Mercurial > SDL_sound_CoreAudio
view decoders/ogg.c @ 533:cad2940e992f stable-1.0
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 17 Apr 2008 17:55:22 +0000 |
parents | 50bb9a6cebfe |
children |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Ogg Vorbis decoder for SDL_sound. * * This driver handles .OGG audio files, and depends on libvorbisfile to * do the actual decoding work. libvorbisfile is part of libvorbis, which * is part of the Ogg Vorbis project. * * Ogg Vorbis: http://www.xiph.org/ogg/vorbis/ * vorbisfile documentation: http://www.xiph.org/ogg/vorbis/doc/vorbisfile/ * * Please see the file COPYING in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@icculus.org) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_OGG #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #include <vorbis/codec.h> #include <vorbis/vorbisfile.h> static int OGG_init(void); static void OGG_quit(void); static int OGG_open(Sound_Sample *sample, const char *ext); static void OGG_close(Sound_Sample *sample); static Uint32 OGG_read(Sound_Sample *sample); static int OGG_rewind(Sound_Sample *sample); static int OGG_seek(Sound_Sample *sample, Uint32 ms); static const char *extensions_ogg[] = { "OGG", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG = { { extensions_ogg, "Ogg Vorbis audio through VorbisFile", "Ryan C. Gordon <icculus@icculus.org>", "http://www.icculus.org/SDL_sound/" }, OGG_init, /* init() method */ OGG_quit, /* quit() method */ OGG_open, /* open() method */ OGG_close, /* close() method */ OGG_read, /* read() method */ OGG_rewind, /* rewind() method */ OGG_seek /* seek() method */ }; static int OGG_init(void) { return(1); /* always succeeds. */ } /* OGG_init */ static void OGG_quit(void) { /* it's a no-op. */ } /* OGG_quit */ /* * These are callbacks from vorbisfile that let them read data from * a RWops... */ static size_t RWops_ogg_read(void *ptr, size_t size, size_t nmemb, void *datasource) { return((size_t) SDL_RWread((SDL_RWops *) datasource, ptr, size, nmemb)); } /* RWops_ogg_read */ static int RWops_ogg_seek(void *datasource, ogg_int64_t offset, int whence) { return(SDL_RWseek((SDL_RWops *) datasource, offset, whence)); } /* RWops_ogg_seek */ static int RWops_ogg_close(void *datasource) { /* do nothing; SDL_sound will delete the RWops at a higher level. */ return(0); /* this is success in fclose(), so I guess that's okay. */ } /* RWops_ogg_close */ static long RWops_ogg_tell(void *datasource) { return((long) SDL_RWtell((SDL_RWops *) datasource)); } /* RWops_ogg_tell */ static const ov_callbacks RWops_ogg_callbacks = { RWops_ogg_read, RWops_ogg_seek, RWops_ogg_close, RWops_ogg_tell }; /* Return a human readable version of an VorbisFile error code... */ #if (defined DEBUG_CHATTER) static const char *ogg_error(int errnum) { switch(errnum) { case OV_EREAD: return("i/o error"); case OV_ENOTVORBIS: return("not a vorbis file"); case OV_EVERSION: return("Vorbis version mismatch"); case OV_EBADHEADER: return("invalid Vorbis bitstream header"); case OV_EFAULT: return("internal logic fault in Vorbis library"); } /* switch */ return("unknown error"); } /* ogg_error */ #endif static __inline__ void output_ogg_comments(OggVorbis_File *vf) { #if (defined DEBUG_CHATTER) int i; vorbis_comment *vc = ov_comment(vf, -1); if (vc == NULL) return; SNDDBG(("OGG: vendor == [%s].\n", vc->vendor)); for (i = 0; i < vc->comments; i++) { SNDDBG(("OGG: user comment [%s].\n", vc->user_comments[i])); } /* for */ #endif } /* output_ogg_comments */ static int OGG_open(Sound_Sample *sample, const char *ext) { int rc; OggVorbis_File *vf; vorbis_info *info; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; vf = (OggVorbis_File *) malloc(sizeof (OggVorbis_File)); BAIL_IF_MACRO(vf == NULL, ERR_OUT_OF_MEMORY, 0); rc = ov_open_callbacks(internal->rw, vf, NULL, 0, RWops_ogg_callbacks); if (rc != 0) { SNDDBG(("OGG: can't grok data. reason: [%s].\n", ogg_error(rc))); free(vf); BAIL_MACRO("OGG: Not valid Ogg Vorbis data.", 0); } /* if */ info = ov_info(vf, -1); if (info == NULL) { ov_clear(vf); free(vf); BAIL_MACRO("OGG: failed to retrieve bitstream info", 0); } /* if */ SNDDBG(("OGG: Accepting data stream.\n")); output_ogg_comments(vf); SNDDBG(("OGG: bitstream version == (%d).\n", info->version)); SNDDBG(("OGG: bitstream channels == (%d).\n", info->channels)); SNDDBG(("OGG: bitstream sampling rate == (%ld).\n", info->rate)); SNDDBG(("OGG: seekable == {%s}.\n", ov_seekable(vf) ? "TRUE" : "FALSE")); SNDDBG(("OGG: number of logical bitstreams == (%ld).\n", ov_streams(vf))); SNDDBG(("OGG: serial number == (%ld).\n", ov_serialnumber(vf, -1))); SNDDBG(("OGG: total seconds of sample == (%f).