Mercurial > SDL_sound_CoreAudio
view decoders/timidity/common.c @ 474:c66080364dff
Most decoders now report total sample play time, now. Technically, this
breaks binary compatibility with the 1.0 branch, since it extends the
Sound_Sample struct, but most (all?) programs are just passing pointers
allocated by SDL_sound around, and might be okay.
Source-level compatibility is not broken...yet! :)
--ryan.
-------- Original Message --------
Subject: SDL_sound patch: Finding total length of time of sound file.
Date: Sun, 26 Jan 2003 09:31:17 -0800 (PST)
Hi Ryan,
I am working with Eric Wing and helping him modify
SDL_sound. AS part of our efforts in improving and
enhancing SDL_sound, we like to submit this patch. We
modified the codecs to find the total time of a sound
file. Below is the explanation of the patch. The
patch is appended as an attachment to this email.
* MOTIVATION:
We needed the ability to get the total play time of a
sample (And we noticed that we're not the only ones).
Since SDL_sound blocks direct access to the specific
decoders, there is no way for a user to know this
information short of decoding the whole thing.
Because of this, we believe this will be a useful
addition, even though the accuracy may not be perfect
(subject to each decoder) or the information may not
always be available.
* CONTRIBUTORS:
Wesley Leong (modified the majority of the codecs and
verified the results)
Eric Wing (showed everyone how to do modify codec,
modified mikmod)
Wang Lam (modified a handful of codecs, researched
into specs and int overflow)
Ahilan Anantha (modified a few codecs and helped with
integer math)
* GENERAL ISSUES:
We chose the value to be milliseconds as an Sint32.
Milliseconds because that's what Sound_Seek takes as a
parameter and -1 to allow for instances/codecs where
the value could not be determined. We are
not sure if this is the final convention you want, so
we are willing to work with you on this.
We also expect the total_time field to be set on open
and never again modified by SDL_sound. Users may
access it directly much like the sample buffer and
buffer_size. We thought about recomputing the time
on DecodeAll, but since users may seek or decode small
chunks first, not all the data may be there. So this
is better done by the user. This may be good
information to document.
Currently, all the main codecs are implemented except
for QuickTime.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 08 May 2004 08:19:50 +0000 |
parents | 9c12dc86d482 |
children |
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/* TiMidity -- Experimental MIDI to WAVE converter Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. common.c */ #if HAVE_CONFIG_H # include <config.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #include "options.h" #include "common.h" /* The paths in this list will be tried whenever we're reading a file */ static PathList *pathlist = NULL; /* This is a linked list */ /* This is meant to find and open files for reading */ SDL_RWops *open_file(char *name) { SDL_RWops *rw; if (!name || !(*name)) { SNDDBG(("Attempted to open nameless file.\n")); return 0; } /* First try the given name */ SNDDBG(("Trying to open %s\n", name)); if ((rw = SDL_RWFromFile(name, "rb"))) return rw; if (name[0] != PATH_SEP) { char current_filename[1024]; PathList *plp = pathlist; int l; while (plp) /* Try along the path then */ { *current_filename = 0; l = strlen(plp->path); if(l) { strcpy(current_filename, plp->path); if(current_filename[l - 1] != PATH_SEP) { current_filename[l] = PATH_SEP; current_filename[l + 1] = '\0'; } } strcat(current_filename, name); SNDDBG(("Trying to open %s\n", current_filename)); if ((rw = SDL_RWFromFile(current_filename, "rb"))) return rw; plp = plp->next; } } /* Nothing could be opened. */ SNDDBG(("Could not open %s\n", name)); return 0; } /* This'll allocate memory or die. */ void *safe_malloc(size_t count) { void *p; p = malloc(count); if (p == NULL) SNDDBG(("Sorry. Couldn't malloc %d bytes.\n", count)); return p; } /* This adds a directory to the path list */ void add_to_pathlist(char *s) { PathList *plp = safe_malloc(sizeof(PathList)); if (plp == NULL) return; plp->path = safe_malloc(strlen(s) + 1); if (plp->path == NULL) { free(plp); return; } strcpy(plp->path, s); plp->next = pathlist; pathlist = plp; } void free_pathlist(void) { PathList *plp = pathlist; PathList *next; while (plp) { next = plp->next; free(plp->path); free(plp); plp = next; } pathlist = NULL; }