Mercurial > SDL_sound_CoreAudio
view decoders/timidity/TODO @ 368:84d6c604eaa9
Fixes to interface with SDL_sound correctly by Torbjorn.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 22 Jun 2002 23:19:41 +0000 |
parents | 2d887640d300 |
children |
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* I don't like the indentation style at all, but for the most part I've left it alone. * Much of the code looks ugly to me. * The return value from SDL_RWread() is checked inconsistenly. * Group the members of MidiSong into logical units, i.e. structs? * The debug messages are probably a bit too noisy. I've removed one particularly annoying one, but... Some of them should be turned into error messages instead. * Can the instrument handling be made more efficient? At the moment different MidiSongs may separately load the same instrument. Note that the MidiSong's audio format affects how the instrument is loaded, so it's not as easy as just letting all MidiSongs share tone and drum banks. At the moment they do share the data that is simply read from the config file, but that's just a quick hack to avoid having to read the config file every time a MIDI song is loaded. * Check if any of MidiStruct's members can safely be made into static globals again. * TiMidity++ adds a number of undocumented (?) extensions to the configuration syntax. These are not implemented here. In particular, the "map" keyword used by the "eawpats". * The other decoders generally only read as much of the file as is necessary. Could we do that in this decoder as well? (Currently it seems to convert the entire file into MIDI events first.) * Can it be optimized?