\n", ov_time_total(vf, -1))); internal->decoder_private = vf; sample->flags = SOUND_SAMPLEFLAG_CANSEEK; sample->actual.rate = (Uint32) info->rate; sample->actual.channels = (Uint8) info->channels; /* * Since we might have more than one logical bitstream in the OGG file, * and these bitstreams may be in different formats, we might be * converting two or three times: once in vorbisfile, once again in * SDL_sound, and perhaps a third time to get it to the sound device's * format. That's wickedly inefficient. * * To combat this a little, if the user specified a desired format, we * claim that to be the "actual" format of the collection of logical * bitstreams. This means that VorbisFile will do a conversion as * necessary, and SDL_sound will not. If the user didn't specify a * desired format, then we pretend the "actual" format is something that * OGG files are apparently commonly encoded in. */ sample->actual.format = (sample->desired.format == 0) ? AUDIO_S16LSB : sample->desired.format; return(1); } /* OGG_open */ static void OGG_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; OggVorbis_File *vf = (OggVorbis_File *) internal->decoder_private; ov_clear(vf); free(vf); } /* OGG_close */ /* Note: According to the Vorbis documentation: * "ov_read() will decode at most one vorbis packet per invocation, * so the value returned will generally be less than length." * Due to this, for buffer sizes like 16384, SDL_Sound was always getting * an underfilled buffer and always setting the EAGAIN flag. * Since the SDL_Sound API implies that the entire buffer * should be filled unless EOF, additional code has been added * to this function to call ov_read() until the buffer is filled. * However, there may still be some corner cases where the buffer * cannot be entirely filled. So be aware. */ static Uint32 OGG_read(Sound_Sample *sample) { int rc; int bitstream; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; OggVorbis_File *vf = (OggVorbis_File *) internal->decoder_private; rc = ov_read(vf, internal->buffer, internal->buffer_size, ((sample->actual.format & 0x1000) ? 1 : 0), /* bigendian? */ ((sample->actual.format & 0xFF) / 8), /* bytes per sample point */ ((sample->actual.format & 0x8000) ? 1 : 0), /* signed data? */ &bitstream); /* Make sure the read went smoothly... */ if (rc == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (rc < 0) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* If the buffer isn't filled, keep trying to fill it * until no more data can be grabbed */ else if ((Uint32) rc < internal->buffer_size) { /* Creating a pointer to the buffer that denotes where to start * writing new data. */ Uint8* buffer_start_point = NULL; int total_bytes_read = rc; int bytes_remaining = internal->buffer_size - rc; /* Keep grabbing data until something prevents * us from getting more. (Could be EOF, * packets are too large to fit in remaining * space, or an error.) */ while( (rc > 0) && (bytes_remaining > 0) ) { /* Set buffer pointer to end of last write */ /* All the messiness is to get rid of the warning for * dereferencing a void* */ buffer_start_point = &(((Uint8*)internal->buffer)[total_bytes_read]); rc = ov_read(vf, buffer_start_point, bytes_remaining, ((sample->actual.format & 0x1000) ? 1 : 0), /* bigendian? */ ((sample->actual.format & 0xFF) / 8), /* bytes per sample point */ ((sample->actual.format & 0x8000) ? 1 : 0), /* signed data? */ &bitstream); /* Make sure rc > 0 because we don't accidently want * to change the counters if there was an error */ if(rc > 0) { total_bytes_read += rc; bytes_remaining = bytes_remaining - rc; } } /* I think the minimum read size is 2, though I'm * not sure about this. (I've hit cases where I * couldn't read less than 4.) What I don't want to do is * accidently claim we hit EOF when the reason rc == 0 * is because the requested amount of data was smaller * than the minimum packet size. * For now, I will be conservative * and not set the EOF flag, and let the next call to * this function figure it out. * I think the ERROR flag is safe to set because * it looks like OGG simply returns 0 if the * read size is too small. * And in most cases for sensible buffer sizes, * this fix will fill the buffer, * so we can set the EAGAIN flag without worrying * that it will always be set. */ if(rc < 0) { sample->flags |= SOUND_SAMPLEFLAG_ERROR; } else if(rc == 0) { /* Do nothing for now until there is a better solution */ /* sample->flags |= SOUND_SAMPLEFLAG_EOF; */ } /* Test for a buffer underrun. It should occur less frequently * now, but it still may happen and not necessarily mean * anything useful. */ if ((Uint32) total_bytes_read < internal->buffer_size) { sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; } /* change rc to the total bytes read so function * can return the correct value. */ rc = total_bytes_read; } return((Uint32) rc); } /* OGG_read */ static int OGG_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; OggVorbis_File *vf = (OggVorbis_File *) internal->decoder_private; BAIL_IF_MACRO(ov_raw_seek(vf, 0) < 0, ERR_IO_ERROR, 0); return(1); } /* OGG_rewind */ static int OGG_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; OggVorbis_File *vf = (OggVorbis_File *) internal->decoder_private; double timepos = (((double) ms) / 1000.0); BAIL_IF_MACRO(ov_time_seek(vf, timepos) < 0, ERR_IO_ERROR, 0); return(1); } /* OGG_seek */ #endif /* SOUND_SUPPORTS_OGG */ /* end of ogg.c ... */