view decoders/timidity/CHANGES @ 474:c66080364dff

Most decoders now report total sample play time, now. Technically, this breaks binary compatibility with the 1.0 branch, since it extends the Sound_Sample struct, but most (all?) programs are just passing pointers allocated by SDL_sound around, and might be okay. Source-level compatibility is not broken...yet! :) --ryan. -------- Original Message -------- Subject: SDL_sound patch: Finding total length of time of sound file. Date: Sun, 26 Jan 2003 09:31:17 -0800 (PST) Hi Ryan, I am working with Eric Wing and helping him modify SDL_sound. AS part of our efforts in improving and enhancing SDL_sound, we like to submit this patch. We modified the codecs to find the total time of a sound file. Below is the explanation of the patch. The patch is appended as an attachment to this email. * MOTIVATION: We needed the ability to get the total play time of a sample (And we noticed that we're not the only ones). Since SDL_sound blocks direct access to the specific decoders, there is no way for a user to know this information short of decoding the whole thing. Because of this, we believe this will be a useful addition, even though the accuracy may not be perfect (subject to each decoder) or the information may not always be available. * CONTRIBUTORS: Wesley Leong (modified the majority of the codecs and verified the results) Eric Wing (showed everyone how to do modify codec, modified mikmod) Wang Lam (modified a handful of codecs, researched into specs and int overflow) Ahilan Anantha (modified a few codecs and helped with integer math) * GENERAL ISSUES: We chose the value to be milliseconds as an Sint32. Milliseconds because that's what Sound_Seek takes as a parameter and -1 to allow for instances/codecs where the value could not be determined. We are not sure if this is the final convention you want, so we are willing to work with you on this. We also expect the total_time field to be set on open and never again modified by SDL_sound. Users may access it directly much like the sample buffer and buffer_size. We thought about recomputing the time on DecodeAll, but since users may seek or decode small chunks first, not all the data may be there. So this is better done by the user. This may be good information to document. Currently, all the main codecs are implemented except for QuickTime.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 08 May 2004 08:19:50 +0000
parents cbc2a4ffeeec
children
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This version of TiMidity should contain all the fixes from the
September 25 2003 SDL_mixer CVS snapshot. In addition, I've made some
changes of my own, e.g.:

* All file access is done through SDL_RWops. This means the MIDI
  stream no longer has to be a file. (The config file and instruments
  still have to be though.)

* Replacing of TiMidity's endian-handling with SDL's.

* Removal of much unused or unnecessary code, such as

  + The "hooks" for putting a user interface onto TiMidity.
  + The antialias filter. It wasn't active, and even at 4 kHz I
    couldn't hear any difference when activating it.
  + Removed all traces of LOOKUP_HACK and LOOKUP_INTERPOLATION.
    According to the code comments they weren't very good anyway.
    ("degrades sound quality noticeably"). I also removed the
    disclaimer about the "8-bit uLaw to 16-bit PCM and the 13-bit-PCM
    to 8-bit uLaw tables" disclaimer, since I believe those were the
    tables I removed.
  + Removed LOOKUP_SINE since it was already commented out. I think we
    can count on our target audience having math co-processors
    nowadays.
  + Removed USE_LDEXP since it wasn't being used and "it doesn't make
    much of a difference either way".
  + Removed decompress hack from open_file() since it didn't look very
    portable.
  + Removed heaps of unnecessary constants.
  + Removed unused functions.
  + Assume that LINEAR_INTERPOLATION is always used, so remove all
    code dealing with it not being so. It's not that I think the
    difference in audio quality is that great, but since it wouldn't
    compile without code changes I assume no one's used it for quite
    some time...
  + Assume PRECALC_LOOPS is always defined. Judging by the comments it
    may not make much of a difference either way, so why maintain two
    versions of the same code?

* Moving several static globals into the MidiSong struct. This
  includes sample rate, formate, etc. which are now all per-song.

* Moved some typedefs (e.g. MidiSong) to timidity.h for easy inclusion
  into the MIDI decoder.

* Added free_pathlist().

* Replaced TiMidity's own 8, 16 and 32-bit types with SDL's.

* Made TiMidity look for its configuration file in both /etc and
  /usr/local/lib/timidity. (Windows version remains unchanged.)

* Timidity_PlaySome() now takes three arguments. A MidiSong, a decode
  buffer and decode buffer size in bytes. (MidiSong is a new argument,
  and buffer size used to be in samples.)

  In addition, it will return the number of bytes decoded.

* Added Timidity_Exit().

* Removed Timidity_Stop() and Timidity_Active(). Stopping playback
  should be handled by SDL_sound, and Timidity_PlaySome() will return
  0 when the MIDI stream is finished.

* Modified the ToneBank stuff to allow some data to be shared between
  MidiSongs.

* The following files have been removed: controls.c, controls.h,
  filter.c, filter.h, sdl_a.c, sdl_c.c

* config.h has been renamed as options.h to avoid confusion with the
  automatically generated config.h for SDL_sound.

* Added support for loading DLS format instruments:
	Timidity_LoadDLS(), Timidity_FreeDLS(), Timidity_LoadDLSSong()

* Added Timidity_Init_NoConfig()