Mercurial > SDL_sound_CoreAudio
view decoders/wav.c @ 90:a292285ae155
Added shn module.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 25 Sep 2001 22:48:24 +0000 |
parents | 40006625142a |
children | 6d9fdec2f708 |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * WAV decoder for SDL_sound. * * This driver handles Microsoft .WAVs, in as many of the thousands of * variations as we can. * * Please see the file LICENSE in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #ifdef SOUND_SUPPORTS_WAV #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" static int WAV_init(void); static void WAV_quit(void); static int WAV_open(Sound_Sample *sample, const char *ext); static void WAV_close(Sound_Sample *sample); static Uint32 WAV_read(Sound_Sample *sample); const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV = { { "WAV", "Microsoft WAVE audio format", "Ryan C. Gordon <icculus@clutteredmind.org>", "http://www.icculus.org/SDL_sound/" }, WAV_init, /* init() method */ WAV_quit, /* quit() method */ WAV_open, /* open() method */ WAV_close, /* close() method */ WAV_read /* read() method */ }; /* this is what we store in our internal->decoder_private field... */ typedef struct { Sint32 bytesLeft; } wav_t; /* Chunk management code... */ #define riffID 0x46464952 /* "RIFF", in ascii. */ #define waveID 0x45564157 /* "WAVE", in ascii. */ #define fmtID 0x20746D66 /* "fmt ", in ascii. */ #define FMT_NORMAL 1 /* Uncompressed waveform data. */ typedef struct { Uint32 chunkID; Sint32 chunkSize; Sint16 wFormatTag; Uint16 wChannels; Uint32 dwSamplesPerSec; Uint32 dwAvgBytesPerSec; Uint16 wBlockAlign; Uint16 wBitsPerSample; } fmt_t; static int WAV_init(void) { return(1); /* always succeeds. */ } /* WAV_init */ static void WAV_quit(void) { /* it's a no-op. */ } /* WAV_quit */ /* * Read in a fmt_t from disk. This makes this process safe regardless of * the processor's byte order or how the fmt_t structure is packed. */ static int read_fmt_chunk(SDL_RWops *rw, fmt_t *fmt) { /* skip reading the chunk ID, since it was already read at this point... */ fmt->chunkID = fmtID; if (SDL_RWread(rw, &fmt->chunkSize, sizeof (fmt->chunkSize), 1) != 1) return(0); fmt->chunkSize = SDL_SwapLE32(fmt->chunkSize); if (SDL_RWread(rw, &fmt->wFormatTag, sizeof (fmt->wFormatTag), 1) != 1) return(0); fmt->wFormatTag = SDL_SwapLE16(fmt->wFormatTag); if (SDL_RWread(rw, &fmt->wChannels, sizeof (fmt->wChannels), 1) != 1) return(0); fmt->wChannels = SDL_SwapLE16(fmt->wChannels); if (SDL_RWread(rw, &fmt->dwSamplesPerSec, sizeof (fmt->dwSamplesPerSec), 1) != 1) return(0); fmt->dwSamplesPerSec = SDL_SwapLE32(fmt->dwSamplesPerSec); if (SDL_RWread(rw, &fmt->dwAvgBytesPerSec, sizeof (fmt->dwAvgBytesPerSec), 1) != 1) return(0); fmt->dwAvgBytesPerSec = SDL_SwapLE32(fmt->dwAvgBytesPerSec); if (SDL_RWread(rw, &fmt->wBlockAlign, sizeof (fmt->wBlockAlign), 1) != 1) return(0); fmt->wBlockAlign = SDL_SwapLE16(fmt->wBlockAlign); if (SDL_RWread(rw, &fmt->wBitsPerSample, sizeof (fmt->wBitsPerSample), 1) != 1) return(0); fmt->wBitsPerSample = SDL_SwapLE16(fmt->wBitsPerSample); return(1); } /* read_fmt_chunk */ #define dataID 0x61746164 /* "data", in ascii. */ typedef struct { Uint32 chunkID; Sint32 chunkSize; /* Then, (chunkSize) bytes of waveform data... */ } data_t; /* * Read in a fmt_t from disk. This makes this process safe regardless of * the processor's byte order or how the fmt_t structure is packed. */ static int read_data_chunk(SDL_RWops *rw, data_t *data) { /* skip reading the chunk ID, since it was already read at this point... */ data->chunkID = dataID; if (SDL_RWread(rw, &data->chunkSize, sizeof (data->chunkSize), 1) != 1) return(0); data->chunkSize = SDL_SwapLE32(data->chunkSize); return(1); } /* read_data_chunk */ static int find_chunk(SDL_RWops *rw, Uint32 id) { Sint32 siz = 0; Uint32 _id = 0; while (1) { BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); if (SDL_SwapLE32(_id) == id) return(1); BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); siz = SDL_SwapLE32(siz); assert(siz > 0); BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_SET) != siz, NULL, 0); } /* while */ return(0); /* shouldn't hit this, but just in case... */ } /* find_chunk */ static int WAV_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; SDL_RWops *rw = internal->rw; fmt_t f; data_t d; wav_t *w; BAIL_IF_MACRO(SDL_ReadLE32(rw) != riffID, "WAV: Not a RIFF file.", 0); SDL_ReadLE32(rw); /* throw the length away; we get this info later. */ BAIL_IF_MACRO(SDL_ReadLE32(rw) != waveID, "WAV: Not a WAVE file.", 0); BAIL_IF_MACRO(!find_chunk(rw, fmtID), "WAV: No format chunk.", 0); BAIL_IF_MACRO(!read_fmt_chunk(rw, &f), "WAV: Can't read format chunk.", 0); /* !!! FIXME: This will have to change for compression types... */ BAIL_IF_MACRO(f.wFormatTag != FMT_NORMAL, "WAV: Unsupported encoding.", 0); sample->actual.channels = (Uint8) f.wChannels; sample->actual.rate = f.dwSamplesPerSec; if (f.wBitsPerSample <= 8) sample->actual.format = AUDIO_U8; else if (f.wBitsPerSample <= 16) sample->actual.format = AUDIO_S16LSB; else BAIL_MACRO("WAV: Unsupported sample size.", 0); BAIL_IF_MACRO(!find_chunk(rw, dataID), "WAV: No data chunk.", 0); BAIL_IF_MACRO(!read_data_chunk(rw, &d), "WAV: Can't read data chunk.", 0); w = (wav_t *) malloc(sizeof(wav_t)); BAIL_IF_MACRO(w == NULL, ERR_OUT_OF_MEMORY, 0); w->bytesLeft = d.chunkSize; internal->decoder_private = (void *) w; sample->flags = SOUND_SAMPLEFLAG_NONE; SNDDBG(("WAV: Accepting data stream.\n")); return(1); /* we'll handle this data. */ } /* WAV_open */ static void WAV_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; free(internal->decoder_private); } /* WAV_close */ static Uint32 WAV_read(Sound_Sample *sample) { Uint32 retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; wav_t *w = (wav_t *) internal->decoder_private; Uint32 max = (internal->buffer_size < (Uint32) w->bytesLeft) ? internal->buffer_size : (Uint32) w->bytesLeft; assert(max > 0); /* * We don't actually do any decoding, so we read the wav data * directly into the internal buffer... */ retval = SDL_RWread(internal->rw, internal->buffer, 1, max); w->bytesLeft -= retval; /* Make sure the read went smoothly... */ if ((retval == 0) || (w->bytesLeft == 0)) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* (next call this EAGAIN may turn into an EOF or error.) */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; return(retval); } /* WAV_read */ #endif /* SOUND_SUPPORTS_WAV */ /* end of wav.c ... */