Mercurial > SDL_sound_CoreAudio
view decoders/timidity/instrum.c @ 474:c66080364dff
Most decoders now report total sample play time, now. Technically, this
breaks binary compatibility with the 1.0 branch, since it extends the
Sound_Sample struct, but most (all?) programs are just passing pointers
allocated by SDL_sound around, and might be okay.
Source-level compatibility is not broken...yet! :)
--ryan.
-------- Original Message --------
Subject: SDL_sound patch: Finding total length of time of sound file.
Date: Sun, 26 Jan 2003 09:31:17 -0800 (PST)
Hi Ryan,
I am working with Eric Wing and helping him modify
SDL_sound. AS part of our efforts in improving and
enhancing SDL_sound, we like to submit this patch. We
modified the codecs to find the total time of a sound
file. Below is the explanation of the patch. The
patch is appended as an attachment to this email.
* MOTIVATION:
We needed the ability to get the total play time of a
sample (And we noticed that we're not the only ones).
Since SDL_sound blocks direct access to the specific
decoders, there is no way for a user to know this
information short of decoding the whole thing.
Because of this, we believe this will be a useful
addition, even though the accuracy may not be perfect
(subject to each decoder) or the information may not
always be available.
* CONTRIBUTORS:
Wesley Leong (modified the majority of the codecs and
verified the results)
Eric Wing (showed everyone how to do modify codec,
modified mikmod)
Wang Lam (modified a handful of codecs, researched
into specs and int overflow)
Ahilan Anantha (modified a few codecs and helped with
integer math)
* GENERAL ISSUES:
We chose the value to be milliseconds as an Sint32.
Milliseconds because that's what Sound_Seek takes as a
parameter and -1 to allow for instances/codecs where
the value could not be determined. We are
not sure if this is the final convention you want, so
we are willing to work with you on this.
We also expect the total_time field to be set on open
and never again modified by SDL_sound. Users may
access it directly much like the sample buffer and
buffer_size. We thought about recomputing the time
on DecodeAll, but since users may seek or decode small
chunks first, not all the data may be there. So this
is better done by the user. This may be good
information to document.
Currently, all the main codecs are implemented except
for QuickTime.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 08 May 2004 08:19:50 +0000 |
parents | cbc2a4ffeeec |
children |
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/* TiMidity -- Experimental MIDI to WAVE converter Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. instrum.c Code to load and unload GUS-compatible instrument patches. */ #if HAVE_CONFIG_H # include <config.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #include "timidity.h" #include "options.h" #include "common.h" #include "instrum.h" #include "instrum_dls.h" #include "resample.h" #include "tables.h" static void free_instrument(Instrument *ip) { Sample *sp; int i; if (!ip) return; for (i=0; i<ip->samples; i++) { sp=&(ip->sample[i]); free(sp->data); } free(ip->sample); free(ip); } static void free_bank(MidiSong *song, int dr, int b) { int i; ToneBank *bank=((dr) ? song->drumset[b] : song->tonebank[b]); for (i=0; i<128; i++) if (bank->instrument[i]) { /* Not that this could ever happen, of course */ if (bank->instrument[i] != MAGIC_LOAD_INSTRUMENT) free_instrument(bank->instrument[i]); bank->instrument[i]=0; } } static Sint32 convert_envelope_rate(MidiSong *song, Uint8 rate) { Sint32 r; r = 3 - ((rate >> 6) & 0x3); r *= 3; r = (Sint32) (rate & 0x3f) << r; /* 6.9 fixed point */ /* 15.15 fixed point. */ r = ((r * 44100) / song->rate) * song->control_ratio; #ifdef FAST_DECAY return r << 10; #else return r << 9; #endif } static Sint32 convert_envelope_offset(Uint8 offset) { /* This is not too good... Can anyone tell me what these values mean? Are they