Mercurial > SDL_sound_CoreAudio
view CHANGELOG @ 147:9d122da5f5a9
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 23 Oct 2001 18:29:00 +0000 |
parents | 6c351e4243f8 |
children | 1df5c106504e |
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/* * CHANGELOG. */ 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. 09172001 - Changed some overlooked "voice" to "sound". Implemented base API. So...tired. Everything's different. :) Also put in a RAW decoder and a simple test program. 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and wrote the Reference Counting RWops wrapper. Added other little things like the _D(()) macro. Added VOC support, which went up with surprisingly little struggle, which means it MUST be leaking memory. :) 09192001 - Added a skeleton decoder source file. Changed voc_read() to voc_read_waveform(), so it wouldn't be confused with VOC_read(). Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but we were swapping byte order of data ourselves. Fixed). Added basic .WAV support. Fixed Makefile so that -I. is always first; otherwise, a previously installed header might get used for the compiles, which is not good. SDL_sound.h now includes SDL_endian.h, since SDL.h doesn't, for some reason. Moved version defines in SDL_sound.h to top of file so I can find them. :) Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to fix a segfault (I forgot to put a NULL terminator at the end of the available_decoders array), fixing the only bug preventing the test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis decoder. Rewrote the test program's SDL audio callback to be more robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue in the VOC decoder. 09202001 - Torbjörn Andersson submitted several patches: fixed a comment in the .WAV decoder (whoops...screwed up my own search-and-replace. Hah.), made an attempt at putting multiple sound streams behind one RWops (gotta think on that one first), and, most importantly, added an AIFF decoder, which is very cool. 09222001 - Torbjörn Andersson strikes again, with a collection of patches. First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player based on MikMod. This inspired me to add two more methods to Sound_DecoderFunctions: init() and quit(). Third, a fix to decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 or not. I removed the multiple-streams-per-rwops code, after discussion on the mailing list. The init() and quit() methods led to the possibility that certain decoders will flag themselves as unavailable at runtime, and SDL_sound now handles this. Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on PowerPC Linux. MikMod tweaks. Changed version to 0.1.2. 09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently SMPEG mixes each chunk of decoded data with whatever is already in the buffer you give it. I hate that. I'm going to patch SMPEG to let the programmer enable and disable that behaviour in a given (SMPEG *), since it's just a CPU eater in this case. The _D(()) macro is now SNDDBG(()), since _D is taken on MacOS X's version of gcc (which was bound to happen on some platform sooner than later anyhow). Renamed test_sdlsound to playsound, and made it more robust in general: fixed potential overflow in audio_callback, made it chatter less, made it take multiple files and some other command lines. Initial autoconf support, thanks to Max Horn. 09252001 - More autoconf work. Gave Max Horn write access to the CVS repository, so I don't drive him nuts tweaking this thing. :) Fixed a const complaint and some other stuff needed for compilation under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source in CVS, even though it isn't ready (and doesn't even compile). Do NOT enable it in your build! 10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder. 10022001 - Changed a comment in mod.c to not refer to "the mikmod directory" anymore. Committed Torbjörn's patch for MP3 detection. (better late than never). __Sound_strcasecmp() now handles NULL strings gracefully, fixing the crash with "playsound bootstrap". More work on the SHN decoder. 10032001 - After hours of tracking down a bogus pointer, the SHN decoder works! I can die happy. :) Max placated me with an --enable-debug option so I could stop my whining. Other autoconf goodies (such as reenabling -Werror for debug builds, etc). Torbjörn brings in a MIDI decoder, which reads from a Timidity process through a pipe. Changed playsound to open the audio device to match the properties of each sound file, which results in less conversion (and therefore, more chance of correct playback). 10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with the other decoders. 10052001 - Removed #include "SDL_endian" from aiff.c. 10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains. 10072001 - Changed the way decoders/mod.c handles samplerate so that it should work universally. This isn't an idea solution, but it's probably the best we can do without rewriting mikmod. Made a change to ogg.c for portability: changed an int64_t to ogg_int64_t. 10082001 - Restructured decoders/wav.c to allow for multiple formats, and put the start of a handler for the ADPCM format in place. 10092001 - Patches to shn.c for Visual C compatibility. Visual C project files available from the website. Changed Corona688 to Tyler Montbriand in CREDITS. Upped version to 0.1.3. 10122001 - Torbjörn Andersson submitted command line enhancements to playsound, and I cleaned up the --help output. 10152001 - Torbjörn sends in a default sample format for the MIDI decoder, and the starts of the audio conversion funcitonality (ripped from SDL). Officially released 0.1.3. Added LICENSE and CHANGELOG to the distribution. (Again, from Torbjörn) added in the start of a tweaked audio converter. 10172001 - Torbjörn catches a problem with the overflow buffer in playsound's audio callback. 10232001 - Rewrote playsound.c's audio_callback() to no longer need the overflow buffer hack, which streamlines it a little and trims the memory requirements for playsound by about 16 kilobytes. --ryan. (icculus@clutteredmind.org) /* end of CHANGELOG ... */