view decoders/timidity/dls1.h @ 532:a8492d97dd5a stable-1.0

Newer versions of Speex moved to a new include directory.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 17 Apr 2008 17:54:55 +0000
parents cbc2a4ffeeec
children
line wrap: on
line source

/*==========================================================================;
//
//  dls1.h
//
//
//  Description:
//
//  Interface defines and structures for the Instrument Collection Form
//  RIFF DLS.
//
//
//  Written by Sonic Foundry 1996.  Released for public use.
//
//=========================================================================*/

#ifndef _INC_DLS1
#define _INC_DLS1

/*//////////////////////////////////////////////////////////////////////////
//
//
// Layout of an instrument collection:
//
//
// RIFF [] 'DLS ' [dlid,colh,INSTLIST,WAVEPOOL,INFOLIST]
//
// INSTLIST
// LIST [] 'lins'
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//
// RGNLIST
// LIST [] 'lrgn' 
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//
// ARTLIST
// LIST [] 'lart'
//         'art1' level 1 Articulation connection graph
//         'art2' level 2 Articulation connection graph
//         '3rd1' Possible 3rd party articulation structure 1
//         '3rd2' Possible 3rd party articulation structure 2 .... and so on
//
// WAVEPOOL 
// ptbl [] [pool table]
// LIST [] 'wvpl'
//               [path],
//               [path],
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//
// INFOLIST
// LIST [] 'INFO' 
//               'icmt' 'One of those crazy comments.'
//               'icop' 'Copyright (C) 1996 Sonic Foundry'
//
/////////////////////////////////////////////////////////////////////////*/


/*/////////////////////////////////////////////////////////////////////////
// FOURCC's used in the DLS file
/////////////////////////////////////////////////////////////////////////*/

#define FOURCC_DLS   mmioFOURCC('D','L','S',' ')
#define FOURCC_DLID  mmioFOURCC('d','l','i','d')
#define FOURCC_COLH  mmioFOURCC('c','o','l','h')
#define FOURCC_WVPL  mmioFOURCC('w','v','p','l')
#define FOURCC_PTBL  mmioFOURCC('p','t','b','l')
#define FOURCC_PATH  mmioFOURCC('p','a','t','h')
#define FOURCC_wave  mmioFOURCC('w','a','v','e')
#define FOURCC_LINS  mmioFOURCC('l','i','n','s')
#define FOURCC_INS   mmioFOURCC('i','n','s',' ')
#define FOURCC_INSH  mmioFOURCC('i','n','s','h')
#define FOURCC_LRGN  mmioFOURCC('l','r','g','n')
#define FOURCC_RGN   mmioFOURCC('r','g','n',' ')
#define FOURCC_RGNH  mmioFOURCC('r','g','n','h')
#define FOURCC_LART  mmioFOURCC('l','a','r','t')
#define FOURCC_ART1  mmioFOURCC('a','r','t','1')
#define FOURCC_WLNK  mmioFOURCC('w','l','n','k')
#define FOURCC_WSMP  mmioFOURCC('w','s','m','p')
#define FOURCC_VERS  mmioFOURCC('v','e','r','s')

/*/////////////////////////////////////////////////////////////////////////
// Articulation connection graph definitions 
/////////////////////////////////////////////////////////////////////////*/

/* Generic Sources */
#define CONN_SRC_NONE              0x0000
#define CONN_SRC_LFO               0x0001
#define CONN_SRC_KEYONVELOCITY     0x0002
#define CONN_SRC_KEYNUMBER         0x0003
#define CONN_SRC_EG1               0x0004
#define CONN_SRC_EG2               0x0005
#define CONN_SRC_PITCHWHEEL        0x0006

/* Midi Controllers 0-127 */
#define CONN_SRC_CC1               0x0081
#define CONN_SRC_CC7               0x0087
#define CONN_SRC_CC10              0x008a
#define CONN_SRC_CC11              0x008b

/* Generic Destinations */
#define CONN_DST_NONE              0x0000
#define CONN_DST_ATTENUATION       0x0001
#define CONN_DST_PITCH             0x0003
#define CONN_DST_PAN               0x0004

/* LFO Destinations */
#define CONN_DST_LFO_FREQUENCY     0x0104
#define CONN_DST_LFO_STARTDELAY    0x0105

/* EG1 Destinations */
#define CONN_DST_EG1_ATTACKTIME    0x0206
#define CONN_DST_EG1_DECAYTIME     0x0207
#define CONN_DST_EG1_RELEASETIME   0x0209
#define CONN_DST_EG1_SUSTAINLEVEL  0x020a

/* EG2 Destinations */
#define CONN_DST_EG2_ATTACKTIME    0x030a
#define CONN_DST_EG2_DECAYTIME     0x030b
#define CONN_DST_EG2_RELEASETIME   0x030d
#define CONN_DST_EG2_SUSTAINLEVEL  0x030e