GUS-style "exponential" volumes? And what does that mean? */ /* 15.15 fixed point */ return offset << (7+15); } static Sint32 convert_tremolo_sweep(MidiSong *song, Uint8 sweep) { if (!sweep) return 0; return ((song->control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) / (song->rate * sweep); } static Sint32 convert_vibrato_sweep(MidiSong *song, Uint8 sweep, Sint32 vib_control_ratio) { if (!sweep) return 0; return (Sint32) (FSCALE((double) (vib_control_ratio) * SWEEP_TUNING, SWEEP_SHIFT) / (double)(song->rate * sweep)); /* this was overflowing with seashore.pat ((vib_control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) / (song->rate * sweep); */ } static Sint32 convert_tremolo_rate(MidiSong *song, Uint8 rate) { return ((SINE_CYCLE_LENGTH * song->control_ratio * rate) << RATE_SHIFT) / (TREMOLO_RATE_TUNING * song->rate); } static Sint32 convert_vibrato_rate(MidiSong *song, Uint8 rate) { /* Return a suitable vibrato_control_ratio value */ return (VIBRATO_RATE_TUNING * song->rate) / (rate * 2 * VIBRATO_SAMPLE_INCREMENTS); } static void reverse_data(Sint16 *sp, Sint32 ls, Sint32 le) { Sint16 s, *ep=sp+le; sp+=ls; le-=ls; le/=2; while (le--) { s=*sp; *sp++=*ep; *ep--=s; } } /* If panning or note_to_use != -1, it will be used for all samples, instead of the sample-specific values in the instrument file. For note_to_use, any value <0 or >127 will be forced to 0. For other parameters, 1 means yes, 0 means no, other values are undefined. TODO: do reverse loops right */ static Instrument *load_instrument(MidiSong *song, char *name, int percussion, int panning, int amp, int note_to_use, int strip_loop, int strip_envelope, int strip_tail) { Instrument *ip; Sample *sp; SDL_RWops *rw; char tmp[1024]; int i,j,noluck=0; static char *patch_ext[] = PATCH_EXT_LIST; if (!name) return 0; /* Open patch file */ if ((rw=open_file(name)) == NULL) { noluck=1; /* Try with various extensions */ for (i=0; patch_ext[i]; i++) { if (strlen(name)+strlen(patch_ext[i])<1024) { strcpy(tmp, name); strcat(tmp, patch_ext[i]); if ((rw=open_file(tmp)) != NULL) { noluck=0; break; } } } } if (noluck) { SNDDBG(("Instrument `%s' can't be found.\n", name)); return 0; } SNDDBG(("Loading instrument %s\n", tmp)); /* Read some headers and do cursory sanity checks. There are loads of magic offsets. This could be rewritten... */ if ((239 != SDL_RWread(rw, tmp, 1, 239)) || (memcmp(tmp, "GF1PATCH110\0ID#000002", 22) && memcmp(tmp, "GF1PATCH100\0ID#000002", 22))) /* don't know what the differences are */ { SNDDBG(("%s: not an instrument\n", name)); return 0; } if (tmp[82] != 1 && tmp[82] != 0) /* instruments. To some patch makers, 0 means 1 */ { SNDDBG(("Can't handle patches with %d instruments\n", tmp[82])); return 0; } if (tmp[151] != 1 && tmp[151] != 0) /* layers. What's a layer? */ { SNDDBG(("Can't handle instruments with %d layers\n", tmp[151])); return 0; } ip=safe_malloc(sizeof(Instrument)); ip->samples = tmp[198]; ip->sample = safe_malloc(sizeof(Sample) * ip->samples); for (i=0; i<ip->samples; i++) { Uint8 fractions; Sint32 tmplong; Uint16 tmpshort; Uint8 tmpchar; #define READ_CHAR(thing) \ if (1 != SDL_RWread(rw, &tmpchar, 1, 1)) goto fail; \ thing = tmpchar; #define READ_SHORT(thing) \ if (1 != SDL_RWread(rw, &tmpshort, 2, 1)) goto fail; \ thing = SDL_SwapLE16(tmpshort); #define READ_LONG(thing) \ if (1 != SDL_RWread(rw, &tmplong, 4, 1)) goto fail; \ thing = SDL_SwapLE32(tmplong); SDL_RWseek(rw, 7, SEEK_CUR); /* Skip the wave name */ if (1 != SDL_RWread(rw, &fractions, 1, 1)) { fail: SNDDBG(("Error reading sample %d\n", i)); for (j=0; j<i; j++) free(ip->sample[j].data); free(ip->sample); free(ip); return 0; } sp=&(ip->sample[i]); READ_LONG(sp->data_length); READ_LONG(sp->loop_start); READ_LONG(sp->loop_end); READ_SHORT(sp->sample_rate); READ_LONG(sp->low_freq); READ_LONG(sp->high_freq); READ_LONG(sp->root_freq); sp->low_vel = 0; sp->high_vel = 127; SDL_RWseek(rw, 2, SEEK_CUR); /* Why have a "root frequency" and