# HG changeset patch # User Ryan C. Gordon # Date 1003170387 0 # Node ID c28566f219e2dc3c07ba02d9892d284efaf30ded # Parent b4bbaf0d588f18fbc0cffe17377a3f1d722f7e8e Updated. diff -r b4bbaf0d588f -r c28566f219e2 INSTALL --- a/INSTALL Mon Oct 15 18:06:40 2001 +0000 +++ b/INSTALL Mon Oct 15 18:26:27 2001 +0000 @@ -13,22 +13,33 @@ UNIX: -Edit "Makefile", and follow the instructions. The defaults are probably okay -for general purposes, but give it a once over to make sure. +(If you pulled the source from CVS), run ./bootstrap -run "make" +run ./configure --help, and see if there's any options you need. Rerun +configure with those options. If this is confusing to you, just run +./configure with no options: the defaults are generally decent, and +configure is usually smart enough to figure out what's best.. + +If configuration succeeded, run "make". -That's it. The library will be sitting in a new directory called "bin". +Run "make install" as root to install the library for use on your system. + +This should work for most Unix-style systems, including Linux, *BSD, and +MacOS X. Reports of success and failure are welcome. + -Run "make install" to install the library for use on your system. - +WIN32: +Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... +Unzip that file in the root of the source directory. That will give you +some needed external libraries, and Visual C++ project files. Use the +project files to compile. OTHER PLATFORMS: -Send me patches, and instructions, and I'll list them here. - - +Send me patches, and instructions, and I'll list them here. Consider +joining the SDL_sound mailing list. Details are at: + http://icculus.org/SDL_sound/ --ryan. (icculus@clutteredmind.org)