Mercurial > SDL_sound_CoreAudio
view VisualC/README.txt @ 591:8faf61a640f0 tip
Resynced fixes for unit conversion bugs in the Ogg Tremor decoder from SoundDecoder/ALmixer.
Ogg Vorbis uses seconds and we multiply by 1000 to convert to milliseconds. But Ogg Tremor already uses milliseconds but I was still multiplying by 1000.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Thu, 25 Oct 2012 16:34:18 -0700 |
parents | 72ccb2916418 |
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README 2002/12/23 This directory contains a Project Workspace for Visual Studio 6. It is based off the code in the CVS after the 1.0.0 release (1.0.1?). This project has options to build a DLL or static library and build playsound (dynamic or static). This project mimics the original pre-1.0.0 version which no longer works with the current code. Unlike the former package, this one contains no binaries. This will allow this project to be included in the main SDL_sound source code. You will be responsible for finding the binaries you need for each decoder. We have attempted to provide a Support pack which contains the binaries built and tested with. However, many of the binaries become quickly outdated so you may not want to depend too heavily on the Support pack. If you need the binaries, you should either copy the files to your default VisualC++ directories (both headers and libraries), or add them to your search paths, either through the Project Settings for Include and Link paths or through the global settings (Tools->Options->Directories in VC6). You need to do it both for the header files (includes) and library files. To run your final executables, you will need the DLL files in the local path or one of your Windows main DLL search paths. Issues: The static playsound really isn't static. You still need the dlls for each of the codecs. You will have to tweak the project to build a true static binary and will probably require you to have static versions of all the decoder libraries. Eric Wing <ewing2121@yahoo.com> Joshua Quick <jquick@golighthouse.com>