then * "tuning"?? */ READ_CHAR(tmp[0]); if (panning==-1) sp->panning = (tmp[0] * 8 + 4) & 0x7f; else sp->panning=(Uint8)(panning & 0x7F); /* envelope, tremolo, and vibrato */ if (18 != SDL_RWread(rw, tmp, 1, 18)) goto fail; if (!tmp[13] || !tmp[14]) { sp->tremolo_sweep_increment= sp->tremolo_phase_increment=sp->tremolo_depth=0; SNDDBG((" * no tremolo\n")); } else { sp->tremolo_sweep_increment=convert_tremolo_sweep(song, tmp[12]); sp->tremolo_phase_increment=convert_tremolo_rate(song, tmp[13]); sp->tremolo_depth=tmp[14]; SNDDBG((" * tremolo: sweep %d, phase %d, depth %d\n", sp->tremolo_sweep_increment, sp->tremolo_phase_increment, sp->tremolo_depth)); } if (!tmp[16] || !tmp[17]) { sp->vibrato_sweep_increment= sp->vibrato_control_ratio=sp->vibrato_depth=0; SNDDBG((" * no vibrato\n")); } else { sp->vibrato_control_ratio=convert_vibrato_rate(song, tmp[16]); sp->vibrato_sweep_increment= convert_vibrato_sweep(song, tmp[15], sp->vibrato_control_ratio); sp->vibrato_depth=tmp[17]; SNDDBG((" * vibrato: sweep %d, ctl %d, depth %d\n", sp->vibrato_sweep_increment, sp->vibrato_control_ratio, sp->vibrato_depth)); } READ_CHAR(sp->modes); SDL_RWseek(rw, 40, SEEK_CUR); /* skip the useless scale frequency, scale factor (what's it mean?), and reserved space */ /* Mark this as a fixed-pitch instrument if such a deed is desired. */ if (note_to_use!=-1) sp->note_to_use=(Uint8)(note_to_use); else sp->note_to_use=0; /* seashore.pat in the Midia patch set has no Sustain. I don't understand why, and fixing it by adding the Sustain flag to all looped patches probably breaks something else. We do it anyway. */ if (sp->modes & MODES_LOOPING) sp->modes |= MODES_SUSTAIN; /* Strip any loops and envelopes we're permitted to */ if ((strip_loop==1) && (sp->modes & (MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { SNDDBG((" - Removing loop and/or sustain\n")); sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE); } if (strip_envelope==1) { if (sp->modes & MODES_ENVELOPE) SNDDBG((" - Removing envelope\n")); sp->modes &= ~MODES_ENVELOPE; } else if (strip_envelope != 0) { /* Have to make a guess. */ if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { /* No loop? Then what's there to sustain? No envelope needed either... */ sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE); SNDDBG((" - No loop, removing sustain and envelope\n")); } else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100) { /* Envelope rates all maxed out? Envelope end at a high "offset"? That's a weird envelope. Take it out. */ sp->modes &= ~MODES_ENVELOPE; SNDDBG((" - Weirdness, removing envelope\n")); } else if (!(sp->modes & MODES_SUSTAIN)) { /* No sustain? Then no envelope. I don't know if this is justified, but patches without sustain usually don't need the envelope either... at least the Gravis ones. They're mostly drums. I think. */ sp->modes &= ~MODES_ENVELOPE; SNDDBG((" - No sustain, removing envelope\n")); } } for (j=0; j<6; j++) { sp->envelope_rate[j]= convert_envelope_rate(song, tmp[j]); sp->envelope_offset[j]= convert_envelope_offset(tmp[6+j]); } /* Then read the sample data */ sp->data = safe_malloc(sp->data_length); if (1 != SDL_RWread(rw, sp->data, sp->data_length, 1)) goto fail; if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */ { Sint32 i=sp->data_length; Uint8 *cp=(Uint8 *)(sp->data); Uint16 *tmp,*new; tmp=new=safe_malloc(sp->data_length*2); while (i--) *tmp++ = (Uint16)(*cp++) << 8; cp=(Uint8 *)(sp->data); sp->data = (sample_t *)new; free(cp); sp->data_length *= 2; sp->loop_start *= 2; sp->loop_end *= 2; } #if SDL_BYTEORDER == SDL_BIG_ENDIAN else /* convert to machine byte order */ { Sint32 i=sp->data_length/2; Sint16 *tmp=(Sint16 *)sp->data,s; while (i--) { s=SDL_SwapLE16(*tmp); *tmp++=s; } } #endif if (sp->modes & MODES_UNSIGNED) /* convert to signed data */ { Sint32 i=sp->data_length/2; Sint16 *tmp=(Sint16 *)sp->data; while (i--) *tmp++ ^= 0x8000; } /* Reverse reverse loops and pass them off as normal loops */ if (sp->modes & MODES_REVERSE) { Sint32 t; /* The GUS apparently plays reverse loops by reversing the whole sample. We do the same because the GUS does not SUCK. */ SNDDBG(("Reverse loop in %s\n", name)); reverse_data((Sint16 *)sp->data, 0, sp->data_length/2); t=sp->loop_start; sp->loop_start=sp->data_length - sp->loop_end; sp->loop_end=sp->data_length - t; sp->modes &= ~MODES_REVERSE; sp->modes |= MODES_LOOPING; /* just in case */ } #ifdef ADJUST_SAMPLE_VOLUMES if (amp!