view decoders/timidity/dls1.h @ 562:7e08477b0fc1

MP3 decoder upgrade work. Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123. libmpg123 is a much better version of mpglib, so it should solve all the problems about MP3's not seeking, or most modern MP3's not playing at all, etc. Since you no longer have to make a tradeoff with SMPEG for features, and SMPEG is basically rotting, I removed it from the project. There is still work to be done with libmpg123...there are MMX, 3DNow, SSE, Altivec, etc decoders which we don't have enabled at the moment, and the build system could use some work to make this compile more cleanly, etc. Still: huge win.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 02:44:47 -0500
parents cbc2a4ffeeec
children
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/*==========================================================================;
//
//  dls1.h
//
//
//  Description:
//
//  Interface defines and structures for the Instrument Collection Form
//  RIFF DLS.
//
//
//  Written by Sonic Foundry 1996.  Released for public use.
//
//=========================================================================*/

#ifndef _INC_DLS1
#define _INC_DLS1

/*//////////////////////////////////////////////////////////////////////////
//
//
// Layout of an instrument collection:
//
//
// RIFF [] 'DLS ' [dlid,colh,INSTLIST,WAVEPOOL,INFOLIST]
//
// INSTLIST
// LIST [] 'lins'
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//               LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
//
// RGNLIST
// LIST [] 'lrgn' 
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//               LIST [] 'rgn '  [rgnh,wsmp,wlnk,ARTLIST]
//
// ARTLIST
// LIST [] 'lart'
//         'art1' level 1 Articulation connection graph
//         'art2' level 2 Articulation connection graph
//         '3rd1' Possible 3rd party articulation structure 1
//         '3rd2' Possible 3rd party articulation structure 2 .... and so on
//
// WAVEPOOL 
// ptbl [] [pool table]
// LIST [] 'wvpl'
//               [path],
//               [path],
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//               LIST [] 'wave' [dlid,RIFFWAVE]
//
// INFOLIST
// LIST [] 'INFO' 
//               'icmt' 'One of those crazy comments.'
//               'icop' 'Copyright (C) 1996 Sonic Foundry'
//
/////////////////////////////////////////////////////////////////////////*/


/*/////////////////////////////////////////////////////////////////////////
// FOURCC's used in the DLS file
/////////////////////////////////////////////////////////////////////////*/

#define FOURCC_DLS   mmioFOURCC('D','L','S',' ')
#define FOURCC_DLID  mmioFOURCC('d','l','i','d')
#define FOURCC_COLH  mmioFOURCC('c','o','l','h')
#define FOURCC_WVPL  mmioFOURCC('w','v','p','l')
#define FOURCC_PTBL  mmioFOURCC('p','t','b','l')
#define FOURCC_PATH  mmioFOURCC('p','a','t','h')
#define FOURCC_wave  mmioFOURCC('w','a','v','e')
#define FOURCC_LINS  mmioFOURCC('l','i','n','s')
#define FOURCC_INS   mmioFOURCC('i','n','s',' ')
#define FOURCC_INSH  mmioFOURCC('i','n','s','h')
#define FOURCC_LRGN  mmioFOURCC('l','r','g','n')
#define FOURCC_RGN   mmioFOURCC('r','g','n',' ')
#define FOURCC_RGNH  mmioFOURCC('r','g','n','h')
#define FOURCC_LART  mmioFOURCC('l','a','r','t')
#define FOURCC_ART1  mmioFOURCC('a','r','t','1')
#define FOURCC_WLNK  mmioFOURCC('w','l','n','k')
#define FOURCC_WSMP  mmioFOURCC('w','s','m','p')
#define FOURCC_VERS  mmioFOURCC('v','e','r','s')

/*/////////////////////////////////////////////////////////////////////////
// Articulation connection graph definitions 
/////////////////////////////////////////////////////////////////////////*/

/* Generic Sources */
#define CONN_SRC_NONE              0x0000
#define CONN_SRC_LFO               0x0001
#define CONN_SRC_KEYONVELOCITY     0x0002
#define CONN_SRC_KEYNUMBER         0x0003
#define CONN_SRC_EG1               0x0004
#define CONN_SRC_EG2               0x0005
#define CONN_SRC_PITCHWHEEL        0x0006

/* Midi Controllers 0-127 */
#define CONN_SRC_CC1               0x0081
#define CONN_SRC_CC7               0x0087
#define CONN_SRC_CC10              0x008a
#define CONN_SRC_CC11              0x008b

/* Generic Destinations */
#define CONN_DST_NONE              0x0000
#define CONN_DST_ATTENUATION       0x0001
#define CONN_DST_PITCH             0x0003
#define CONN_DST_PAN               0x0004

/* LFO Destinations */
#define CONN_DST_LFO_FREQUENCY     0x0104
#define CONN_DST_LFO_STARTDELAY    0x0105

/* EG1 Destinations */
#define CONN_DST_EG1_ATTACKTIME    0x0206
#define CONN_DST_EG1_DECAYTIME     0x0207
#define CONN_DST_EG1_RELEASETIME   0x0209
#define CONN_DST_EG1_SUSTAINLEVEL  0x020a

/* EG2 Destinations */
#define CONN_DST_EG2_ATTACKTIME    0x030a
#define CONN_DST_EG2_DECAYTIME     0x030b
#define CONN_DST_EG2_RELEASETIME   0x030d
#define CONN_DST_EG2_SUSTAINLEVEL  0x030e