#define CONN_TRN_NONE              0x0000
#define CONN_TRN_CONCAVE           0x0001

typedef struct _DLSID {
  ULONG    ulData1;
  USHORT   usData2;
  USHORT   usData3;
  BYTE     abData4[8];
} DLSID, FAR *LPDLSID;

typedef struct _DLSVERSION {
  DWORD    dwVersionMS;
  DWORD    dwVersionLS;
} DLSVERSION, FAR *LPDLSVERSION;
                   

typedef struct _CONNECTION {
  USHORT   usSource;
  USHORT   usControl;
  USHORT   usDestination;
  USHORT   usTransform;
  LONG     lScale;
} CONNECTION, FAR *LPCONNECTION;


/* Level 1 Articulation Data */

typedef struct _CONNECTIONLIST {
  ULONG    cbSize;            /* size of the connection list structure */
  ULONG    cConnections;      /* count of connections in the list */
} CONNECTIONLIST, FAR *LPCONNECTIONLIST;



/*/////////////////////////////////////////////////////////////////////////
// Generic type defines for regions and instruments
/////////////////////////////////////////////////////////////////////////*/

typedef struct _RGNRANGE {
  USHORT usLow;
  USHORT usHigh;
} RGNRANGE, FAR * LPRGNRANGE;

#define F_INSTRUMENT_DRUMS      0x80000000

typedef struct _MIDILOCALE {
  ULONG ulBank;
  ULONG ulInstrument;
} MIDILOCALE, FAR *LPMIDILOCALE;

/*/////////////////////////////////////////////////////////////////////////
// Header structures found in an DLS file for collection, instruments, and
// regions.
/////////////////////////////////////////////////////////////////////////*/

#define F_RGN_OPTION_SELFNONEXCLUSIVE  0x0001

typedef struct _RGNHEADER {
  RGNRANGE RangeKey;            /* Key range  */
  RGNRANGE RangeVelocity;       /* Velocity Range  */
  USHORT   fusOptions;          /* Synthesis options for this range */
  USHORT   usKeyGroup;          /* Key grouping for non simultaneous play */
                                /* 0 = no group, 1 up is group */
                                /* for Level 1 only groups 1-15 are allowed */
} RGNHEADER, FAR *LPRGNHEADER;

typedef struct _INSTHEADER {
  ULONG      cRegions;          /* Count of regions in this instrument */
  MIDILOCALE Locale;            /* Intended MIDI locale of this instrument */
} INSTHEADER, FAR *LPINSTHEADER;

typedef struct _DLSHEADER {
  ULONG      cInstruments;      /* Count of instruments in the collection */
} DLSHEADER, FAR *LPDLSHEADER;

/*////////////////////////////////////////////////////////////////////////////
// definitions for the Wave link structure
////////////////////////////////////////////////////////////////////////////*/

/* ****  For level 1 only WAVELINK_CHANNEL_MONO is valid  **** */
/* ulChannel allows for up to 32 channels of audio with each bit position */
/* specifiying a channel of playback */

#define WAVELINK_CHANNEL_LEFT    0x0001l
#define WAVELINK_CHANNEL_RIGHT   0x0002l

#define F_WAVELINK_PHASE_MASTER  0x0001

typedef struct _WAVELINK { /* any paths or links are stored right after struct */
  USHORT   fusOptions;     /* options flags for this wave */
  USHORT   usPhaseGroup;   /* Phase grouping for locking channels */
  ULONG    ulChannel;      /* channel placement */
  ULONG    ulTableIndex;   /* index into the wave pool table, 0 based */
} WAVELINK, FAR *LPWAVELINK;

#define POOL_CUE_NULL  0xffffffffl

typedef struct _POOLCUE { 
  ULONG    ulOffset;       /* Offset to the entry in the list */
} POOLCUE, FAR *LPPOOLCUE;

typedef struct _POOLTABLE {
  ULONG    cbSize;            /* size of the pool table structure */
  ULONG    cCues;             /* count of cues in the list */
} POOLTABLE, FAR *LPPOOLTABLE;

/*////////////////////////////////////////////////////////////////////////////
// Structures for the "wsmp" chunk
////////////////////////////////////////////////////////////////////////////*/

#define F_WSMP_NO_TRUNCATION     0x0001l
#define F_WSMP_NO_COMPRESSION    0x0002l


typedef struct _rwsmp {
  ULONG   cbSize;
  USHORT  usUnityNote;         /* MIDI Unity Playback Note */
  SHORT   sFineTune;           /* Fine Tune in log tuning */
  LONG    lAttenuation;        /* Overall Attenuation to be applied to data */
  ULONG   fulOptions;          /* Flag options  */
  ULONG   cSampleLoops;        /* Count of Sample loops, 0 loops is one shot */
} WSMPL, FAR *LPWSMPL;


/* This loop type is a normal forward playing loop which is continually */
/* played until the envelope reaches an off threshold in the release */
/* portion of the volume envelope */

#define WLOOP_TYPE_FORWARD   0

typedef struct _rloop {
  ULONG cbSize;
  ULONG ulType;              /* Loop Type */
  ULONG ulStart;             /* Start of loop in samples */
  ULONG ulLength;            /* Length of loop in samples */
} WLOOP, FAR *LPWLOOP;

#endif /*_INC_DLS1 */