view playsound/physfsrwops.h @ 474:c66080364dff

Most decoders now report total sample play time, now. Technically, this breaks binary compatibility with the 1.0 branch, since it extends the Sound_Sample struct, but most (all?) programs are just passing pointers allocated by SDL_sound around, and might be okay. Source-level compatibility is not broken...yet! :) --ryan. -------- Original Message -------- Subject: SDL_sound patch: Finding total length of time of sound file. Date: Sun, 26 Jan 2003 09:31:17 -0800 (PST) Hi Ryan, I am working with Eric Wing and helping him modify SDL_sound. AS part of our efforts in improving and enhancing SDL_sound, we like to submit this patch. We modified the codecs to find the total time of a sound file. Below is the explanation of the patch. The patch is appended as an attachment to this email. * MOTIVATION: We needed the ability to get the total play time of a sample (And we noticed that we're not the only ones). Since SDL_sound blocks direct access to the specific decoders, there is no way for a user to know this information short of decoding the whole thing. Because of this, we believe this will be a useful addition, even though the accuracy may not be perfect (subject to each decoder) or the information may not always be available. * CONTRIBUTORS: Wesley Leong (modified the majority of the codecs and verified the results) Eric Wing (showed everyone how to do modify codec, modified mikmod) Wang Lam (modified a handful of codecs, researched into specs and int overflow) Ahilan Anantha (modified a few codecs and helped with integer math) * GENERAL ISSUES: We chose the value to be milliseconds as an Sint32. Milliseconds because that's what Sound_Seek takes as a parameter and -1 to allow for instances/codecs where the value could not be determined. We are not sure if this is the final convention you want, so we are willing to work with you on this. We also expect the total_time field to be set on open and never again modified by SDL_sound. Users may access it directly much like the sample buffer and buffer_size. We thought about recomputing the time on DecodeAll, but since users may seek or decode small chunks first, not all the data may be there. So this is better done by the user. This may be good information to document. Currently, all the main codecs are implemented except for QuickTime.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 08 May 2004 08:19:50 +0000
parents d8c0315deba9
children 50bb9a6cebfe
line wrap: on
line source

/*
 * This code provides a glue layer between PhysicsFS and Simple Directmedia
 *  Layer's (SDL) RWops i/o abstraction.
 *
 * License: this code is public domain. I make no warranty that it is useful,
 *  correct, harmless, or environmentally safe.
 *
 * This particular file may be used however you like, including copying it
 *  verbatim into a closed-source project, exploiting it commercially, and
 *  removing any trace of my name from the source (although I hope you won't
 *  do that). I welcome enhancements and corrections to this file, but I do
 *  not require you to send me patches if you make changes.
 *
 * Unless otherwise stated, the rest of PhysicsFS falls under the GNU Lesser
 *  General Public License: http://www.gnu.org/licenses/lgpl.txt
 *
 * SDL falls under the LGPL, too. You can get SDL at http://www.libsdl.org/
 *
 *  This file was written by Ryan C. Gordon. (icculus@clutteredmind.org).
 */

#ifndef _INCLUDE_PHYSFSRWOPS_H_
#define _INCLUDE_PHYSFSRWOPS_H_

#include "physfs.h"
#include "SDL.h"

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Open a platform-independent filename for reading, and make it accessible
 *  via an SDL_RWops structure. The file will be closed in PhysicsFS when the
 *  RWops is closed. PhysicsFS should be configured to your liking before
 *  opening files through this method.
 *
 *   @param filename File to open in platform-independent notation.
 *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
 *           of the error can be gleaned from PHYSFS_getLastError().
 */
__EXPORT__ SDL_RWops *PHYSFSRWOPS_openRead(const char *fname);

/**
 * Open a platform-independent filename for writing, and make it accessible
 *  via an SDL_RWops structure. The file will be closed in PhysicsFS when the
 *  RWops is closed. PhysicsFS should be configured to your liking before
 *  opening files through this method.
 *
 *   @param filename File to open in platform-independent notation.
 *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
 *           of the error can be gleaned from PHYSFS_getLastError().
 */
__EXPORT__ SDL_RWops *PHYSFSRWOPS_openWrite(const char *fname);

/**
 * Open a platform-independent filename for appending, and make it accessible
 *  via an SDL_RWops structure. The file will be closed in PhysicsFS when the
 *  RWops is closed. PhysicsFS should be configured to your liking before
 *  opening files through this method.
 *
 *   @param filename File to open in platform-independent notation.
 *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
 *           of the error can be gleaned from PHYSFS_getLastError().
 */
__EXPORT__ SDL_RWops *PHYSFSRWOPS_openAppend(const char *fname);

/**
 * Make a SDL_RWops from an existing PhysicsFS file handle. You should
 *  dispose of any references to the handle after successful creation of
 *  the RWops. The actual PhysicsFS handle will be destroyed when the
 *  RWops is closed.
 *
 *   @param handle a valid PhysicsFS file handle.
 *  @return A valid SDL_RWops structure on success, NULL on error. Specifics
 *           of the error can be gleaned from PHYSFS_getLastError().
 */
__EXPORT__ SDL_RWops *PHYSFSRWOPS_makeRWops(PHYSFS_file *handle);

#ifdef __cplusplus
}
#endif

#endif /* include-once blocker */

/* end of physfsrwops.h ... */