#define CONN_TRN_NONE              0x0000
#define CONN_TRN_CONCAVE           0x0001

typedef struct _DLSID {
  ULONG    ulData1;
  USHORT   usData2;
  USHORT   usData3;
  BYTE     abData4[8];
} DLSID, FAR *LPDLSID;

typedef struct _DLSVERSION {
  DWORD    dwVersionMS;
  DWORD    dwVersionLS;
} DLSVERSION, FAR *LPDLSVERSION;
                   

typedef struct _CONNECTION {
  USHORT   usSource;
  USHORT   usControl;
  USHORT   usDestination;
  USHORT   usTransform;
  LONG     lScale;
} CONNECTION, FAR *LPCONNECTION;


/* Level 1 Articulation Data */

typedef struct _CONNECTIONLIST {
  ULONG    cbSize;            /* size of the connection list structure */
  ULONG    cConnections;      /* count of connections in the list */
} CONNECTIONLIST, FAR *LPCONNECTIONLIST;



/*/////////////////////////////////////////////////////////////////////////
// Generic type defines for regions and instruments
/////////////////////////////////////////////////////////////////////////*/

typedef struct _RGNRANGE {
  USHORT usLow;
  USHORT usHigh;
} RGNRANGE, FAR * LPRGNRANGE;

#define F_INSTRUMENT_DRUMS      0x80000000

typedef struct _MIDILOCALE {
  ULONG ulBank;
  ULONG ulInstrument;
} MIDILOCALE, FAR *LPMIDILOCALE;

/*/////////////////////////////////////////////////////////////////////////
// Header structures found in an DLS file for collection, instruments, and
// regions.
/////////////////////////////////////////////////////////////////////////*/

#define F_RGN_OPTION_SELFNONEXCLUSIVE  0x0001

typedef struct _RGNHEADER {
  RGNRANGE RangeKey;            /* Key range  */
  RGNRANGE RangeVelocity;       /* Velocity Range  */
  USHORT   fusOptions;          /* Synthesis options for this range */
  USHORT   usKeyGroup;          /* Key grouping for non simultaneous play */
                                /* 0 = no group, 1 up is group */
                                /* for Level 1 only groups 1-15 are allowed */
} RGNHEADER, FAR *LPRGNHEADER;

typedef struct _INSTHEADER {
  ULONG      cRegions;          /* Count of regions in this instrument */
  MIDILOCALE Locale;            /* Intended MIDI locale of this instrument */
} INSTHEADER, FAR *LPINSTHEADER;

typedef struct _DLSHEADER {
  ULONG      cInstruments;      /* Count of instruments in the collection */
} DLSHEADER, FAR *LPDLSHEADER;

/*////////////////////////////////////////////////////////////////////////////
// definitions for the Wave link structure
////////////////////////////////////////////////////////////////////////////*/

/* ****  For level 1 only WAVELINK_CHANNEL_MONO is valid  **** */
/* ulChannel allows for up to 32 channels of audio with each bit position */
/* specifiying a channel of playback */

#define WAVELINK_CHANNEL_LEFT    0x0001l
#define WAVELINK_CHANNEL_RIGHT   0x0002l

#define F_WAVELINK_PHASE_MASTER  0x0001

typedef struct _WAVELINK { /* any paths or links are stored right after struct */
  USHORT   fusOptions;     /* options flags for this wave */
  USHORT   usPhaseGroup;   /* Phase grouping for locking channels */
  ULONG    ulChannel;      /* channel placement */
  ULONG    ulTableIndex;   /* index into the wave pool table, 0 based */
} WAVELINK, FAR *LPWAVELINK;

#define POOL_CUE_NULL  0xffffffffl

typedef struct _POOLCUE { 
  ULONG    ulOffset;       /* Offset to the entry in the list */
} POOLCUE, FAR *LPPOOLCUE;

typedef struct _POOLTABLE {
  ULONG    cbSize;            /* size of the pool table structure */
  ULONG    cCues;             /* count of cues in the list */
} POOLTABLE, FAR *LPPOOLTABLE;

/*////////////////////////////////////////////////////////////////////////////
// Structures for the "wsmp" chunk
////////////////////////////////////////////////////////////////////////////*/

#define F_WSMP_NO_TRUNCATION     0x0001l
#define F_WSMP_NO_COMPRESSION    0x0002l


typedef struct _rwsmp {
  ULONG   cbSize;
  USHORT  usUnityNote;         /* MIDI Unity Playback Note */
  SHORT   sFineTune;           /* Fine Tune in log tuning */
  LONG    lAttenuation;        /* Overall Attenuation to be applied to data */
  ULONG   fulOptions;          /* Flag options  */
  ULONG   cSampleLoops;        /* Count of Sample loops, 0 loops is one shot */
} WSMPL, FAR *LPWSMPL;


/* This loop type is a normal forward playing loop which is continually */
/* played until the envelope reaches an off threshold in the release */
/* portion of the volume envelope */

#define WLOOP_TYPE_FORWARD   0

typedef struct _rloop {
  ULONG cbSize;
  ULONG ulType;              /* Loop Type */
  ULONG ulStart;             /* Start of loop in samples */
  ULONG ulLength;            /* Length of loop in samples */
} WLOOP, FAR *LPWLOOP;

#endif /*_INC_DLS1 */