=-1) sp->volume=(float)((amp) / 100.0); else { /* Try to determine a volume scaling factor for the sample. This is a very crude adjustment, but things sound more balanced with it. Still, this should be a runtime option. */ Sint32 i=sp->data_length/2; Sint16 maxamp=0,a; Sint16 *tmp=(Sint16 *)sp->data; while (i--) { a=*tmp++; if (a<0) a=-a; if (a>maxamp) maxamp=a; } sp->volume=(float)(32768.0 / maxamp); SNDDBG((" * volume comp: %f\n", sp->volume)); } #else if (amp!=-1) sp->volume=(double)(amp) / 100.0; else sp->volume=1.0; #endif sp->data_length /= 2; /* These are in bytes. Convert into samples. */ sp->loop_start /= 2; sp->loop_end /= 2; /* Then fractional samples */ sp->data_length <<= FRACTION_BITS; sp->loop_start <<= FRACTION_BITS; sp->loop_end <<= FRACTION_BITS; /* Adjust for fractional loop points. This is a guess. Does anyone know what "fractions" really stands for? */ sp->loop_start |= (fractions & 0x0F) << (FRACTION_BITS-4); sp->loop_end |= ((fractions>>4) & 0x0F) << (FRACTION_BITS-4); /* If this instrument will always be played on the same note, and it's not looped, we can resample it now. */ if (sp->note_to_use && !(sp->modes & MODES_LOOPING)) pre_resample(song, sp); if (strip_tail==1) { /* Let's not really, just say we did. */ SNDDBG((" - Stripping tail\n")); sp->data_length = sp->loop_end; } } SDL_RWclose(rw); return ip; } static int fill_bank(MidiSong *song, int dr, int b) { int i, errors=0; ToneBank *bank=((dr) ? song->drumset[b] : song->tonebank[b]); if (!bank) { SNDDBG(("Huh. Tried to load instruments in non-existent %s %d\n", (dr) ? "drumset" : "tone bank", b)); return 0; } for (i=0; i<128; i++) { if (bank->instrument[i]==MAGIC_LOAD_INSTRUMENT) { bank->instrument[i]=load_instrument_dls(song, dr, b, i); if (bank->instrument[i]) { continue; } if (!(bank->tone[i].name)) { SNDDBG(("No instrument mapped to %s %d, program %d%s\n", (dr)? "drum set" : "tone bank", b, i, (b!=0) ? "" : " - this instrument will not be heard")); if (b!=0) { /* Mark the corresponding instrument in the default bank / drumset for loading (if it isn't already) */ if (!dr) { if (!(song->tonebank[0]->instrument[i])) song->tonebank[0]->instrument[i] = MAGIC_LOAD_INSTRUMENT; } else { if (!(song->drumset[0]->instrument[i])) song->drumset[0]->instrument[i] = MAGIC_LOAD_INSTRUMENT; } } bank->instrument[i] = 0; errors++; } else if (!(bank->instrument[i] = load_instrument(song, bank->tone[i].name, (dr) ? 1 : 0, bank->tone[i].pan, bank->tone[i].amp, (bank->tone[i].note!=-1) ? bank->tone[i].note : ((dr) ? i : -1), (bank->tone[i].strip_loop!=-1) ? bank->tone[i].strip_loop : ((dr) ? 1 : -1), (bank->tone[i].strip_envelope != -1) ? bank->tone[i].strip_envelope : ((dr) ? 1 : -1), bank->tone[i].strip_tail ))) { SNDDBG(("Couldn't load instrument %s (%s %d, program %d)\n", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i)); errors++; } } } return errors; } int load_missing_instruments(MidiSong *song) { int i=128,errors=0; while (i--) { if (song->tonebank[i]) errors+=fill_bank(song,0,i); if (song->drumset[i]) errors+=fill_bank(song,1,i); } return errors; } void free_instruments(MidiSong *song) { int i=128; while(i--) { if (song->tonebank[i]) free_bank(song, 0, i); if (song->drumset[i]) free_bank(song, 1, i); } } int set_default_instrument(MidiSong *song, char *name) { Instrument *ip; if (!(ip=load_instrument(song, name, 0, -1, -1, -1, 0, 0, 0))) return -1; song->default_instrument = ip; song->default_program = SPECIAL_PROGRAM; return 0; }