Mercurial > SDL_sound_CoreAudio
view playsound/Makefile.am @ 495:d0d381a6f2bb stable-1.0
Look for modplug headers in both include path and include path + "libmodplug".
(thanks to Tyler for this one).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 12 Oct 2005 22:13:34 +0000 |
parents | 1b91006ebfef |
children |
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bin_PROGRAMS = playsound playsound_simple INCLUDES = -I$(top_srcdir) if USE_PHYSICSFS PHYSFS_CFLG = -DSUPPORT_PHYSFS=1 PHYSFS_LIBS = -lphysfs else PHYSFS_CFLG = PHYSFS_SRCS = PHYSFS_LIBS = endif playsound_CFLAGS = $(PHYSFS_CFLG) playsound_LDADD = ../libSDL_sound.la $(PHYSFS_LIBS) playsound_SOURCES = playsound.c physfsrwops.c physfsrwops.h playsound_simple_LDADD = ../libSDL_sound.la playsound_simple_SOURCES = playsound_simple.c