Mercurial > SDL_sound_CoreAudio
view decoders/au.c @ 252:c54eae85f5f1
Upped version to 0.1.5.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 08 Feb 2002 01:42:00 +0000 |
parents | c9772a9f5271 |
children | 7c4f6ee02cd0 |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Sun/NeXT .au decoder for SDL_sound. * Formats supported: 8 and 16 bit linear PCM, 8 bit µ-law. * Files without valid header are assumed to be 8 bit µ-law, 8kHz, mono. * * Please see the file COPYING in the source's root directory. * * This file written by Mattias Engdegĺrd. (f91-men@nada.kth.se) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_AU #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" static int AU_init(void); static void AU_quit(void); static int AU_open(Sound_Sample *sample, const char *ext); static void AU_close(Sound_Sample *sample); static Uint32 AU_read(Sound_Sample *sample); static int AU_rewind(Sound_Sample *sample); /* * Sometimes the extension ".snd" is used for these files (mostly on the NeXT), * and the magic number comes from this. However it may clash with other * formats and is somewhat of an anachronism, so only .au is used here. */ static const char *extensions_au[] = { "AU", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_AU = { { extensions_au, "Sun/NeXT audio file format", "Mattias Engdegĺrd <f91-men@nada.kth.se>", "http://www.icculus.org/SDL_sound/" }, AU_init, /* init() method */ AU_quit, /* quit() method */ AU_open, /* open() method */ AU_close, /* close() method */ AU_read, /* read() method */ AU_rewind /* rewind() method */ }; /* no init/deinit needed */ static int AU_init(void) { return(1); } /* AU_init */ static void AU_quit(void) { /* no-op. */ } /* AU_quit */ struct au_file_hdr { Uint32 magic; Uint32 hdr_size; Uint32 data_size; Uint32 encoding; Uint32 sample_rate; Uint32 channels; }; #define HDR_SIZE 24 enum { AU_ENC_ULAW_8 = 1, /* 8-bit ISDN µ-law */ AU_ENC_LINEAR_8 = 2, /* 8-bit linear PCM */ AU_ENC_LINEAR_16 = 3, /* 16-bit linear PCM */ /* the rest are unsupported (I have never seen them in the wild) */ AU_ENC_LINEAR_24 = 4, /* 24-bit linear PCM */ AU_ENC_LINEAR_32 = 5, /* 32-bit linear PCM */ AU_ENC_FLOAT = 6, /* 32-bit IEEE floating point */ AU_ENC_DOUBLE = 7, /* 64-bit IEEE floating point */ /* more Sun formats, not supported either */ AU_ENC_ADPCM_G721 = 23, AU_ENC_ADPCM_G722 = 24, AU_ENC_ADPCM_G723_3 = 25, AU_ENC_ADPCM_G723_5 = 26, AU_ENC_ALAW_8 = 27 }; struct audec { Uint32 total; Uint32 remaining; Uint32 start_offset; int encoding; }; #define AU_MAGIC 0x646E732E /* ".snd", in ASCII */ static int AU_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = sample->opaque; SDL_RWops *rw = internal->rw; int r, skip, hsize, i; struct au_file_hdr hdr; char c; struct audec *dec = malloc(sizeof *dec); BAIL_IF_MACRO(dec == NULL, ERR_OUT_OF_MEMORY, 0); internal->decoder_private = dec; r = SDL_RWread(rw, &hdr, 1, HDR_SIZE); if (r < HDR_SIZE) { Sound_SetError("No .au file (bad header)"); free(dec); return(0); } /* if */ /* * !!! FIXME: For correctness, we should calculate this as a bigendian * !!! FIXME: number, which means swapping AU_MAGIC around. */ if (SDL_SwapLE32(hdr.magic) == AU_MAGIC) { /* valid magic */ dec->encoding = SDL_SwapBE32(hdr.encoding); switch(dec->encoding) { case AU_ENC_ULAW_8: /* Convert 8-bit µ-law to 16-bit linear on the fly. This is slightly wasteful if the audio driver must convert them back, but µ-law only devices are rare (mostly _old_ Suns) */ sample->actual.format = AUDIO_S16SYS; break; case AU_ENC_LINEAR_8: sample->actual.format = AUDIO_S8; break; case AU_ENC_LINEAR_16: sample->actual.format = AUDIO_S16MSB; break; default: Sound_SetError("Unsupported .au encoding"); free(dec); return 0; } /* switch */ sample->actual.rate = SDL_SwapBE32(hdr.sample_rate); sample->actual.channels = SDL_SwapBE32(hdr.channels); dec->remaining = SDL_SwapBE32(hdr.data_size); hsize = SDL_SwapBE32(hdr.hdr_size); /* skip remaining part of header (input may be unseekable) */ for (i = HDR_SIZE; i < hsize; i++) SDL_RWread(rw, &c, 1, 1); } /* if */ else if (__Sound_strcasecmp(ext, "au") == 0) { /* * A number of files in the wild have the .au extension but no valid * header; these are traditionally assumed to be 8kHz µ-law. Handle * them here only if the extension is recognized. */ SNDDBG(("AU: Invalid header, assuming raw 8kHz µ-law.