# HG changeset patch # User Ryan C. Gordon # Date 1186393231 0 # Node ID 3a3807dcf57f4b1b37a24b6f826a11838d8343f4 # Parent 205a9b400da27ef32bf2288c217700ac7657f2ea Minor tutorial.txt update. diff -r 205a9b400da2 -r 3a3807dcf57f mixer/tutorial.txt --- a/mixer/tutorial.txt Sun Jul 15 16:00:06 2007 +0000 +++ b/mixer/tutorial.txt Mon Aug 06 09:40:31 2007 +0000 @@ -538,7 +538,14 @@ overlapping lines of dialogue, for example). -Hardcore #6: Your suggestion here! +Hardcore #6: Procedural samples. +!!! WRITEME: Hook up a RAW Sound_Sample to a RWOPS that generates sound on +!!! WRITEME: read, so you can mix in a procedural sample instead of just +!!! WRITEME: pre/post mixing. + + + +Hardcore #7: Your suggestion here! The goal is to try and make audio work fairly painless for the game developer, which means that if there is a good way to generalize functionality into the