Mercurial > SDL_sound_CoreAudio
view decoders/skeleton.c @ 55:8f0e28b7b28c
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 24 Sep 2001 08:11:33 +0000 |
parents | ea58bc3b15d7 |
children | b13fafb976be |
line wrap: on
line source
/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * FMT decoder for SDL_sound. * * This driver handles FMT audio data. Blahblahblah... The author should * have done a search and replace on "fmt" and "FMT" and changed this * comment. This is the default comment in the skeleton decoder file... * * Please see the file LICENSE in the source's root directory. * * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if (!defined SOUND_SUPPORTS_FMT) #error SOUND_SUPPORTS_FMT must be defined. #endif static int FMT_init(void); static void FMT_quit(void); static int FMT_open(Sound_Sample *sample, const char *ext); static void FMT_close(Sound_Sample *sample); static Uint32 FMT_read(Sound_Sample *sample); const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = { { "FMT", "FMT audio format description", "Ryan C. Gordon <icculus@clutteredmind.org>", "http://www.icculus.org/SDL_sound/" }, FMT_init, /* init() method */ FMT_quit, /* quit() method */ FMT_open, /* open() method */ FMT_close, /* close() method */ FMT_read /* read() method */ }; static int FMT_init(void) { /* do any global decoder/library initialization you need here. */ return(1); /* initialization successful. */ } /* FMT_init */ static void FMT_quit(void) { /* do any global decoder/library cleanup you need here. */ } /* FMT_quit */ static int FMT_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; SDL_RWops *rw = internal->rw; if (can NOT accept the data) { Sound_SetError("FMT: expected X, got Y."); return(0); } /* if */ _D(("FMT: Accepting data stream.\n")); set up sample->actual; sample->flags = SOUND_SAMPLEFLAG_NONE; return(1); /* we'll handle this data. */ } /* FMT_open */ static void FMT_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; clean up anything you put into internal->decoder_private; } /* FMT_close */ static Uint32 FMT_read(Sound_Sample *sample) { Uint32 retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; /* * We don't actually do any decoding, so we read the fmt data * directly into the internal buffer... */ retval = SDL_RWread(internal->rw, internal->buffer, 1, internal->buffer_size); (or whatever. Do some decoding here...) /* Make sure the read went smoothly... */ if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* (next call this EAGAIN may turn into an EOF or error.) */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; (or whatever. retval == number of bytes you put in internal->buffer). return(retval); } /* FMT_read */ /* end of fmt.c ... */