# HG changeset patch # User Ryan C. Gordon # Date 1012942050 0 # Node ID effbf695ba58161d81ab2b3d465fe6590c17dafb # Parent 654f4f66b757225f75178871886fb08756a502cb Updated. diff -r 654f4f66b757 -r effbf695ba58 CHANGELOG --- a/CHANGELOG Tue Feb 05 20:46:57 2002 +0000 +++ b/CHANGELOG Tue Feb 05 20:47:30 2002 +0000 @@ -2,6 +2,9 @@ * CHANGELOG. */ +02052002 - Fixed a cleanup I broke last night. Added CWProject.sit to the + EXTRA_DIST section of Makefile.am, and updated the README with + MacOS (9/X) install instructions. 02042002 - Darrell Walisser submitted some cleanups and CodeWarrior project files for MacOS 9. Sweet! 01232002 - Max fixed decoders/Makefile.am to work with seperate build diff -r 654f4f66b757 -r effbf695ba58 INSTALL --- a/INSTALL Tue Feb 05 20:46:57 2002 +0000 +++ b/INSTALL Tue Feb 05 20:47:30 2002 +0000 @@ -1,4 +1,5 @@ -Building is very easy. +Building is pretty easy. Please read README, too, as it duplicates and +expands upon much of this information. ALL PLATFORMS: @@ -28,6 +29,25 @@ MacOS X. Reports of success and failure are welcome. +MacOS 9: +CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack +this into the root of the SDL_sound folder. + + +MacOS X command line tools: +You can use the "UNIX" instructions above if you like the command line tools. + + +MacOS X PowerBuilder: +If you prefer to use PowerBuilder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz +...and unpack it in the root of the SDL_sound folder. This archive contains +several external libraries you would have to download/install manually if you +used the command line tools (these libraries are for extra decoders, and are +NOT required for SDL_sound to function...however, without them, the number of +sound formats you can decode is reduced.) + + WIN32: Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... Unzip that file in the root of the source directory. That will give you diff -r 654f4f66b757 -r effbf695ba58 README --- a/README Tue Feb 05 20:46:57 2002 +0000 +++ b/README Tue Feb 05 20:47:30 2002 +0000 @@ -31,7 +31,19 @@ Building/Installing: -Linux, Unix, BeOS, MacOS X, BSD users: +MacOS X users: + If you want to use the command line tools, read the next section. If you + prefer to use PowerBuilder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz + ...and extract it into your SDL_sound directory. The PowerBuilder project + files include several of the external libraries, whereas you will have to + find and install those libraries yourself with the command line tools. + +MacOS 9 users: + Included with the source is CWProject.sit, which contains project files for + CodeWarrior 5.0 and later. + +Linux, Unix, BeOS, MacOS X command line, BSD users: If you pulled from CVS, run "./bootstrap" first. Then, run ./configure with your favorite options, "make", "make install".