\n")); /* if seeking fails, we lose 24 samples. big deal */ SDL_RWseek(rw, -HDR_SIZE, SEEK_CUR); dec->encoding = AU_ENC_ULAW_8; dec->remaining = (Uint32)-1; /* no limit */ sample->actual.format = AUDIO_S16SYS; sample->actual.rate = 8000; sample->actual.channels = 1; } /* else if */ else { SNDDBG(("AU: Not an .AU stream.\n")); free(dec); return(0); } /* else */ sample->flags = SOUND_SAMPLEFLAG_NONE; dec->total = dec->remaining; dec->start_offset = SDL_RWtell(rw); SNDDBG(("AU: Accepting data stream.\n")); return(1); } /* AU_open */ static void AU_close(Sound_Sample *sample) { Sound_SampleInternal *internal = sample->opaque; free(internal->decoder_private); } /* AU_close */ /* table to convert from µ-law encoding to signed 16-bit samples, generated by a throwaway perl script */ static Sint16 ulaw_to_linear[256] = { -32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956, -23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764, -15996,-15484,-14972,-14460,-13948,-13436,-12924,-12412, -11900,-11388,-10876,-10364, -9852, -9340, -8828, -8316, -7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140, -5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092, -3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004, -2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980, -1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436, -1372, -1308, -1244, -1180, -1116, -1052, -988, -924, -876, -844, -812, -780, -748, -716, -684, -652, -620, -588, -556, -524, -492, -460, -428, -396, -372, -356, -340, -324, -308, -292, -276, -260, -244, -228, -212, -196, -180, -164, -148, -132, -120, -112, -104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8, 0, 32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956, 23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764, 15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412, 11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316, 7932, 7676, 7420, 7164, 6908, 6652, 6396, 6140, 5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092, 3900, 3772, 3644, 3516, 3388, 3260, 3132, 3004, 2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980, 1884, 1820, 1756, 1692, 1628, 1564, 1500, 1436, 1372, 1308, 1244, 1180, 1116, 1052, 988, 924, 876, 844, 812, 780, 748, 716, 684, 652, 620, 588, 556, 524, 492, 460, 428, 396, 372, 356, 340, 324, 308, 292, 276, 260, 244, 228, 212, 196, 180, 164, 148, 132, 120, 112, 104, 96, 88, 80, 72, 64, 56, 48, 40, 32, 24, 16, 8, 0 }; static Uint32 AU_read(Sound_Sample *sample) { int ret; Sound_SampleInternal *internal = sample->opaque; struct audec *dec = internal->decoder_private; int maxlen; Uint8 *buf; maxlen = internal->buffer_size; buf = internal->buffer; if (dec->encoding == AU_ENC_ULAW_8) { /* We read µ-law samples into the second half of the buffer, so we can expand them to 16-bit samples afterwards */ maxlen >>= 1; buf += maxlen; } /* if */ if (maxlen > dec->remaining) maxlen = dec->remaining; ret = SDL_RWread(internal->rw, buf, 1, maxlen); if (ret == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (ret == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; else { dec->remaining -= ret; if (ret < maxlen) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; if (dec->encoding == AU_ENC_ULAW_8) { int i; Sint16 *dst = internal->buffer; for (i = 0; i < ret; i++) dst[i] = ulaw_to_linear[buf[i]]; ret <<= 1; /* return twice as much as read */ } /* if */ } /* else */ return(ret); } /* AU_read */ static int AU_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; struct audec *dec = (struct audec *) internal->decoder_private; int rc = SDL_RWseek(internal->rw, dec->start_offset, SEEK_SET); BAIL_IF_MACRO(rc != dec->start_offset, ERR_IO_ERROR, 0); dec->remaining = dec->total; return(1); } /* AU_rewind */ #endif /* SOUND_SUPPORTS_AU */