Mercurial > SDL_sound_CoreAudio
view README @ 167:82acaa7107c2
Fixed Sound_DecodeAll(), and made Sound_FreeSample() a little more robust.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 26 Nov 2001 04:33:31 +0000 |
parents | e139a7a6855b |
children | daa18455baf9 |
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SDL_sound. An abstract soundfile decoder. Check here, until I get to write more of this README: http://icculus.org/SDL_sound/ Win32 users: Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and unzip it in the root of the source tree (the directory with SDL_sound.c, etc). This will give you Visual C++ project files and some other needed code. --ryan. (icculus@clutteredmind.org)