Mercurial > SDL_sound_CoreAudio
view README @ 231:d3dc34315ac7
Rewind method implemented by Torbj�rn.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 16:58:34 +0000 |
parents | daa18455baf9 |
children | 34000a50353b |
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SDL_sound. An abstract soundfile decoder. Check here, until I get to write more of this README: http://icculus.org/SDL_sound/ Unix, BeOS, MacOS X, BSD users: If you pulled from CVS, run "./bootstrap" first. Then, run ./configure with your favorite options, "make", "make install". Win32 users: Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and unzip it in the root of the source tree (the directory with SDL_sound.c, etc). This will give you Visual C++ project files and some other needed code. There will be a shared library and a binary called "playsound". --ryan. (icculus@clutteredmind.org)