Visual C project files. General stuff TODO: - Verify portability to various Unixes (BSD, etc) -- Port to BeOS. - Port to MacOS Classic. - Man pages for the API. @@ -43,6 +40,7 @@ Decoders to implement: - .CDA (Does this need specific decoding? Or is a RWops needed?) - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) +- A c64 SID player? - ...and more... Ongoing: