# HG changeset patch # User Ryan C. Gordon # Date 1000810771 0 # Node ID 5ff1dce70aec96c5a08522bf7f8b0de122067e0d # Parent cc2c323493805e9b4a7e5bdb17136e2ea1037f60 Typos. diff -r cc2c32349380 -r 5ff1dce70aec SDL_sound.h --- a/SDL_sound.h Tue Sep 18 10:58:03 2001 +0000 +++ b/SDL_sound.h Tue Sep 18 10:59:31 2001 +0000 @@ -35,7 +35,7 @@ * Support is in place or planned for the following sound formats: * - .WAV (Microsoft WAVfile RIFF data, internal.) * - .VOC (Creative Labs' Voice format, internal.) - * - .MP3 (MPEG-1 layer 3 support, via the SMPEG library.) + * - .MP3 (MPEG-1 Layer 3 support, via the SMPEG library.) * - .MID (MIDI music converted to Waveform data, via Timidity.) * - .MOD (MOD files, via MikMod.) * - .OGG (Ogg files, via Ogg Vorbis libraries.) @@ -209,7 +209,7 @@ /** * Get a list of sound formats supported by this implementation of SDL_sound. * This is for informational purposes only. Note that the extension listed is - * merely convention: if we list "MP3", you can open an MPEG Audio layer 3 + * merely convention: if we list "MP3", you can open an MPEG-1 Layer 3 audio * file with an extension of "XYZ", if you like. The file extensions are * informational, and only required as a hint to choosing the correct * decoder, since the sound data may not be coming from a file at all, thanks